internal void AddMeshes(Renderer.Renderer renderer, string path, Package package) { var data = worldNode.GetData(); var sceneObjectLayerIndices = data.GetIntegerArray("m_sceneObjectLayerIndices"); var sceneObjects = data.GetArray("m_sceneObjects"); var i = 0; // Output is WorldNode_t we need to iterate m_sceneObjects inside it foreach (var sceneObject in sceneObjects) { var layerIndex = sceneObjectLayerIndices[i]; i++; // TODO: We want UI for this if (layerIndex == 2 || layerIndex == 4) { continue; } // sceneObject is SceneObject_t var renderableModel = sceneObject.GetProperty <string>("m_renderableModel"); var transform = sceneObject.GetArray("m_vTransform"); var matrix = Matrix4.Identity; // what is this for (var x = 0; x < transform.Length; x++) { var a = transform[x].ToVector4(); switch (x) { case 0: matrix.Column0 = new Vector4(a.X, a.Y, a.Z, a.W); break; case 1: matrix.Column1 = new Vector4(a.X, a.Y, a.Z, a.W); break; case 2: matrix.Column2 = new Vector4(a.X, a.Y, a.Z, a.W); break; case 3: matrix.Column3 = new Vector4(a.X, a.Y, a.Z, a.W); break; } } var tintColorWrongVector = sceneObject.GetSubCollection("m_vTintColor").ToVector4(); Vector4 tintColor; if (tintColorWrongVector.W == 0) { tintColor = Vector4.One; Console.WriteLine("Ignoring tintColor, it will f**k things up."); } else { tintColor = new Vector4(tintColorWrongVector.X, tintColorWrongVector.Y, tintColorWrongVector.Z, tintColorWrongVector.W); } if (renderableModel != null) { var newResource = FileExtensions.LoadFileByAnyMeansNecessary(renderableModel + "_c", path, package); if (newResource == null) { Console.WriteLine("unable to load model " + renderableModel + "_c"); continue; } var model = new Model(newResource); var modelEntry = new RenderModel(model); modelEntry.LoadMeshes(renderer, path, matrix, tintColor, package); } var renderable = sceneObject.GetProperty <string>("m_renderable"); if (renderable != null) { var newResource = FileExtensions.LoadFileByAnyMeansNecessary(renderable + "_c", path, package); if (newResource == null) { Console.WriteLine("unable to load renderable " + renderable + "_c"); continue; } renderer.AddMeshObject(new MeshObject { Resource = newResource, Transform = matrix, TintColor = tintColor, }); } } }
private TabPage ProcessFile(string fileName, byte[] input, Package currentPackage) { var tab = new TabPage(); var vrfGuiContext = new VrfGuiContext { FileName = fileName, CurrentPackage = currentPackage, }; uint magic = 0; ushort magicResourceVersion = 0; if (input != null) { magic = BitConverter.ToUInt32(input, 0); magicResourceVersion = BitConverter.ToUInt16(input, 4); } else { var magicData = new byte[6]; using (var fs = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { fs.Read(magicData, 0, 6); } magic = BitConverter.ToUInt32(magicData, 0); magicResourceVersion = BitConverter.ToUInt16(magicData, 4); } if (magic != Package.MAGIC && input == null && Regex.IsMatch(fileName, @"_[0-9]{3}\.vpk$")) { // TODO: Update tab name fileName = $"{fileName.Substring(0, fileName.Length - 8)}_dir.vpk"; magic = Package.MAGIC; } if (magic == Package.MAGIC || fileName.EndsWith(".vpk", StringComparison.Ordinal)) { var package = new Package(); if (input != null) { package.SetFileName(fileName); package.Read(new MemoryStream(input)); } else { package.Read(fileName); } // create a TreeView with search capabilities, register its events, and add it to the tab var treeViewWithSearch = new TreeViewWithSearchResults(ImageList) { Dock = DockStyle.Fill, }; treeViewWithSearch.InitializeTreeViewFromPackage("treeViewVpk", package); treeViewWithSearch.TreeNodeMouseDoubleClick += VPK_OpenFile; treeViewWithSearch.TreeNodeMouseClick += VPK_OnClick; treeViewWithSearch.ListViewItemDoubleClick += VPK_OpenFile; treeViewWithSearch.ListViewItemRightClick += VPK_OnClick; tab.Controls.Add(treeViewWithSearch); // since we're in a separate thread, invoke to update the UI Invoke((MethodInvoker)(() => findToolStripButton.Enabled = true)); } else if (magic == CompiledShader.MAGIC || fileName.EndsWith(".vcs", StringComparison.Ordinal)) { var shader = new CompiledShader(); var buffer = new StringWriter(); var oldOut = Console.Out; Console.SetOut(buffer); if (input != null) { shader.Read(fileName, new MemoryStream(input)); } else { shader.Read(fileName); } Console.SetOut(oldOut); var control = new TextBox(); control.Font = new Font(FontFamily.GenericMonospace, control.Font.Size); control.Text = NormalizeLineEndings(buffer.ToString()); control.Dock = DockStyle.Fill; control.Multiline = true; control.ReadOnly = true; control.ScrollBars = ScrollBars.Both; tab.Controls.Add(control); } else if (magic == ClosedCaptions.MAGIC || fileName.EndsWith(".dat", StringComparison.Ordinal)) { var captions = new ClosedCaptions(); if (input != null) { captions.Read(fileName, new MemoryStream(input)); } else { captions.Read(fileName); } var control = new DataGridView { Dock = DockStyle.Fill, AutoSize = true, ReadOnly = true, AllowUserToAddRows = false, AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill, DataSource = new BindingSource(new BindingList <ClosedCaption>(captions.Captions), null), ScrollBars = ScrollBars.Both, }; tab.Controls.Add(control); } else if (magic == BinaryKV3.MAGIC || magic == BinaryKV3.MAGIC2) { var kv3 = new BinaryKV3(); using (var file = File.OpenRead(fileName)) using (var binaryReader = new BinaryReader(file)) { kv3.Size = (uint)file.Length; kv3.Read(binaryReader, null); } var control = new TextBox(); control.Font = new Font(FontFamily.GenericMonospace, control.Font.Size); control.Text = kv3.ToString(); control.Dock = DockStyle.Fill; control.Multiline = true; control.ReadOnly = true; control.ScrollBars = ScrollBars.Both; tab.Controls.Add(control); } else if (magicResourceVersion == Resource.KnownHeaderVersion || fileName.EndsWith("_c", StringComparison.Ordinal)) { var resource = new Resource(); if (input != null) { resource.Read(new MemoryStream(input)); } else { resource.Read(fileName); } var resTabs = new TabControl { Dock = DockStyle.Fill, }; switch (resource.ResourceType) { case ResourceType.Texture: var tab2 = new TabPage("TEXTURE") { AutoScroll = true, }; try { var tex = (Texture)resource.Blocks[BlockType.DATA]; var control = new Forms.Texture { BackColor = Color.Black, }; control.SetImage(tex.GenerateBitmap().ToBitmap(), Path.GetFileNameWithoutExtension(fileName), tex.Width, tex.Height); tab2.Controls.Add(control); Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as an image", fileName, new ExportData { Resource = resource }); } catch (Exception e) { var control = new TextBox { Dock = DockStyle.Fill, Font = new Font(FontFamily.GenericMonospace, 8), Multiline = true, ReadOnly = true, Text = e.ToString(), }; tab2.Controls.Add(control); } resTabs.TabPages.Add(tab2); break; case ResourceType.Panorama: if (((Panorama)resource.Blocks[BlockType.DATA]).Names.Count > 0) { var nameTab = new TabPage("PANORAMA NAMES"); var nameControl = new DataGridView { Dock = DockStyle.Fill, AutoSize = true, ReadOnly = true, AllowUserToAddRows = false, AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill, DataSource = new BindingSource(new BindingList <Panorama.NameEntry>(((Panorama)resource.Blocks[BlockType.DATA]).Names), null), }; nameTab.Controls.Add(nameControl); resTabs.TabPages.Add(nameTab); } break; case ResourceType.PanoramaLayout: Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as XML", fileName, new ExportData { Resource = resource }); break; case ResourceType.PanoramaScript: Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as JS", fileName, new ExportData { Resource = resource }); break; case ResourceType.PanoramaStyle: Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as CSS", fileName, new ExportData { Resource = resource }); break; case ResourceType.Particle: var particleGLControl = new GLRenderControl(); particleGLControl.Load += (_, __) => { particleGLControl.Camera.SetViewportSize(particleGLControl.Control.Width, particleGLControl.Control.Height); particleGLControl.Camera.SetLocation(new Vector3(200)); particleGLControl.Camera.LookAt(new Vector3(0)); var particleSystem = new ParticleSystem(resource); var particleGrid = new ParticleGrid(20, 5); var particleRenderer = new ParticleRenderer(particleSystem, vrfGuiContext); particleGLControl.Paint += (sender, args) => { particleGrid.Render(args.Camera.ProjectionMatrix, args.Camera.CameraViewMatrix); // Updating FPS-coupled dynamic step particleRenderer.Update(args.FrameTime); particleRenderer.Render(args.Camera); }; }; var particleRendererTab = new TabPage("PARTICLE"); particleRendererTab.Controls.Add(particleGLControl.Control); resTabs.TabPages.Add(particleRendererTab); break; case ResourceType.Sound: var soundTab = new TabPage("SOUND"); var ap = new AudioPlayer(resource, soundTab); resTabs.TabPages.Add(soundTab); Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as {((Sound)resource.Blocks[BlockType.DATA]).Type}", fileName, new ExportData { Resource = resource }); break; case ResourceType.World: var world = new World(resource); var renderWorld = new RenderWorld(world); var worldmv = new Renderer(mainTabs, fileName, currentPackage, RenderSubject.World); renderWorld.AddObjects(worldmv, fileName, currentPackage); var worldmeshTab = new TabPage("MAP"); var worldglControl = worldmv.CreateGL(); worldmeshTab.Controls.Add(worldglControl); resTabs.TabPages.Add(worldmeshTab); break; case ResourceType.WorldNode: var node = new RenderWorldNode(resource); var nodemv = new Renderer(mainTabs, fileName, currentPackage); node.AddMeshes(nodemv, fileName, currentPackage); var nodemeshTab = new TabPage("MAP"); var nodeglControl = nodemv.CreateGL(); nodemeshTab.Controls.Add(nodeglControl); resTabs.TabPages.Add(nodemeshTab); break; case ResourceType.Model: // Create model var model = new Model(resource); var renderModel = new RenderModel(model); // Create skeleton var skeleton = model.GetSkeleton(); // Create tab var modelmeshTab = new TabPage("MESH"); var modelmv = new Renderer(mainTabs, fileName, currentPackage, RenderSubject.Model); renderModel.LoadMeshes(modelmv, fileName, Matrix4.Identity, Vector4.One, currentPackage); // Add skeleton to renderer modelmv.SetSkeleton(skeleton); // Add animations if available var animGroupPaths = renderModel.GetAnimationGroups(); foreach (var animGroupPath in animGroupPaths) { var animGroup = FileExtensions.LoadFileByAnyMeansNecessary(animGroupPath + "_c", fileName, currentPackage); modelmv.AddAnimations(AnimationGroupLoader.LoadAnimationGroup(animGroup, fileName)); } //Initialise OpenGL var modelglControl = modelmv.CreateGL(); modelmeshTab.Controls.Add(modelglControl); resTabs.TabPages.Add(modelmeshTab); break; case ResourceType.Mesh: if (!resource.Blocks.ContainsKey(BlockType.VBIB)) { Console.WriteLine("Old style model, no VBIB!"); break; } var meshTab = new TabPage("MESH"); var mv = new Renderer(mainTabs, fileName, currentPackage, RenderSubject.Model); Invoke(new ExportDel(AddToExport), $"Export {Path.GetFileName(fileName)} as OBJ", fileName, new ExportData { Resource = resource, Renderer = mv }); mv.AddMeshObject(new MeshObject { Resource = resource }); var glControl = mv.CreateGL(); meshTab.Controls.Add(glControl); resTabs.TabPages.Add(meshTab); break; } foreach (var block in resource.Blocks) { if (block.Key == BlockType.RERL) { var externalRefsTab = new TabPage("External Refs"); var externalRefs = new DataGridView { Dock = DockStyle.Fill, AutoGenerateColumns = true, AutoSize = true, ReadOnly = true, AllowUserToAddRows = false, AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill, DataSource = new BindingSource(new BindingList <ResourceExtRefList.ResourceReferenceInfo>(resource.ExternalReferences.ResourceRefInfoList), null), }; externalRefsTab.Controls.Add(externalRefs); resTabs.TabPages.Add(externalRefsTab); continue; } if (block.Key == BlockType.NTRO) { if (((ResourceIntrospectionManifest)block.Value).ReferencedStructs.Count > 0) { var externalRefsTab = new TabPage("Introspection Manifest: Structs"); var externalRefs = new DataGridView { Dock = DockStyle.Fill, AutoGenerateColumns = true, AutoSize = true, ReadOnly = true, AllowUserToAddRows = false, AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill, DataSource = new BindingSource(new BindingList <ResourceIntrospectionManifest.ResourceDiskStruct>(((ResourceIntrospectionManifest)block.Value).ReferencedStructs), null), }; externalRefsTab.Controls.Add(externalRefs); resTabs.TabPages.Add(externalRefsTab); } if (((ResourceIntrospectionManifest)block.Value).ReferencedEnums.Count > 0) { var externalRefsTab = new TabPage("Introspection Manifest: Enums"); var externalRefs2 = new DataGridView { Dock = DockStyle.Fill, AutoGenerateColumns = true, AutoSize = true, ReadOnly = true, AllowUserToAddRows = false, AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill, DataSource = new BindingSource(new BindingList <ResourceIntrospectionManifest.ResourceDiskEnum>(((ResourceIntrospectionManifest)block.Value).ReferencedEnums), null), }; externalRefsTab.Controls.Add(externalRefs2); resTabs.TabPages.Add(externalRefsTab); } //continue; } var tab2 = new TabPage(block.Key.ToString()); try { var control = new TextBox(); control.Font = new Font(FontFamily.GenericMonospace, control.Font.Size); if (block.Key == BlockType.DATA) { switch (resource.ResourceType) { case ResourceType.Particle: case ResourceType.Mesh: //Wrap it around a KV3File object to get the header. control.Text = NormalizeLineEndings(((BinaryKV3)block.Value).GetKV3File().ToString()); break; default: control.Text = NormalizeLineEndings(block.Value.ToString()); break; } } else { control.Text = NormalizeLineEndings(block.Value.ToString()); } control.Dock = DockStyle.Fill; control.Multiline = true; control.ReadOnly = true; control.ScrollBars = ScrollBars.Both; tab2.Controls.Add(control); } catch (Exception e) { Console.WriteLine(e); var bv = new ByteViewer(); bv.Dock = DockStyle.Fill; tab2.Controls.Add(bv); Invoke((MethodInvoker)(() => { resource.Reader.BaseStream.Position = block.Value.Offset; bv.SetBytes(resource.Reader.ReadBytes((int)block.Value.Size)); })); } resTabs.TabPages.Add(tab2); } tab.Controls.Add(resTabs); } else { var resTabs = new TabControl { Dock = DockStyle.Fill, }; tab.Controls.Add(resTabs); var bvTab = new TabPage("Hex"); var bv = new ByteViewer { Dock = DockStyle.Fill, }; bvTab.Controls.Add(bv); resTabs.TabPages.Add(bvTab); if (input != null && !input.Contains <byte>(0x00)) { var textTab = new TabPage("Text"); var text = new TextBox { Dock = DockStyle.Fill, ScrollBars = ScrollBars.Vertical, Multiline = true, ReadOnly = true, Text = System.Text.Encoding.UTF8.GetString(input), }; textTab.Controls.Add(text); resTabs.TabPages.Add(textTab); resTabs.SelectedTab = textTab; } Invoke((MethodInvoker)(() => { if (input != null) { bv.SetBytes(input); } else { bv.SetFile(fileName); } })); } return(tab); }
private void LoadEntities(string entityName, Renderer.Renderer renderer, string path, Package package) { if (entityName == null) { return; } var newResource = FileExtensions.LoadFileByAnyMeansNecessary(entityName + "_c", path, package); if (newResource == null) { Console.WriteLine("unable to load entity lump " + entityName + "_c"); return; } var entityLump = new EntityLump(newResource); var childEntities = entityLump.GetChildEntityNames(); foreach (var childEntityName in childEntities) { // TODO: Should be controlled in UI with world layers if (childEntityName.Contains("_destruction")) { continue; } LoadEntities(childEntityName, renderer, path, package); } var worldEntities = entityLump.GetEntities(); foreach (var entity in worldEntities) { var scale = string.Empty; var position = string.Empty; var angles = string.Empty; var model = string.Empty; var skin = string.Empty; var colour = new byte[0]; var classname = string.Empty; var name = string.Empty; foreach (var property in entity.Properties) { //metadata switch (property.MiscType) { case 3368008710: //World Model model = property.Data as string; break; case 3827302934: //Position position = property.Data as string; break; case 3130579663: //Angles angles = property.Data as string; break; case 432137260: //Scale scale = property.Data as string; break; case 2020856412: //Skin skin = property.Data as string; break; case 588463423: //Colour colour = property.Data as byte[]; break; case 3323665506: //Classname classname = property.Data as string; break; case 1094168427: name = property.Data as string; break; } } if (scale == string.Empty || position == string.Empty || angles == string.Empty) { continue; } var isGlobalLight = classname == "env_global_light"; var isCamera = classname == "info_player_start" || classname == "worldspawn" || classname == "sky_camera" || classname == "point_devshot_camera" || classname == "point_camera"; if (!isGlobalLight && !isCamera && model == string.Empty) { continue; } var scaleMatrix = Matrix4.CreateScale(ParseCoordinates(scale)); var positionVector = ParseCoordinates(position); var positionMatrix = Matrix4.CreateTranslation(positionVector); var pitchYawRoll = ParseCoordinates(angles); var rollMatrix = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(pitchYawRoll.Z)); // Roll var pitchMatrix = Matrix4.CreateRotationY(MathHelper.DegreesToRadians(pitchYawRoll.X)); // Pitch var yawMatrix = Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(pitchYawRoll.Y)); // Yaw var rotationMatrix = rollMatrix * pitchMatrix * yawMatrix; var transformationMatrix = scaleMatrix * rotationMatrix * positionMatrix; if (isCamera) { if (classname == "worldspawn") { renderer.SetDefaultWorldCamera(positionVector); } else { renderer.AddCamera(name == string.Empty ? $"{classname} #{anonymousCameraCount++}" : name, transformationMatrix); } continue; } else if (isGlobalLight) { renderer.SetWorldGlobalLight(positionVector); // TODO: set light angle continue; } var objColor = Vector4.One; // Parse colour if present if (colour.Length == 4) { for (var i = 0; i < 4; i++) { objColor[i] = colour[i] / 255.0f; } } var newEntity = FileExtensions.LoadFileByAnyMeansNecessary(model + "_c", path, package); if (newEntity == null) { Console.WriteLine($"unable to load entity {model}_c"); continue; } var newModel = new Model(newEntity); var entityModel = new RenderModel(newModel); entityModel.LoadMeshes(renderer, path, transformationMatrix, objColor, package, skin); } }