public ParticleRenderer(ParticleSystem particleSystem, VrfGuiContext vrfGuiContext) { this.particleSystem = particleSystem; childParticleRenderers = new List <ParticleRenderer>(); this.vrfGuiContext = vrfGuiContext; particles = new List <Particle>(); systemRenderState = new ParticleSystemRenderState(); SetupEmitters(particleSystem.GetData(), particleSystem.GetEmitters()); SetupInitializers(particleSystem.GetInitializers()); SetupOperators(particleSystem.GetOperators()); SetupRenderers(particleSystem.GetRenderers()); SetupChildParticles(particleSystem.GetChildParticleNames(true)); Start(); }
// TODO: Passing in position here was for testing, do it properly public ParticleRenderer(ParticleSystem particleSystem, VrfGuiContext vrfGuiContext, Vector3 pos = default) { childParticleRenderers = new List <ParticleRenderer>(); this.vrfGuiContext = vrfGuiContext; particles = new List <Particle>(); systemRenderState = new ParticleSystemRenderState(); systemRenderState.SetControlPoint(0, pos); SetupEmitters(particleSystem.GetData(), particleSystem.GetEmitters()); SetupInitializers(particleSystem.GetInitializers()); SetupOperators(particleSystem.GetOperators()); SetupRenderers(particleSystem.GetRenderers()); SetupChildParticles(particleSystem.GetChildParticleNames(true)); Start(); }