public bool HasNeonLight(VehicleNeonLight neonLight) { switch (neonLight) { case VehicleNeonLight.Left: return(_owner.HasBone("neon_l")); case VehicleNeonLight.Right: return(_owner.HasBone("neon_r")); case VehicleNeonLight.Front: return(_owner.HasBone("neon_f")); case VehicleNeonLight.Back: return(_owner.HasBone("neon_b")); default: return(false); } }
public bool HasDoor(VehicleDoorIndex door) { switch (door) { case VehicleDoorIndex.FrontLeftDoor: return(_owner.HasBone("door_dside_f")); case VehicleDoorIndex.FrontRightDoor: return(_owner.HasBone("door_pside_f")); case VehicleDoorIndex.BackLeftDoor: return(_owner.HasBone("door_dside_r")); case VehicleDoorIndex.BackRightDoor: return(_owner.HasBone("door_pside_r")); case VehicleDoorIndex.Hood: return(_owner.HasBone("bonnet")); case VehicleDoorIndex.Trunk: return(_owner.HasBone("boot")); } return(false); }