public void subTeleportNorth() { //Paleto Bay, Chilliad, Mount Gordo List <IMenuItem> RegionsNorth = new List <IMenuItem>(); var button = new GTA.MenuButton("Paleto Bay"); button.Activated += (sender, args) => { this.paletoBay(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Chilliad"); button.Activated += (sender, args) => { this.chilliad(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Mount Gordo"); button.Activated += (sender, args) => { this.mountGordo(); }; RegionsNorth.Add(button); var main = new GTA.Menu("North San Andreas", RegionsNorth.ToArray()); DrawMenu(main); }
public void subTeleportEast() { //Chianski Mountain Range, Grapeseed List <IMenuItem> RegionsEast = new List <IMenuItem>(); var button = new GTA.MenuButton("Chianski Mountain Range"); button.Activated += (sender, args) => { this.chianskiMountainRange(); }; RegionsEast.Add(button); button = new GTA.MenuButton("Grapeseed"); button.Activated += (sender, args) => { this.grapeseed(); }; RegionsEast.Add(button); var main = new GTA.Menu("East San Andreas", RegionsEast.ToArray()); DrawMenu(main); }
public void subTeleportWest() { //Zancudo, Chilliad state Wilderness List <IMenuItem> RegionsWest = new List <IMenuItem>(); var button = new GTA.MenuButton("Chumash"); button.Activated += (sender, args) => { this.chumash(); }; RegionsWest.Add(button); button = new GTA.MenuButton("Chilliad State Wilderness"); button.Activated += (sender, args) => { this.chilliadStateWilderness(); }; RegionsWest.Add(button); var main = new GTA.Menu("West San Andreas", RegionsWest.ToArray()); DrawMenu(main); }
public void subTeleportNorth() { //Paleto Bay, Chilliad, Mount Gordo List<IMenuItem> RegionsNorth = new List<IMenuItem>(); var button = new GTA.MenuButton("Paleto Bay"); button.Activated += (sender, args) => { this.paletoBay(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Chilliad"); button.Activated += (sender, args) => { this.chilliad(); }; RegionsNorth.Add(button); button = new GTA.MenuButton("Mount Gordo"); button.Activated += (sender, args) => { this.mountGordo(); }; RegionsNorth.Add(button); var main = new GTA.Menu("North San Andreas", RegionsNorth.ToArray()); DrawMenu(main); }
void SupplyMenu() { List <IMenuItem> WeaponMenuList = new List <IMenuItem>(); var button = new GTA.MenuButton("Weapons"); button.Activated += (sender, args) => Exit(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Health & Armour"); button.Activated += (sender, args) => Exit(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Food & Supplies"); button.Activated += (sender, args) => Exit(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Return"); button.Activated += (sender, args) => Exit(); WeaponMenuList.Add(button); var mainMenu = new Menu("Weapon Menu", WeaponMenuList.ToArray()); DrawMenu(mainMenu); }
void pistolList() { List<MenuButton> listItems = new List<MenuButton>(); foreach (KeyValuePair<WeaponHash, int> weapon in pistols) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => giveWeapon(button, weapon); listItems.Add(button); } ListMenu list1 = new ListMenu("Weapon List", listItems.ToArray(), 10); DrawMenu(list1); }
private void mainMenu() { List <IMenuItem> mainMenu = new List <IMenuItem>(); var button = new GTA.MenuButton("Weapons", "Spawn weapons"); button.Activated += (sender, args) => { this.subWeapons(); }; mainMenu.Add(button); button = new GTA.MenuButton("Vehicles", "Spawn vehicles"); button.Activated += (sender, args) => { this.subVehicles(); }; mainMenu.Add(button); button = new GTA.MenuButton("Weather", "Change the weather"); button.Activated += (sender, args) => { this.subWeather(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleports", "view the teleport list"); button.Activated += (sender, args) => { this.teleportLocations(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleport Regions", "view the teleport Regions"); button.Activated += (sender, args) => { this.teleportRegions(); }; mainMenu.Add(button); button = new GTA.MenuButton("Exit", "Close the menu"); button.Activated += (sender, args) => { this.View.CloseAllMenus(); }; mainMenu.Add(button); var main = new GTA.Menu("menu", mainMenu.ToArray()); DrawMenu(main); }
void rifleList() { List <MenuButton> listItems = new List <MenuButton>(); foreach (KeyValuePair <WeaponHash, int> weapon in rifle) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => giveWeapon(button, weapon); listItems.Add(button); } ListMenu list1 = new ListMenu("Weapon List", listItems.ToArray(), 10); DrawMenu(list1); }
void helicopterList() { List<MenuButton> helicopterMenuItems = new List<MenuButton>(); foreach (KeyValuePair<VehicleHash, int> vehicles in helicopterVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); helicopterMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Helicopters", helicopterMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void coupeList() { List<MenuButton> coupeMenuItems = new List<MenuButton>(); foreach (KeyValuePair<VehicleHash, int> vehicles in coupeVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); coupeMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Coupe Cars", coupeMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
private void mainMenu() { List<IMenuItem> mainMenu = new List<IMenuItem>(); var button = new GTA.MenuButton("Weapons", "Spawn weapons"); button.Activated += (sender, args) => { this.subWeapons(); }; mainMenu.Add(button); button = new GTA.MenuButton("Vehicles", "Spawn vehicles"); button.Activated += (sender, args) => { this.subVehicles(); }; mainMenu.Add(button); button = new GTA.MenuButton("Weather", "Change the weather"); button.Activated += (sender, args) => { this.subWeather(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleports", "view the teleport list"); button.Activated += (sender, args) => { this.teleportLocations(); }; mainMenu.Add(button); button = new GTA.MenuButton("Teleport Regions", "view the teleport Regions"); button.Activated += (sender, args) => { this.teleportRegions(); }; mainMenu.Add(button); button = new GTA.MenuButton("Exit", "Close the menu"); button.Activated += (sender, args) => { this.View.CloseAllMenus(); }; mainMenu.Add(button); var main = new GTA.Menu("menu", mainMenu.ToArray()); DrawMenu(main); }
private void WeaponMenu() { List <IMenuItem> WeaponMenuList = new List <IMenuItem>(); var button = new GTA.MenuButton("Melee List"); button.Activated += (sender, args) => Melee(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Pistol List"); button.Activated += (sender, args) => Pistol(); WeaponMenuList.Add(button); button = new GTA.MenuButton("SMG List"); button.Activated += (sender, args) => SMG(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Shotgun List"); button.Activated += (sender, args) => Shotgun(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Rifle List"); button.Activated += (sender, args) => Rifle(); WeaponMenuList.Add(button); button = new GTA.MenuButton("MG List"); button.Activated += (sender, args) => MG(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Sniper List"); button.Activated += (sender, args) => Sniper(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Heavy List"); button.Activated += (sender, args) => Heavy(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Thrown List"); button.Activated += (sender, args) => Thrown(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Return"); button.Activated += (sender, args) => PreviousMenu(); WeaponMenuList.Add(button); var mainMenu = new Menu("Weapon Menu", WeaponMenuList.ToArray()); DrawMenu(mainMenu); }
private void subWeapons() { List <IMenuItem> WeaponCategoriesList = new List <IMenuItem>(); var button = new GTA.MenuButton("Melee"); button.Activated += (sender, args) => meleeList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Pistol"); button.Activated += (sender, args) => pistolList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("SMG"); button.Activated += (sender, args) => SMGList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Shotgun"); button.Activated += (sender, args) => shotgunList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Rifle"); button.Activated += (sender, args) => rifleList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("MG"); button.Activated += (sender, args) => mgList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Sniper"); button.Activated += (sender, args) => sniperList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Heavy"); button.Activated += (sender, args) => heavyList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Thrown"); button.Activated += (sender, args) => thrownList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Back", "Return to the previous page"); button.Activated += (sender, args) => View.HandleBack(); WeaponCategoriesList.Add(button); var mainMenu = new Menu("Weapon Categories", WeaponCategoriesList.ToArray()); DrawMenu(mainMenu); }
void helicopterList() { List <MenuButton> helicopterMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in helicopterVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); helicopterMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Helicopters", helicopterMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void planeList() { List <MenuButton> planeMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in planeVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); planeMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Planes", planeMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
private void subWeapons() { List<IMenuItem> WeaponCategoriesList = new List<IMenuItem>(); var button = new GTA.MenuButton("Melee"); button.Activated += (sender, args) => meleeList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Pistol"); button.Activated += (sender, args) => pistolList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("SMG"); button.Activated += (sender, args) => SMGList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Shotgun"); button.Activated += (sender, args) => shotgunList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Rifle"); button.Activated += (sender, args) => rifleList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("MG"); button.Activated += (sender, args) => mgList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Sniper"); button.Activated += (sender, args) => sniperList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Heavy"); button.Activated += (sender, args) => heavyList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Thrown"); button.Activated += (sender, args) => thrownList(); WeaponCategoriesList.Add(button); button = new GTA.MenuButton("Back", "Return to the previous page"); button.Activated += (sender, args) => View.HandleBack(); WeaponCategoriesList.Add(button); var mainMenu = new Menu("Weapon Categories", WeaponCategoriesList.ToArray()); DrawMenu(mainMenu); }
void sportclassicList() { List <MenuButton> sportClassicMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in sportClassicVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); sportClassicMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Sport Classic Cars", sportClassicMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void compactList() { List <MenuButton> compactMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in compactVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); compactMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Compact Cars", compactMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void offroadList() { List <MenuButton> offRoadMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in offroadVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); offRoadMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Off-Road Cars", offRoadMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void Heavy() { List<MenuButton> heavyMenuItems = new List<MenuButton>(); foreach (KeyValuePair<WeaponHash, int> weapon in heavy) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => GiveWeapon(button, weapon); heavyMenuItems.Add(button); } var returnButton = new GTA.MenuButton("Return"); returnButton.Activated += (sender, args) => PreviousMenu(); heavyMenuItems.Add(returnButton); ListMenu MainMenu = new ListMenu("Heavy", heavyMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
public void teleportRegions() { List <IMenuItem> teleportRegionsSubMenu = new List <IMenuItem>(); var button = new GTA.MenuButton("Central San Andreas", "Alamo Sea, Grand Senora Desert, Tongva hills"); button.Activated += (sender, args) => { this.subTeleportCentral(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("North San Andreas", "Paleto Bay, Chilliad, Mount Gordo"); button.Activated += (sender, args) => { this.subTeleportNorth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("South San Andreas", "Los Santos, Vinewood, Tatavium Mountains,"); button.Activated += (sender, args) => { this.subTeleportSouth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("East San Andreas", "Chianski Mountain Range, Grapeseed"); button.Activated += (sender, args) => { this.subTeleportEast(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("West San Andreas", "Chumash, "); button.Activated += (sender, args) => { this.subTeleportWest(); }; teleportRegionsSubMenu.Add(button); var main = new GTA.Menu("Teleport Regions", teleportRegionsSubMenu.ToArray()); DrawMenu(main); }
void MainMenu() { List <IMenuItem> mainMenuList = new List <IMenuItem>(); var WeaponMenuButton = new GTA.MenuButton("Weapon Menu", "Pick from all the game's weapons!"); WeaponMenuButton.Activated += (sender, args) => WeaponMenu(); mainMenuList.Add(WeaponMenuButton); var WehMenuButton = new GTA.MenuButton("Vehicle Menu", "Spawn any vehicle you like!"); WehMenuButton.Activated += (sender, args) => SpawnMenu(); mainMenuList.Add(WehMenuButton); var WeaponOptionsMenuButton = new GTA.MenuButton("Weapon Options", "Customize your weapons!"); WeaponOptionsMenuButton.Activated += (sender, args) => WeaponOptionMenu(); mainMenuList.Add(WeaponOptionsMenuButton); var VehOptionsMenuButton = new GTA.MenuButton("Vehicle Options", "Customize and repair your vehicles!"); VehOptionsMenuButton.Activated += (sender, args) => VehOptionsMenu(); mainMenuList.Add(VehOptionsMenuButton); var PlayerptionsMenuButton = new GTA.MenuButton("Player Options", "Change and edit player options!"); PlayerptionsMenuButton.Activated += (sender, args) => PlayerOptionsMenu(); mainMenuList.Add(PlayerptionsMenuButton); var WorldptionsMenuButton = new GTA.MenuButton("World Options", "Change and edit World options!"); WorldptionsMenuButton.Activated += (sender, args) => WorldOptionsMenu(); mainMenuList.Add(WorldptionsMenuButton); var ExitButton = new GTA.MenuButton("Exit", "Return to the game!"); ExitButton.Activated += (sender, args) => Exit(); mainMenuList.Add(ExitButton); var MainMenu = new GTA.Menu("Main Menu", mainMenuList.ToArray()); DrawMenu(MainMenu); }
public void teleportRegions() { List<IMenuItem> teleportRegionsSubMenu = new List<IMenuItem>(); var button = new GTA.MenuButton("Central San Andreas", "Alamo Sea, Grand Senora Desert, Tongva hills"); button.Activated += (sender, args) => { this.subTeleportCentral(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("North San Andreas", "Paleto Bay, Chilliad, Mount Gordo"); button.Activated += (sender, args) => { this.subTeleportNorth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("South San Andreas", "Los Santos, Vinewood, Tatavium Mountains,"); button.Activated += (sender, args) => { this.subTeleportSouth(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("East San Andreas", "Chianski Mountain Range, Grapeseed"); button.Activated += (sender, args) => { this.subTeleportEast(); }; teleportRegionsSubMenu.Add(button); button = new GTA.MenuButton("West San Andreas", "Chumash, "); button.Activated += (sender, args) => { this.subTeleportWest(); }; teleportRegionsSubMenu.Add(button); var main = new GTA.Menu("Teleport Regions", teleportRegionsSubMenu.ToArray()); DrawMenu(main); }
void Pistol() { List <MenuButton> pistolMenuItems = new List <MenuButton>(); foreach (KeyValuePair <WeaponHash, int> weapon in pistols) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => GiveWeapon(button, weapon); pistolMenuItems.Add(button); } var returnButton = new GTA.MenuButton("Return"); returnButton.Activated += (sender, args) => PreviousMenu(); pistolMenuItems.Add(returnButton); ListMenu MainMenu = new ListMenu("Pistols", pistolMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void Melee() { List <MenuButton> meleeMenuItems = new List <MenuButton>(); foreach (KeyValuePair <WeaponHash, int> weapon in melee) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => GiveWeapon(button, weapon); meleeMenuItems.Add(button); } var button1 = new GTA.MenuButton("Return"); button1.Activated += (sender, args) => PreviousMenu(); meleeMenuItems.Add(button1); ListMenu MainMenu = new ListMenu("Melee Weapons", meleeMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void Plane() { List <MenuButton> planeMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in planeVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => Spawn(button, vehicles); planeMenuItems.Add(button); } var returnButton = new GTA.MenuButton("Return"); returnButton.Activated += (sender, args) => PreviousMenu(); planeMenuItems.Add(returnButton); ListMenu MainMenu = new ListMenu("Planes", planeMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void OffRoad() { List <MenuButton> offRoadMenuItems = new List <MenuButton>(); foreach (KeyValuePair <VehicleHash, int> vehicles in offroadVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => Spawn(button, vehicles); offRoadMenuItems.Add(button); } var returnButton = new GTA.MenuButton("Return"); returnButton.Activated += (sender, args) => PreviousMenu(); offRoadMenuItems.Add(returnButton); ListMenu MainMenu = new ListMenu("Off-Road Cars", offRoadMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
public void subTeleportCentral() { //Alamo Sea, Grand Senora Desert, South Chilliad, Tongva hills List <IMenuItem> RegionsCentral = new List <IMenuItem>(); var button = new GTA.MenuButton("Alamo Sea"); button.Activated += (sender, args) => { this.alamoSea(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Grand Senora Desert"); button.Activated += (sender, args) => { this.grandSenoraDesert(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("South Chilliad"); button.Activated += (sender, args) => { this.southChilliad(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Tongva Hills"); button.Activated += (sender, args) => { this.tongvaHils(); }; RegionsCentral.Add(button); var main = new GTA.Menu("Central San Andreas", RegionsCentral.ToArray()); DrawMenu(main); }
public void subTeleportSouth() { //Los Santos, Vinewood, Tatavium Mountains, Banham Canyon List <IMenuItem> RegionsSouth = new List <IMenuItem>(); var button = new GTA.MenuButton("Los Santos"); button.Activated += (sender, args) => { this.losSantos(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Vinewood"); button.Activated += (sender, args) => { this.vinewood(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Tatavium Mountains"); button.Activated += (sender, args) => { this.tataviumMountains(); }; RegionsSouth.Add(button); button = new GTA.MenuButton("Banham Canyon"); button.Activated += (sender, args) => { this.banhamCanyon(); }; RegionsSouth.Add(button); var main = new GTA.Menu("South San Andreas", RegionsSouth.ToArray()); DrawMenu(main); }
public void subTeleportEast() { //Chianski Mountain Range, Grapeseed List<IMenuItem> RegionsEast = new List<IMenuItem>(); var button = new GTA.MenuButton("Chianski Mountain Range"); button.Activated += (sender, args) => { this.chianskiMountainRange(); }; RegionsEast.Add(button); button = new GTA.MenuButton("Grapeseed"); button.Activated += (sender, args) => { this.grapeseed(); }; RegionsEast.Add(button); var main = new GTA.Menu("East San Andreas", RegionsEast.ToArray()); DrawMenu(main); }
public void subTeleportWest() { //Zancudo, Chilliad state Wilderness List<IMenuItem> RegionsWest = new List<IMenuItem>(); var button = new GTA.MenuButton("Chumash"); button.Activated += (sender, args) => { this.chumash(); }; RegionsWest.Add(button); button = new GTA.MenuButton("Chilliad State Wilderness"); button.Activated += (sender, args) => { this.chilliadStateWilderness(); }; RegionsWest.Add(button); var main = new GTA.Menu("West San Andreas", RegionsWest.ToArray()); DrawMenu(main); }
public void subTeleportCentral() { //Alamo Sea, Grand Senora Desert, South Chilliad, Tongva hills List<IMenuItem> RegionsCentral = new List<IMenuItem>(); var button = new GTA.MenuButton("Alamo Sea"); button.Activated += (sender, args) => { this.alamoSea(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Grand Senora Desert"); button.Activated += (sender, args) => { this.grandSenoraDesert(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("South Chilliad"); button.Activated += (sender, args) => { this.southChilliad(); }; RegionsCentral.Add(button); button = new GTA.MenuButton("Tongva Hills"); button.Activated += (sender, args) => { this.tongvaHils(); }; RegionsCentral.Add(button); var main = new GTA.Menu("Central San Andreas", RegionsCentral.ToArray()); DrawMenu(main); }
void MainMenu() { List<IMenuItem> mainMenuList = new List<IMenuItem>(); var WeaponMenuButton = new GTA.MenuButton("Weapon Menu", "Pick from all the game's weapons!"); WeaponMenuButton.Activated += (sender, args) => WeaponMenu(); mainMenuList.Add(WeaponMenuButton); var WehMenuButton = new GTA.MenuButton("Vehicle Menu", "Spawn any vehicle you like!"); WehMenuButton.Activated += (sender, args) => SpawnMenu(); mainMenuList.Add(WehMenuButton); var WeaponOptionsMenuButton = new GTA.MenuButton("Weapon Options", "Customize your weapons!"); WeaponOptionsMenuButton.Activated += (sender, args) => WeaponOptionMenu(); mainMenuList.Add(WeaponOptionsMenuButton); var VehOptionsMenuButton = new GTA.MenuButton("Vehicle Options", "Customize and repair your vehicles!"); VehOptionsMenuButton.Activated += (sender, args) => VehOptionsMenu(); mainMenuList.Add(VehOptionsMenuButton); var PlayerptionsMenuButton = new GTA.MenuButton("Player Options", "Change and edit player options!"); PlayerptionsMenuButton.Activated += (sender, args) => PlayerOptionsMenu(); mainMenuList.Add(PlayerptionsMenuButton); var WorldptionsMenuButton = new GTA.MenuButton("World Options", "Change and edit World options!"); WorldptionsMenuButton.Activated += (sender, args) => WorldOptionsMenu(); mainMenuList.Add(WorldptionsMenuButton); var ExitButton = new GTA.MenuButton("Exit", "Return to the game!"); ExitButton.Activated += (sender, args) => Exit(); mainMenuList.Add(ExitButton); var MainMenu = new GTA.Menu("Main Menu", mainMenuList.ToArray()); DrawMenu(MainMenu); }
public void subWeather() { List <IMenuItem> weatherList = new List <IMenuItem>(); var Button = new GTA.MenuButton("Blizzard"); Button.Activated += (sender, args) => World.Weather = Weather.Blizzard; weatherList.Add(Button); Button = new GTA.MenuButton("Christmas"); Button.Activated += (sender, args) => World.Weather = Weather.Christmas; weatherList.Add(Button); Button = new GTA.MenuButton("Clear"); Button.Activated += (sender, args) => World.Weather = Weather.Clear; weatherList.Add(Button); Button = new GTA.MenuButton("Clearing"); Button.Activated += (sender, args) => World.Weather = Weather.Clearing; weatherList.Add(Button); Button = new GTA.MenuButton("Clouds"); Button.Activated += (sender, args) => World.Weather = Weather.Clouds; weatherList.Add(Button); Button = new GTA.MenuButton("Extra Sunny"); Button.Activated += (sender, args) => World.Weather = Weather.ExtraSunny; weatherList.Add(Button); Button = new GTA.MenuButton("Foggy"); Button.Activated += (sender, args) => World.Weather = Weather.Foggy; weatherList.Add(Button); Button = new GTA.MenuButton("Neutral"); Button.Activated += (sender, args) => World.Weather = Weather.Neutral; weatherList.Add(Button); Button = new GTA.MenuButton("Overcast"); Button.Activated += (sender, args) => World.Weather = Weather.Overcast; weatherList.Add(Button); Button = new GTA.MenuButton("Raining"); Button.Activated += (sender, args) => World.Weather = Weather.Raining; weatherList.Add(Button); Button = new GTA.MenuButton("Smog"); Button.Activated += (sender, args) => World.Weather = Weather.Smog; weatherList.Add(Button); Button = new GTA.MenuButton("Snowing"); Button.Activated += (sender, args) => World.Weather = Weather.Snowing; weatherList.Add(Button); Button = new GTA.MenuButton("Snowlight"); Button.Activated += (sender, args) => World.Weather = Weather.Snowlight; weatherList.Add(Button); Button = new GTA.MenuButton("Thunderstorm"); Button.Activated += (sender, args) => World.Weather = Weather.ThunderStorm; weatherList.Add(Button); Button = new GTA.MenuButton("Back", "Return to the previous page"); Button.Activated += (sender, args) => View.HandleBack(); weatherList.Add(Button); var mainMenu = new Menu("Change Weather", weatherList.ToArray()); DrawMenu(mainMenu); }
void Melee() { List<MenuButton> meleeMenuItems = new List<MenuButton>(); foreach (KeyValuePair<WeaponHash, int> weapon in melee) { var button = new GTA.MenuButton(weapon.Key.ToString()); button.Activated += (sender, args) => GiveWeapon(button, weapon); meleeMenuItems.Add(button); } var button1 = new GTA.MenuButton("Return"); button1.Activated += (sender, args) => PreviousMenu(); meleeMenuItems.Add(button1); ListMenu MainMenu = new ListMenu("Melee Weapons", meleeMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
public void subVehicles() { List <IMenuItem> vehicleCategoriesList = new List <IMenuItem>(); var Button = new GTA.MenuButton("Super"); Button.Activated += (sender, args) => superList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sport"); Button.Activated += (sender, args) => sportList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("MotorCycles "); Button.Activated += (sender, args) => motorcycleList(); vehicleCategoriesList.Add(Button); /* * Button = new GTA.MenuButton("Utility"); * Button .Activated += (sender, args) => utilityList(); * vehicleCategoriesList.Add(Button); */ Button = new GTA.MenuButton("Helicopters "); Button.Activated += (sender, args) => helicopterList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Planes"); Button.Activated += (sender, args) => planeList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sport Classic "); Button.Activated += (sender, args) => sportclassicList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sedan "); Button.Activated += (sender, args) => sedanList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Muscle "); Button.Activated += (sender, args) => muscleList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Off-Road "); Button.Activated += (sender, args) => offroadList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("SUV "); Button.Activated += (sender, args) => suvList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Van "); Button.Activated += (sender, args) => vanList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Industrial "); Button.Activated += (sender, args) => industrialList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Commercial"); Button.Activated += (sender, args) => commercialList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Military "); Button.Activated += (sender, args) => militaryList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Service "); Button.Activated += (sender, args) => serviceList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Cycles"); Button.Activated += (sender, args) => cycleList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Compacts"); Button.Activated += (sender, args) => compactList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Coupes"); Button.Activated += (sender, args) => coupeList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Back", "Return to the previous page"); Button.Activated += (sender, args) => View.HandleBack(); vehicleCategoriesList.Add(Button); var mainMenu = new Menu("Vehicle Categories", vehicleCategoriesList.ToArray()); DrawMenu(mainMenu); }
private void WeaponMenu() { List<IMenuItem> WeaponMenuList = new List<IMenuItem>(); var button = new GTA.MenuButton("Melee List"); button.Activated += (sender, args) => Melee(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Pistol List"); button.Activated += (sender, args) => Pistol(); WeaponMenuList.Add(button); button = new GTA.MenuButton("SMG List"); button.Activated += (sender, args) => SMG(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Shotgun List"); button.Activated += (sender, args) => Shotgun(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Rifle List"); button.Activated += (sender, args) => Rifle(); WeaponMenuList.Add(button); button = new GTA.MenuButton("MG List"); button.Activated += (sender, args) => MG(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Sniper List"); button.Activated += (sender, args) => Sniper(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Heavy List"); button.Activated += (sender, args) => Heavy(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Thrown List"); button.Activated += (sender, args) => Thrown(); WeaponMenuList.Add(button); button = new GTA.MenuButton("Return"); button.Activated += (sender, args) => PreviousMenu(); WeaponMenuList.Add(button); var mainMenu = new Menu("Weapon Menu", WeaponMenuList.ToArray()); DrawMenu(mainMenu); }
public void subWeather() { List<IMenuItem> weatherList = new List<IMenuItem>(); var Button = new GTA.MenuButton("Blizzard"); Button.Activated += (sender, args) => World.Weather = Weather.Blizzard; weatherList.Add(Button); Button = new GTA.MenuButton("Christmas"); Button.Activated += (sender, args) => World.Weather = Weather.Christmas; weatherList.Add(Button); Button = new GTA.MenuButton("Clear"); Button.Activated += (sender, args) => World.Weather = Weather.Clear; weatherList.Add(Button); Button = new GTA.MenuButton("Clearing"); Button.Activated += (sender, args) => World.Weather = Weather.Clearing; weatherList.Add(Button); Button = new GTA.MenuButton("Clouds"); Button.Activated += (sender, args) => World.Weather = Weather.Clouds; weatherList.Add(Button); Button = new GTA.MenuButton("Extra Sunny"); Button.Activated += (sender, args) => World.Weather = Weather.ExtraSunny; weatherList.Add(Button); Button = new GTA.MenuButton("Foggy"); Button.Activated += (sender, args) => World.Weather = Weather.Foggy; weatherList.Add(Button); Button = new GTA.MenuButton("Neutral"); Button.Activated += (sender, args) => World.Weather = Weather.Neutral; weatherList.Add(Button); Button = new GTA.MenuButton("Overcast"); Button.Activated += (sender, args) => World.Weather = Weather.Overcast; weatherList.Add(Button); Button = new GTA.MenuButton("Raining"); Button.Activated += (sender, args) => World.Weather = Weather.Raining; weatherList.Add(Button); Button = new GTA.MenuButton("Smog"); Button.Activated += (sender, args) => World.Weather = Weather.Smog; weatherList.Add(Button); Button = new GTA.MenuButton("Snowing"); Button.Activated += (sender, args) => World.Weather = Weather.Snowing; weatherList.Add(Button); Button = new GTA.MenuButton("Snowlight"); Button.Activated += (sender, args) => World.Weather = Weather.Snowlight; weatherList.Add(Button); Button = new GTA.MenuButton("Thunderstorm"); Button.Activated += (sender, args) => World.Weather = Weather.ThunderStorm; weatherList.Add(Button); Button = new GTA.MenuButton("Back", "Return to the previous page"); Button.Activated += (sender, args) => View.HandleBack(); weatherList.Add(Button); var mainMenu = new Menu("Change Weather", weatherList.ToArray()); DrawMenu(mainMenu); }
private void SpawnMenu() { List <IMenuItem> SpawnMenuList = new List <IMenuItem>(); var button = new GTA.MenuButton("Super List"); button.Activated += (sender, args) => Super(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Sport List"); button.Activated += (sender, args) => Sport(); SpawnMenuList.Add(button); button = new GTA.MenuButton("MotorCycles List"); button.Activated += (sender, args) => MotorCycle(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Utility List"); button.Activated += (sender, args) => Exit(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Helicopters List"); button.Activated += (sender, args) => Helicopter(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Planes List"); button.Activated += (sender, args) => Plane(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Sport Classic List"); button.Activated += (sender, args) => SportClassic(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Sedan List"); button.Activated += (sender, args) => Sedan(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Muscle List"); button.Activated += (sender, args) => Muscle(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Off-Road List"); button.Activated += (sender, args) => OffRoad(); SpawnMenuList.Add(button); button = new GTA.MenuButton("SUV List"); button.Activated += (sender, args) => SUV(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Van List"); button.Activated += (sender, args) => Van(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Industrial List"); button.Activated += (sender, args) => Industrial(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Commercial List"); button.Activated += (sender, args) => Commercial(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Military List"); button.Activated += (sender, args) => Military(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Service List"); button.Activated += (sender, args) => Service(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Cycles List"); button.Activated += (sender, args) => Cycle(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Compacts List"); button.Activated += (sender, args) => Compact(); SpawnMenuList.Add(button); button = new GTA.MenuButton("Coupes List"); button.Activated += (sender, args) => Coupe(); SpawnMenuList.Add(button); var returnButton = new GTA.MenuButton("Return"); returnButton.Activated += (sender, args) => PreviousMenu(); SpawnMenuList.Add(returnButton); var mainMenu = new Menu("Vehicle Menu", SpawnMenuList.ToArray()); DrawMenu(mainMenu); }
public void subVehicles() { List<IMenuItem> vehicleCategoriesList = new List<IMenuItem>(); var Button = new GTA.MenuButton("Super"); Button .Activated += (sender, args) => superList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sport"); Button .Activated += (sender, args) => sportList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("MotorCycles "); Button .Activated += (sender, args) => motorcycleList(); vehicleCategoriesList.Add(Button); /* Button = new GTA.MenuButton("Utility"); Button .Activated += (sender, args) => utilityList(); vehicleCategoriesList.Add(Button); */ Button = new GTA.MenuButton("Helicopters "); Button .Activated += (sender, args) => helicopterList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Planes"); Button .Activated += (sender, args) => planeList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sport Classic "); Button .Activated += (sender, args) => sportclassicList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Sedan "); Button .Activated += (sender, args) => sedanList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Muscle "); Button .Activated += (sender, args) => muscleList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Off-Road "); Button .Activated += (sender, args) => offroadList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("SUV "); Button .Activated += (sender, args) => suvList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Van "); Button .Activated += (sender, args) => vanList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Industrial "); Button .Activated += (sender, args) => industrialList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Commercial"); Button .Activated += (sender, args) => commercialList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Military "); Button .Activated += (sender, args) => militaryList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Service "); Button .Activated += (sender, args) => serviceList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Cycles"); Button .Activated += (sender, args) => cycleList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Compacts"); Button .Activated += (sender, args) => compactList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Coupes"); Button .Activated += (sender, args) => coupeList(); vehicleCategoriesList.Add(Button); Button = new GTA.MenuButton("Back", "Return to the previous page"); Button.Activated += (sender, args) => View.HandleBack(); vehicleCategoriesList.Add(Button); var mainMenu = new Menu("Vehicle Categories", vehicleCategoriesList .ToArray()); DrawMenu(mainMenu); }
void industrialList() { List<MenuButton> industriaMenuItems = new List<MenuButton>(); foreach (KeyValuePair<VehicleHash, int> vehicles in industrialVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); industriaMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Industrial Vehicles", industriaMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void MainMenu() { GTA.MenuButton btnToggleInfection = new GTA.MenuButton("Toggle Infection"); GTA.MenuButton btnIncreaseRadius = new GTA.MenuButton("Increase Radius"); GTA.MenuButton btnDecreaseRadius = new GTA.MenuButton("Decrease Radius"); btnToggleInfection.Activated += btnToggleInfection_Activated; btnIncreaseRadius.Activated += btnIncreaseRadius_Activated; btnDecreaseRadius.Activated += btnDecreaseRadius_Activated; _selectedItem = 0; _menuItems = new List<GTA.IMenuItem>() { btnToggleInfection, btnIncreaseRadius, btnDecreaseRadius }; _branch = 1; GTA.Menu menu = new GTA.Menu("Infection by ZyDevs", _menuItems.ToArray()) { Width = 300 }; _viewPort = new Viewport(); menu.HeaderColor = Color.FromArgb(160, Color.Aqua); menu.ItemHeight = 30; menu.HeaderFont = GTA.Font.Pricedown; menu.HeaderHeight = 35; menu.SelectedItemColor = Color.FromArgb(150, Color.DimGray); menu.SelectedTextColor = Color.FromArgb(255, Color.White); menu.UnselectedTextColor = Color.FromArgb(255, Color.DodgerBlue); menu.UnselectedItemColor = Color.FromArgb(175, Color.Black); menu.HeaderFont = GTA.Font.ChaletComprimeCologne; menu.FooterColor = Color.Transparent; _viewPort.MenuPosition = new Point(1, 1); _viewPort.AddMenu(menu); _isMenuOpen = true; }
void offroadList() { List<MenuButton> offRoadMenuItems = new List<MenuButton>(); foreach (KeyValuePair<VehicleHash, int> vehicles in offroadVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); offRoadMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Off-Road Cars", offRoadMenuItems.ToArray(), 10); DrawMenu(MainMenu); }
void sportclassicList() { List<MenuButton> sportClassicMenuItems = new List<MenuButton>(); foreach (KeyValuePair<VehicleHash, int> vehicles in sportClassicVeh) { var button = new GTA.MenuButton(vehicles.Key.ToString()); button.Activated += (sender, args) => spawnVehicle(button, vehicles); sportClassicMenuItems.Add(button); } ListMenu MainMenu = new ListMenu("Sport Classic Cars", sportClassicMenuItems.ToArray(), 10); DrawMenu(MainMenu); }