void OnTick(object sender, EventArgs e) { gangManagerScript.Tick(); menuScript.Tick(); if (GangWarManager.instance.shouldDisplayReinforcementsTexts) { GangWarManager.instance.alliedNumText.Draw(); GangWarManager.instance.enemyNumText.Draw(); } //zix attempt controller recruit if (ModOptions.instance.joypadControls) { if (Game.IsControlPressed(0, GTA.Control.Aim) || Game.IsControlPressed(0, GTA.Control.AccurateAim)) { if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadRight)) { RecruitGangMember(); } if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadLeft)) { menuScript.CallCarBackup(false); } if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadUp)) { zoneManagerScript.OutputCurrentZoneInfo(); } } } }
void OnTick(object sender, EventArgs e) { curGameTime = Game.GameTime; gangManagerScript.Tick(); mindControlScript.Tick(); menuScript.Tick(); //war stuff that should happen every frame if (GangWarManager.instance.shouldDisplayReinforcementsTexts) { GangWarManager.instance.alliedNumText.Draw(); GangWarManager.instance.enemyNumText.Draw(); if (ModOptions.instance.emptyZoneDuringWar) { Function.Call(Hash.SET_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0); Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0); } } //zix attempt controller recruit if (ModOptions.instance.joypadControls) { if (Game.IsControlPressed(0, GTA.Control.Aim) || Game.IsControlPressed(0, GTA.Control.AccurateAim)) { if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadRight)) { RecruitGangMember(); } if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadLeft)) { menuScript.CallCarBackup(false); } if (Game.IsControlJustPressed(0, GTA.Control.ScriptPadUp)) { zoneManagerScript.OutputCurrentZoneInfo(); } } } }