private static FunctionBlock GenerateInputAttack(PlayerExporter exporter, Pat.Project proj) { return(new FunctionBlock("InputAttack", new string[0], new ILineObject[] { new ControlBlock(ControlBlockType.If, "this.input.b0 == 1", new ILineObject[] { new SimpleLineObject("this.u.inputCountA = 10;"), }).Statement(), new ControlBlock(ControlBlockType.If, "this.input.b1 == 1", new ILineObject[] { new SimpleLineObject("this.u.inputCountB = 10;"), }).Statement(), new ControlBlock(ControlBlockType.If, "this.input.b3 == 1", new ILineObject[] { new SimpleLineObject("this.u.inputCountC = 10;"), }).Statement(), new SimpleLineObject("this.u.inputCountA--;"), new SimpleLineObject("this.u.inputCountB--;"), new SimpleLineObject("this.u.inputCountC--;"), }.Concat(SkillGenerator.GenerateInputAttackFunction(exporter)))); }
public override void Export(Pat.Project proj) { _Project = proj; _GeneratedActionID.Clear(); _SSERecorder = new SegmentStartEventRecorder(); _NextFreeActionID = 20; //init script var actorCommon = base.AddCodeFile("actorCommon.add.cv4"); PlayerInitFunctionGenerator.Generate(this, proj, actorCommon); //actions ExportAction(Animations.Stand, 0); ExportAction(Animations.Walk, 1); ExportAction(Animations.JumpUp, 3); ExportAction(Animations.JumpFront, 4); ExportAction(Animations.Fall, 8); ExportAction(Animations.Damage, 10); ExportReviveLightAction(17); ExportAction(Animations.Dead, 18); ExportAction(Animations.Lost, 19); var playerScript = base.AddCodeFile(ScriptFileName + ".cv4"); SystemActionFunctionGenerator.Generate(this, proj, playerScript); this.GenEnv = SkillGenerator.CreateEnv(this, playerScript); SkillGenerator.GenerateSkills(this, playerScript); this.GenEnv = null; SkillGenerator.GenerateStartMotionFunction(_SSERecorder, playerScript); ExportAction(Animations.Stand, 100); ExportAction(Animations.Stand, 101); ExportAction(Animations.Stand, 102); ExportAction(Animations.Stand, 103); }