public override object Clone() { ServerChampion s = new ServerChampion(ID, Position, Type, Team); s.Clone(this); return(s); }
public ServerClient(NetConnection conn, ServerChampion champion) { Connection = conn; Champion = champion; ActionsPackage = new List<PlayerAction>(); LastAcknowledgedActionID = IDGenerator.NO_ID; AnimData = new ChampionAnimData(); ChampStats = new ChampionStats(100f); //TODO: depend on champion }
public override object Clone() { ServerChampion s = new ServerChampion(ID, Position, Type, Team); s.Clone(this); return s; }
public override void Clone(IEntity champ) { ServerChampion c = (ServerChampion)champ; base.Clone(c); }