private double GetActionEV(Shoe tmp_shoe, CardSet active_hand, ActionType action, Card dealer_upcard) { Hand hand = new Hand(active_hand); SHand shand; int soft_total = hand.SoftTotal(); if (soft_total <= 21 && hand.HasAce()) { shand.Total = soft_total; shand.Soft = true; } else { shand.Total = hand.HardTotal(); shand.Soft = false; } int[] shoe_counts = tmp_shoe.ToArray(); int upcard = dealer_upcard.PointValue; switch (action) { case ActionType.Stand: return(Eval.StandEv(shand, upcard, shoe_counts)); case ActionType.Hit: return(Eval.HitEv(shand, upcard, shoe_counts)); case ActionType.Double: return(Eval.DoubleEv(shand, upcard, current_bet, shoe_counts)); case ActionType.Split: return(Eval.SplitEv(active_hand[0].PointValue, upcard, current_bet, max_splits - split_count, shoe_counts)); case ActionType.Surrender: return(Eval.SurrenderEv()); } return(-1); }
private double GetActionEV(Shoe tmp_shoe, CardSet active_hand, ActionType action, Card dealer_upcard) { Hand hand = new Hand(active_hand); SHand shand; int soft_total = hand.SoftTotal(); if (soft_total <= 21 && hand.HasAce()) { shand.Total = soft_total; shand.Soft = true; } else { shand.Total = hand.HardTotal(); shand.Soft = false; } int[] shoe_counts = tmp_shoe.ToArray(); int upcard = dealer_upcard.PointValue; switch (action) { case ActionType.Stand: return Eval.StandEv(shand, upcard, shoe_counts); case ActionType.Hit: return Eval.HitEv(shand, upcard, shoe_counts); case ActionType.Double: return Eval.DoubleEv(shand, upcard, current_bet, shoe_counts); case ActionType.Split: return Eval.SplitEv(active_hand[0].PointValue, upcard, current_bet, max_splits - split_count, shoe_counts); case ActionType.Surrender: return Eval.SurrenderEv(); } return -1; }
public void DealRound() { player_handset.ActiveHand.AddCard(shoe.ExtractTop()); dealer_hand.AddCard(shoe.ExtractTop()); player_handset.ActiveHand.AddCard(shoe.ExtractTop()); dealer_hand.AddCard(shoe.ExtractTop()); bool dealer_natural; dealer_natural = dealer_hand.IsNatural(); // check if player has blackjack if (player_handset.ActiveHand.IsNatural()) { if (dealer_natural) { // push, return initial bet player_money += bet; EndRound(); return; } else { // player wins with blackjack, pay out 1.5:1 (with 10$ at stake, return 15$) player_money += (int)(1.5 * bet) + bet; EndRound(); return; } } int insurance = 0; // offer insurance if (Upcard().IsAce()) { if (agent.TakeInsurance(this)) { insurance = (int)(0.5 * bet); player_money -= insurance; AddPartyPoints(insurance); } } // dealer has blackjack if (dealer_natural) { if (insurance > 0) { //?????? // insurance bet pays 2:1, initial bet is lost player_money += (2 * insurance) + insurance; EndRound(); return; } else { // dealer wins with blackjack EndRound(); return; } } // main loop // keeps asking player for actions for unfinished hands until // no unfinished hands remains while (!player_handset.AllFinished()) { ActionType action = agent.GetBestAction(this); if (!IsValidAction(action)) { Console.WriteLine("Player made invalid action!"); return; } // player decides to stand, hand is over, move to next one if (ActionType.Stand == action) { player_handset.ActiveHand.Stand(); } else if (ActionType.Hit == action) { player_handset.ActiveHand.Hit(shoe.ExtractTop()); } else if (ActionType.Surrender == action) { player_handset.ActiveHand.Surrender(); } else if (ActionType.Double == action) { player_handset.ActiveHand.Double(shoe.ExtractTop()); player_money -= bet; AddPartyPoints(bet); } else if (ActionType.Split == action) { player_handset.Split(shoe.ExtractTop(), shoe.ExtractTop()); player_money -= bet; AddPartyPoints(bet); split_count++; } else { Console.WriteLine("Unknown action"); } player_handset.NextActiveHand(); } // each hand should be here in either some of these states: // busted, standed, doubled, surrendered // if all hands are busted, dealer doesn't draw, only reveals his hand and the round is over if (player_handset.AllBusted()) { EndRound(); return; } // player surrendered if (player_handset.ActiveHand.Surrendered) { // return half of the initial bet player_money += (int)(0.5 * bet); EndRound(); return; } // handle the dealer logic while (true) { // must hit on soft 17's if (dealer_hand.HasAce() && dealer_hand.SoftTotal() == 17) { dealer_hand.AddCard(shoe.ExtractTop()); continue; } // finish condition if (dealer_hand.PointCount() >= 17) { break; } dealer_hand.AddCard(shoe.ExtractTop()); } // payouts foreach (Hand hand in player_handset) { // skip split hands if (hand.IsSplit()) { continue; } int hand_bet = (hand.Doubled) ? (bet * 2) : bet; if (dealer_hand.IsBust()) { /* * // both busted, it's a push * if (hand.IsBust()) * player_money += hand_bet; * else // not busted hand wins dealer's busted hand 2:1 payout * player_money += 2 * hand_bet; */ if (!hand.IsBust()) { player_money += 2 * hand_bet; } } else { // do nothing, we lose our bet if (hand.IsBust()) { } else { int player_total = hand.PointCount(); int dealer_total = dealer_hand.PointCount(); if (player_total < dealer_total) { // do nothing, we lose our bet } // we win, 2:1 payout else if (dealer_total < player_total) { player_money += 2 * hand_bet; } // push else { player_money += hand_bet; } } } } // round is over EndRound(); }
public SHand(Hand hand) { int soft_total = hand.SoftTotal(); if (soft_total <= 21 && hand.HasAce()) { this.Total = soft_total; this.Soft = true; } else { this.Total = hand.HardTotal(); this.Soft = false; } }