public void Heal(Character target) { this.Mana -= 100; this.Health += 150; }
public override void Attack(Character target) { this.Mana = -100; target.Health -= PriestDamage; this.Health += PriestDamage/10; }
public override void Attack(Character target) { this.Health -= this.Damage; }
public abstract void Attack(Character target);
public override void Attack(Character target) { this.Mana -= 100; this.Health -= 2 * this.Damage; }