private bool LoadConfig(string configPath) { _curConfigPath = configPath; _curConfig = QuickBuild.LoadConfig(configPath); return(_curConfig != null); }
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (target != BuildTarget.iOS) { Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); return; } // Create a new project object from build target XCProject project = new XCProject(pathToBuiltProject); // Find and run through all projmods files to patch the project. // Please pay attention that ALL projmods files in your project folder will be excuted! string[] files = Directory.GetFiles(Application.dataPath, "*.projmods", SearchOption.AllDirectories); foreach (string file in files) { UnityEngine.Debug.Log("ProjMod File: " + file); project.ApplyMod(file); } // Finally save the xcode project project.Save(); if (QuickBuild.ExportIPA) { QuickBuild.ExportLastBuildIpa(); } }
void OnGUI() { if (_curConfig == null) { return; } _buildAction = null; _errorText = null; GUI.enabled = !_curConfig.IsLock; EditorHelper.VecticalLayout(() => { EditorGUI.BeginChangeCheck(); DrawDefineList(_curConfig.DefineList, ref _objectScrollPosition); EditorHelper.SpaceLayout(3); DrawProductInfo(); DrawBuildOptions(); GUI.enabled = true; DrawLocker(); CheckEditorChange(); if (_hasDirtyFlag) { DrawSaveButton(); } else { DrawOutputFolder(); DrawConfigManage(); DrawBuildButton(); } EditorHelper.SpaceLayout(1); GUIHelper.DrawButton("Apply Define Symbol", () => { QuickBuild.ApplyDefineSymbol(_curConfig); }, Color.white, -1, 50); DrawErrorInfo(); }); // Execute build action at last progress due to avoid some OnGUI error if (_buildAction != null) { _buildAction(); } }
private void DrawConfigList() { foreach (var path in QuickBuild.GetAllConfigPathList()) { if (path != _curConfigPath) { GUIHelper.DrawButton(string.Format("Load '{0}'", path), () => { LoadConfig(path); }, Color.white); } } }
private void Setup() { // Load default config if (!LoadConfig(DefaultConfigPath)) { // Create default config QuickBuild.CreateConfig(DefaultConfigPath); LoadConfig(DefaultConfigPath); } }
private void DrawDefineList(List <BuildConfig.DefineSymbol> list, ref Vector2 scrollPos) { EditorGUILayout.LabelField("Define Symbol List"); EditorGUILayout.BeginVertical(); // Display list scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.ExpandHeight(false)); for (int i = 0; i < list.Count; i++) { DrawItem(list[i]); } EditorGUILayout.EndScrollView(); GUIHelper.DrawButton("New Define", () => { BuildConfig.DefineSymbol newSymbol = new BuildConfig.DefineSymbol(); AddDefineSymbolWizard.DisplayWizard(newSymbol, () => { // Check duplicate if (_curConfig.DefineList.Find(i => i.Name == newSymbol.Name) != null) { return; } _curConfig.DefineList.Add(newSymbol); _dataChanged = true; }); }, Color.white); GUIHelper.DrawButton("Sync Define Symbols", () => { if (QuickBuild.SyncAllDefineSymbols()) { _dataChanged = true; } }, Color.white); EditorGUILayout.EndVertical(); DeletePendingDefineItem(); }
private void DrawBuildButton() { EditorHelper.HorizontalLayout(() => { GUIHelper.DrawButton("BuildWin64", () => { _buildAction = () => { QuickBuild.BuildWin(_curConfig, _buildComment); }; }, Color.green); GUIHelper.DrawButton("BuildAndroid", () => { _buildAction = () => { QuickBuild.BuildAndroid(_curConfig, _buildComment); }; }, Color.green); GUIHelper.DrawButton("BuildIOS", () => { _buildAction = () => { QuickBuild.BuildIOS(_curConfig, _buildComment); }; }, Color.green); }); EditorHelper.HorizontalLayout(() => { EditorGUILayout.LabelField("ExportIPA: ", GUILayout.Width(70)); QuickBuild.ExportIPA = EditorGUILayout.Toggle(QuickBuild.ExportIPA, GUILayout.Width(30)); _buildComment = EditorHelper.DrawStringField("BuildComment", _buildComment, 120); }); }
private void DrawConfigManage() { // Set path text front var boldtext = new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold, fontSize = 15 }; EditorGUILayout.LabelField(string.Format("Current config path : {0}", _curConfigPath), boldtext, GUILayout.Height(25)); // Create new config button GUIHelper.DrawButton("New Config", () => { NewConfigWizard.DisplayWizard((configName) => { var newConfigPath = string.Format("{0}{1}.asset", QuickBuild.ConfigFolder, configName); QuickBuild.CreateConfig(newConfigPath); LoadConfig(newConfigPath); }); }, Color.blue); // Save current config as new GUIHelper.DrawButton("Save as New..", () => { NewConfigWizard.DisplayWizard((configName) => { string newConfigPath = string.Format("{0}{1}.asset", QuickBuild.ConfigFolder, configName); QuickBuild.CreateConfig(newConfigPath, _curConfig); LoadConfig(newConfigPath); }); }, Color.blue); DrawConfigList(); }
public static string GetCustomPackName() { string customPackName = QuickBuild.FindParam("CustomPackName"); return(customPackName); }
public static bool IsCustomPackName() { bool isCustomPackName = Boolean.Parse(QuickBuild.FindParam("IsCustomPackName")); return(isCustomPackName); }
public static bool EnableDevBuild() { bool enableDevBuild = Boolean.Parse(QuickBuild.FindParam("EnableDevelopBuild")); return(enableDevBuild); }