예제 #1
0
        internal void AddBundle(string name, string asset = null)
        {
            foreach (string res in mListRes)
            {
                if (res == name)
                {
                    return;
                }
            }

            if (name.Length == 0)
            {
                Logger.GetFile(LogFile.Res).LogError(" ResList:AddBundle name can't empty");
                return;
            }
            GOEBundle bundle = ResourceMgr.Instance().GetBundle(name);

            if (bundle == null)
            {
                UnityEngine.Debug.LogError("Cannot find bundle " + name);
            }
            mListRes.Add(name);

            if (asset == null)
            {
                asset = bundle.Files.ElementAt(bundle.Files.Count - 1);
            }
            mListAsset.Add(asset);
            foreach (var i in bundle.DependsOn)
            {
                GOEBundle dep = ResourceMgr.Instance().GetBundle(i);
                mListRes.Add(i);
                mListAsset.Add(dep.FirstAsset);
            }
        }
예제 #2
0
        public void GetAssetInCache(string name, Action <string, UnityEngine.Object> callback)
        {
            var bName = ResourceMgr.Instance().GetBundleName(name);
            GOEBundleResource b;

            if (cachedBundles.TryGetValue(bName, out b))
            {
                var asset = b[name];
                b.Touch();
                if (asset != null)
                {
                    asset.GetAsset(callback);
                }
                else
                {
                    if (addedAssets.TryGetValue(name, out asset))
                    {
                        asset.GetAsset(callback);
                    }
                }
            }
            else
            {
                GOEAsset asset;
                if (addedAssets.TryGetValue(name, out asset))
                {
                    asset.GetAsset(callback);
                }
            }
        }
예제 #3
0
        internal void Update()
        {
#if DEBUG_BUNDLE_CACHE
            Profiler.BeginSample("GOEAssetBundleCacheManager.Update");
#endif
            while (assetLoading.Count < MaximalLoadingAssetBundles && pendingBundle.Count > 0)
            {
                var info = pendingBundle.Dequeue();

                StartLoadAssets(info);
            }
            for (int i = 0; i < assetLoading.Count; i++)
            {
                AssetBundleAssetLoadingInfo info = assetLoading[i];

                if (info.AllDone)
                {
#if DEBUG_BUNDLE_CACHE
                    ResourceMgr.Instance().SampleLoadEvent(info.BundleName, 6);
#endif
                    GOEBundleResource res = new GOEBundleResource();
                    res.AssetBundle = info.AssetBundle;
                    res.BundleInfo  = ResourceMgr.Instance().GetBundle(info.BundleName);
                    cache.CacheAssetBundle(res);
                    bool isAsync = info.IsAsync;
                    for (int j = 0; j < info.Requests.Count; j++)
                    {
                        AssetRequestInfo   req = info.Requests[j];
                        UnityEngine.Object obj = isAsync ? req.Request.asset : req.Asset;
                        if (obj)
                        {
                            string assetName = req.AssetName;
                            var    asset     = OnGotAsset(assetName, obj, info.BundleName);
                            res.AddAsset(assetName, asset);
                            InvokeAssetLoaded(asset);
                        }
                    }
                    InvokeBundleLoaded(info);
                    MarkBundleDependency(res);

                    assetLoading.RemoveAt(i);
#if DEBUG_BUNDLE_CACHE
                    ResourceMgr.Instance().SampleLoadEvent(info.BundleName, 7);
                    Profiler.EndSample();
#endif
                    return;//一个Update只删除一个已完成Bundle
                }
            }

            //不在加载资源时GC
            bool hasLoading = assetLoading.Count > 0 || pendingBundle.Count > 0;
            if (!hasLoading)
            {
                cache.DoGC();
            }
#if DEBUG_BUNDLE_CACHE
            Profiler.EndSample();
#endif
        }
 public override void GetScene(string name, Action callback, LoadPriority priority = LoadPriority.Default)
 {
     if (ResourceMgr.Instance().GetBundleName(name) == string.Empty)
     {
         ResourceMgr.Instance().RegisterBundleIdx(name, name + EngineFileUtil.m_sceneExt);
     }
     base.GetScene(name, callback);
 }
예제 #5
0
 public static ResourceMgr Instance()
 {
     if (resourceMgr == null)
     {
         resourceMgr = new ResourceMgr();
     }
     return(resourceMgr);
 }
예제 #6
0
        internal void AddAsset(string name)
        {
            string bundleName = ResourceMgr.Instance().GetBundleName(name);

            if (bundleName != string.Empty)
            {
                this.AddBundle(bundleName, name);
            }
        }
예제 #7
0
        protected override Resource CreateResource(string name, LoadPriority priority)
        {
            Resource res = base.CreateResource(name, priority);

#if DEBUG_BUNDLE_CACHE
            ResourceMgr.Instance().SampleLoadEvent(name, 1);
#endif
            res.AddGotBundleCallback(this.OnLoadAssetBundle);

            return(res);
        }
예제 #8
0
        public bool AppendRead(string stream)
        {
            StringReader sr   = new StringReader(stream);
            string       line = sr.ReadLine();

            while (null != line)
            {
                if (line.StartsWith(BUNDLE_INFO_PREFIX))
                {
                    byte[]       buf = Convert.FromBase64String(line.Substring(BUNDLE_INFO_PREFIX.Length + 1));
                    MemoryStream ms  = new MemoryStream(buf);
                    BinaryReader br  = new BinaryReader(ms);

                    int bundleCnt = br.ReadInt32();
                    for (int i = 0; i < bundleCnt; i++)
                    {
                        string           name       = br.ReadString();
                        int              size       = br.ReadInt32();
                        int              assetCnt   = br.ReadInt32();
                        HashSet <string> assets     = new HashSet <string>();
                        string           firstAsset = null;
                        for (int j = 0; j < assetCnt; j++)
                        {
                            string assetName = br.ReadString();

                            if (firstAsset == null)
                            {
                                firstAsset = assetName;
                            }
                            ResourceMgr.Instance().RegisterBundleIdx(assetName, name, size);
                        }
                        GOEBundle bundle = ResourceMgr.Instance().GetBundle(name);
                        bundle.FirstAsset = firstAsset;
                        int dependCnt = br.ReadInt32();
                        for (int j = 0; j < dependCnt; j++)
                        {
                            string depName = br.ReadString();
                            bundle.DependsOn.Add(depName);
                        }
                    }
                }
                else
                {
                    GOEBundleMapItem bmi = new GOEBundleMapItem();
                    bmi.FromString(line);
                    if (!_bundleMap.ContainsKey(bmi.Name))
                    {
                        _bundleMap.Add(bmi.Name, bmi);
                    }
                }
                line = sr.ReadLine();
            }
            return(true);
        }
예제 #9
0
 public void LoadRes()
 {
     if (mResLoader.State == LoaderState.None)
     {
         if (!DependencyResource)
         {
             mResLoader.IsRawResource = true;
         }
         mResLoader.Name = mName;
         ResourceMgr.Instance().GOELoaderMgr.AddLoader(mResLoader);
     }
 }
예제 #10
0
        public bool HasLoadedAsset(string asset)
        {
            var bName = ResourceMgr.Instance().GetBundleName(asset);
            GOEBundleResource b;

            if (cachedBundles.TryGetValue(bName, out b))
            {
                return(b.ContainsAsset(asset));
            }
            else
            {
                return(addedAssets.ContainsKey(asset));
            }
        }
예제 #11
0
        internal void GetAsset(string name, Action <string, UnityEngine.Object> callback, LoadPriority priority = LoadPriority.Default)
        {
            if (name == null || name == string.Empty)
            {
                return;
            }
            if (HasLoaded(name))
            {
                if (callback != null)
                {
                    GetAssetInCache(name, callback);
                }
                return;
            }
#if UNITY_EDITOR
            UnityEngine.Object obj = LoadFromPrefab(name, typeof(UnityEngine.Object));
            if (obj != null)
            {
                SetAsset(name, obj).Reference = 1;
                if (callback != null)
                {
                    callback(name, GOEAsset.InstanceAsset(obj, name));
                }
                return;
            }
#endif
            string bundleName = ResourceMgr.GetBundleName(name);
            if (bundleName == string.Empty)
            {
                Logger.GetFile(LogFile.Res).LogError("can not find asset: " + name);
                return;
            }
            if (!cacheMgr.HasLoadingInfo(bundleName))
            {
                Resource res = this.GetDownloadResource(bundleName);
                if (res == null)
                {
                    res = this.CreateResource(bundleName, priority);
                    res.LoadRes();
                }

                //逻辑加载时,提高优先级//
                if (res.Loader.Priority < priority)
                {
                    this.ResourceMgr.GOELoaderMgr.SetLoaderPriority(res.Loader, priority);
                }
            }
            cacheMgr.AddCallbackToDic(name, callback);
        }
        public static GOEBundleMapItem GetFinalBundle(string name, bool fromWeb = false)
        {
            GOEBundleMapItem item = null;

            if (!fromWeb)
            {
                item = ResourceMgr.Instance().BundleRename.GetBundleItemFromOriginalName(name);
            }
            if (null == item)
            {
                item           = new GOEBundleMapItem();
                item.FinalName = name;
            }

            return(item);
        }
예제 #13
0
        public bool ReleaseAssetReference(string name, UnityEngine.Object obj)
        {
            var bName = ResourceMgr.Instance().GetBundleName(name);
            GOEBundleResource b;

            if (cachedBundles.TryGetValue(bName, out b))
            {
                var asset = b[name];
                if (asset != null)
                {
                    asset.ReleaseAssetReference(obj);
                    return(true);
                }
            }
            return(false);
        }
        internal void GetScene(string name, Action callBack, LoadPriority priority = LoadPriority.Default)
        {
            if (GOERoot.IsEditor || HasLoaded(name) || ResourceMgr.IsBundleCached(name + ".bundle"))
            {
                if (mCurScene != name)
                {
                    LoadScene(name);
                    if (callBack != null)
                    {
                        callBack();
                    }
                    return;
                }
                else
                {
                    removeBundle(name);
                }
            }
            string bundleName = this.ResourceMgr.GetBundleName(name);

            if (string.IsNullOrEmpty(bundleName))
            {
                bundleName = this.ResourceMgr.GetBundleName(name + ".unity");
            }
            if (bundleName == string.Empty)
            {
                Logger.GetFile(LogFile.Res).LogError("can not find scene: " + name);
                return;
            }

            mCurScene = name;

            Resource res = this.GetDownloadResource(bundleName);

            if (res == null)
            {
                res = this.CreateResource(bundleName, priority);
                res.LoadRes();
            }

            //逻辑加载时,提高优先级//
            if (res.Loader.Priority < priority)
            {
                this.ResourceMgr.GOELoaderMgr.SetLoaderPriority(res.Loader, priority);
            }
            res.AddGotSceneCallback(callBack);
        }
        public void BeginLoad()
        {
            if (mWWWType == GOEngine.WWWType.AssetBundle)
            {
                loadScale = 0.9f;
            }

            mRealName = mName;
#if DEBUG_BUNDLE_CACHE
            ResourceMgr.Instance().SampleLoadEvent(mName, 2);
#endif
            GOEBundleMapItem item = GetFinalBundle(mName, IsFromWeb);
            mRealName = item.FinalName;
            string name = mRealName;

            loadWWW        = WWWUtil.CreateWWW(name, IsRawResource, IsFromStream, IsFromWeb);
            mBeginLoadTime = 0;
        }
        void BeginPreload()
        {
            GOEBundle bundle = ResourceMgr.Instance().GetBundle(mName);

            pendingDependencies = null;
            if (bundle != null)
            {
                foreach (var dep in bundle.DependsOn)
                {
                    if (pendingDependencies == null)
                    {
                        pendingDependencies = new HashSet <string>();
                    }
                    pendingDependencies.Add(dep);
                    GOERoot.ResMgr.PreloadBundle(dep, OnPreloadBundle, Priority, true);
                }
            }
        }
        public void Update()
        {
            if (mState == MultiLoaderState.None)
            {
                BeginPreload();
                NextState();
            }
            else if (mState == MultiLoaderState.Preload)
            {
                if (pendingDependencies == null || pendingDependencies.Count == 0)
                {
                    BeginLoad();
                    NextState();
                }
            }
            if (mState == MultiLoaderState.Load)
            {
                if (IsAllDone())
                {
#if DEBUG_BUNDLE_CACHE
                    ResourceMgr.Instance().SampleLoadEvent(mName, 3);
#endif
                    NextState();
                }
                float pro = Progress;

                if (pro != mLastProgress)
                {
                    mLastProgress  = pro;
                    mBeginLoadTime = 0;
                }
                else
                {
                    mBeginLoadTime += Time.deltaTime;
                }

                if (mBeginLoadTime >= MaxLoadTime)
                {
                    mState = MultiLoaderState.None;

                    Logger.GetFile(LogFile.Res).LogError("dead link: " + mName);
                }
            }
        }
예제 #18
0
        public void SampleLoadEvent(string bn, int eventID)
        {
            GOEAssetBundleProfileInfo pi = null;
            float time = Time.realtimeSinceStartup;

            if (info.TryGetValue(bn, out pi))
            {
                switch (eventID)
                {
                case 2:
                    pi.WWWStartTime = time;
                    break;

                case 3:
                    pi.WWWFinishTime = time;
                    break;

                case 4:
                    pi.ResourceReadyTime = time;
                    break;

                case 5:
                    pi.AssetLoadStartTime = time;
                    break;

                case 6:
                    pi.AssetLoadFinishTime = time;
                    break;

                case 7:
                    pi.EndTime = time;
                    break;
                }
            }
            else if (eventID == 1)
            {
                pi            = new GOEAssetBundleProfileInfo();
                pi.BundleName = bn;
                GOEBundle bundle = ResourceMgr.Instance().GetBundle(bn);
                pi.BundleSize = bundle.Size;
                pi.StartTime  = time;
                info[bn]      = pi;
            }
        }
        protected override void OnLoadAssetBundle(string name, AssetBundle www, bool dependencyResource)
        {
            if (www == null)
            {
                Logger.GetFile(LogFile.Res).LogError(name + " assetBundel == null");
                return;
            }
            string sceneName = GetSceneName(name);

            cachedBundles.Add(www);
            cachedNames.Add(sceneName);
            GOEBundle bundle = ResourceMgr.GetBundle(name);

            ResourceMgr.CacheSceneBundleDependency(bundle);
            if (sceneName == mCurScene)
            {
                this.LoadScene(sceneName);
            }
        }
        protected virtual Resource CreateResource(string name, LoadPriority priority)
        {
            Resource res = new Resource();

            res.Name            = name;
            res.Loader.Priority = priority;
            mDownResource.Add(res);

            GOEBundle bundle = ResourceMgr.GetBundle(name);

            if (bundle != null)
            {
                res.Size = bundle.Size;
            }

            res.AddGotWWWCallback(this.OnLoadWWW);

            return(res);
        }
예제 #21
0
        internal ResourceState PreloadBundle(string bundleName, Action <string, AssetBundle> callback, LoadPriority priority = LoadPriority.Default, bool dependencyResource = false)
        {
            GOEBundle bundle = ResourceMgr.Instance().GetBundle(bundleName);

            if (cacheMgr.Cache[bundleName] != null)
            {
                if (callback != null)
                {
                    callback(bundleName, null);
                }
                return(ResourceState.OK);
            }
            Resource res = this.GetDownloadResource(bundleName);

            if (res == null)
            {
                if (!cacheMgr.HasLoadingInfo(bundleName))
                {
                    res = this.CreateResource(bundleName, priority);
                    res.DependencyResource = dependencyResource;
                    res.LoadRes();
                }
                cacheMgr.AddCallbackToDic(bundleName, callback);
            }
            else if (res.ResOK)
            {
                if (callback != null)
                {
                    callback(bundleName, res.Loader.AssetBundle);
                }
                return(ResourceState.OK);
            }
            else
            {
                cacheMgr.AddCallbackToDic(bundleName, callback);
                if (res.Loader.Priority < priority)
                {
                    this.ResourceMgr.GOELoaderMgr.SetLoaderPriority(res.Loader, priority);
                }
            }
            return(ResourceState.Wait);
        }
 internal override void Start()
 {
     foreach (string name in mListRes)
     {
         GOEBundle bundle = ResourceMgr.Instance().GetBundle(name);
         if (bundle == null)
         {
             Logger.GetFile(LogFile.Res).LogError(name + " not find in FireBundle");
         }
         else
         {
             mTotalSize += bundle.Size;
         }
         progressMap[name] = 0;
     }
     if (mListRes.Count == 0)
     {
         Logger.GetFile(LogFile.Res).LogError(" mListRes.Count == 0");
     }
 }
예제 #23
0
        public void OnLoadAssetBundle(string name, AssetBundle bundle, bool dependencyResource)
        {
#if DEBUG_BUNDLE_CACHE
            ResourceMgr.Instance().SampleLoadEvent(name, 4);
#endif
            AssetBundleAssetLoadingInfo info = new AssetBundleAssetLoadingInfo();
            info.AssetBundle = bundle;
            info.BundleName  = name;
            if (!dependencyResource)
            {
                pendingBundle.Enqueue(info);
            }
            else
            {
                GOEBundleResource res = new GOEBundleResource();
                res.AssetBundle = info.AssetBundle;
                res.BundleInfo  = ResourceMgr.Instance().GetBundle(info.BundleName);
                cache.CacheAssetBundle(res);
                InvokeBundleLoaded(info);
                MarkBundleDependency(res);
            }
        }
예제 #24
0
        void StartLoadAssets(AssetBundleAssetLoadingInfo info)
        {
            try
            {
                GOEBundle gBundle = ResourceMgr.Instance().GetBundle(info.BundleName);
                var       bundle  = info.AssetBundle;
                if (!bundle)
                {
                    Debug.LogError(string.Format("AssetBundle {0} is null", gBundle.mName));
                    return;
                }
                info.Requests = new List <AssetRequestInfo>();
                bool shouldAsync = true;
                info.IsAsync = shouldAsync;
#if DEBUG_BUNDLE_CACHE
                ResourceMgr.Instance().SampleLoadEvent(info.BundleName, 5);
#endif
                foreach (string str in gBundle.Files)
                {
                    AssetRequestInfo ar = new AssetRequestInfo();
                    ar.AssetName = str;
                    if (shouldAsync)
                    {
                        ar.Request = bundle.LoadAssetAsync(str);
                    }
                    else
                    {
                        ar.Asset = bundle.LoadAsset(str);
                    }
                    info.Requests.Add(ar);
                }
                assetLoading.Add(info);
            }
            catch
            {
                Debug.LogError("Cannot load assetbundle:" + info.BundleName);
            }
        }
예제 #25
0
        internal void EnsureDependencies(string name)
        {
            string bundleName = ResourceMgr.GetBundleName(name);

            if (!string.IsNullOrEmpty(bundleName))
            {
                GOEBundle bundle = ResourceMgr.GetBundle(bundleName);
                if (bundle != null)
                {
                    foreach (var dep in bundle.DependsOn)
                    {
                        GOEBundle depBundle = ResourceMgr.GetBundle(dep);
                        if (depBundle == null)
                        {
                            continue;
                        }
                        if (!HasLoaded(depBundle.FirstAsset))
                        {
                            GOERoot.ResMgr.PreloadBundle(dep, null);
                        }
                    }
                }
            }
        }
예제 #26
0
 internal virtual void Start()
 {
     resourceMgr = ResourceMgr.Instance();
     resourceMgr.Start();
 }
        internal override void Update()
        {
            base.Update();
            if (mListRes.Count == 0)
            {
                return;
            }
            if (mDone)
            {
                Action endf = OnEnd;
                Clear();
                if (endf != null)
                {
                    endf();
                }
            }
            int downloadsize = 0;

            foreach (string name in mListRes)
            {
                GOEBundle bundle = ResourceMgr.Instance().GetBundle(name);
                if (bundle == null)
                {
                    continue;
                }

                if (this.IsBundleCached(name))
                {
                    downloadsize += bundle.Size;
                    UpdateProgress(name, 1f);
                }
                else
                {
                    Resource res = this.GetRes(name);
                    if (res != null)
                    {
                        float prog = res.Loader.Progress;
                        UpdateProgress(name, prog);
                        downloadsize += (int)((prog) * bundle.Size);
                    }
                    else
                    {
                        float prog;
                        if (progressMap.TryGetValue(name, out prog))
                        {
                            downloadsize += (int)((prog) * bundle.Size);
                        }
                    }
                }
            }
            if (mTotalSize == 0)
            {
                mProgerss = 0;
                mDone     = true;
            }
            else if (downloadsize == mTotalSize)
            {
                mProgerss = 1.0f;
                mDone     = true;
            }
            else
            {
                mProgerss = downloadsize * 1.0f / mTotalSize;
            }
            if (ProgressHandler != null)
            {
                ProgressHandler(mProgerss);
            }
        }
 private bool IsBundleCached(string name)
 {
     return(ResourceMgr.Instance().IsBundleCached(name));
 }
 protected Resource GetRes(string name)
 {
     return(ResourceMgr.Instance().GetDownloadResource(name));
 }
예제 #30
0
        /// <summary>
        /// 尝试进行垃圾回收
        /// </summary>
        /// <param name="suppress">是否忽视最佳缓存尺寸释放所有可释放资源</param>
        public void DoGC(bool suppress = false, bool force = false)
        {
#if DEBUG_BUNDLE_CACHE
            Profiler.BeginSample("GOEAssetBundleCache.DoGC");
#endif
            if (needGC && ResourceMgr.Instance().GOELoaderMgr.IsFree)
            {
                bool shouldDoGC = cachedSize > preferedCacheSize || suppress;

                if (Time.realtimeSinceStartup - lastGCTime > minimalGCInterval)
                {
#if DEBUG_BUNDLE_CACHE
                    int oldCacheSize  = cachedSize;
                    int oldCacheCount = CachedBundleCount;
#endif
                    bool needUnloadUnused = false;
                    List <GOEBundleResource> bundleCanRelease = null;
                    do
                    {
                        bundleCanRelease = null;
                        foreach (var i in cachedBundles)
                        {
                            var bundle = i.Value;

                            /*#if DEBUG_BUNDLE_CACHE
                             *                      bool hasBundle = bundle.AssetBundle;
                             #endif*/
                            bundle.ReleaseAssetBundle();

                            /*#if DEBUG_BUNDLE_CACHE
                             *                      if (hasBundle && !bundle.AssetBundle)
                             *                          Debug.LogWarning(string.Format("{2:0.##}:Bundle {0} released webstream, new CacheSize={1:0.##}MB", bundle.Name, cachedSize / 1024f / 1024f, Time.realtimeSinceStartup));
                             #endif*/
                            if (shouldDoGC && bundle.CanRelease)
                            {
                                if (bundleCanRelease == null)
                                {
                                    bundleCanRelease = new List <GOEBundleResource>();
                                }
                                bundleCanRelease.Add(bundle);
                            }
                        }
                        if (!shouldDoGC)
                        {
                            needGC = false;
#if DEBUG_BUNDLE_CACHE
                            Profiler.EndSample();
#endif
                            return;
                        }
                        if (bundleCanRelease != null)
                        {
                            if (bundleCanRelease.Count > 0)
                            {
                                bundleCanRelease.Sort((a, b) => Mathf.CeilToInt((a.HitTime - b.HitTime) * 10));
                                HashSet <string> bundleRemoved = new HashSet <string>();
                                for (int i = 0; i < bundleCanRelease.Count; i++)
                                {
                                    var bundle = bundleCanRelease[i];
                                    bundle.Release(false);
                                    if (bundle.Released)
                                    {
                                        needUnloadUnused = true;
                                        cachedSize      -= bundle.Size;

                                        /*#if DEBUG_BUNDLE_CACHE
                                         *                                  Debug.LogWarningFormat("{2:0.##}:Bundle {0} released, new CacheSize={1:0.##}MB", bundle.Name, cachedSize / 1024f / 1024f, Time.realtimeSinceStartup);
                                         #endif*/
                                        bundleRemoved.Add(bundle.Name);
                                    }
                                    if (cachedSize < preferedCacheSize * 0.8f && !force)
                                    {
                                        bundleCanRelease = null;
                                        break;
                                    }
                                }
                                foreach (var i in bundleRemoved)
                                {
                                    cachedBundles.Remove(i);
                                }
                                //GC.Collect();
                            }
                        }
                    }while (bundleCanRelease != null && bundleCanRelease.Count > 0);
                    if (needUnloadUnused)
                    {
#if DEBUG_BUNDLE_CACHE
                        Profiler.BeginSample("Resources.UnloadUnusedAssets");
#endif
                        Resources.UnloadUnusedAssets();
#if DEBUG_BUNDLE_CACHE
                        Profiler.EndSample();
#endif
                    }
                    needGC     = false;
                    lastGCTime = Time.realtimeSinceStartup;
#if DEBUG_BUNDLE_CACHE
                    Debug.LogFormat("{0:0.##}:Cache GC, released {1} bundles, freed {2:0.##} MB", Time.realtimeSinceStartup, oldCacheCount - CachedBundleCount, (oldCacheSize - cachedSize) / 1024f / 1024f);
#endif
                }
            }
#if DEBUG_BUNDLE_CACHE
            Profiler.EndSample();
#endif
        }