public GOEBaseScene() { _camera = new GOECamera(); this.AddComponent <GOESceneEntityContainer>(); this.AddComponent <GOESceneBigTerrainX>(); this.AddComponent <GOESceneRandomTile>(); GOESceneCameraTransitionAreaMgr areaMgr = this.AddComponent <GOESceneCameraTransitionAreaMgr>() as GOESceneCameraTransitionAreaMgr; }
public void Play(string curveName, float time) { Init(curveName, time); GOECamera.DisableMoveCameras(); Enable = true; }