public void Load(BinaryReader br, UInt32 address) { br.Jump(address); Name = br.ReadStringFromOffset(); width = br.ReadUInt32(); height = br.ReadUInt32(); box = new Rectangle(); box.X = (int)br.ReadUInt32(); // Left box.Width = (int)br.ReadUInt32() - box.X; // Right UInt32 bottom = br.ReadUInt32(); box.Y = (int)br.ReadUInt32(); // Top box.Height = (int)bottom - box.Y; // Bottom br.Advance(12); // Unknown[4] boundingBoxMode = br.ReadUInt32(); sepMasks = br.ReadUInt32(); originX = br.ReadUInt32(); originY = br.ReadUInt32(); UInt32 textureCount = br.ReadUInt32(); texturePages = new TexturePage[textureCount]; for (int i = 0; i < texturePages.Length; i++) { UInt32 offset = br.ReadUInt32(); TexturePage tp = new TexturePage(); tp.Load(br, offset); texturePages[i] = tp; } br.JumpBack(); }
public void Load(BinaryReader br, UInt32 address) { br.Jump(address); Name = br.ReadStringFromOffset(); br.Advance(12); // Unknown[3] UInt32 tpOff = br.ReadUInt32(); texturePage = new TexturePage(); texturePage.Load(br, tpOff); br.JumpBack(); }