public Snake(int posX, int posY) { this.posX = posX; this.posY = posY; snakeDirection = new SnakeDirection(Direction.Up); random = new Random(); blocksOfSnake = new List <SnakeBodyBlock>(); snakeHead = new SnakeBodyBlock(0, 0); CreateNewFood(); CreateSnake(); }
public bool Equals(SnakeBodyBlock snakeBodyBlock) { return(snakeBodyBlock.PosX == PosX && snakeBodyBlock.PosY == PosY); }
public void Set(SnakeBodyBlock snakeBodyBlock) { PosX = snakeBodyBlock.PosX; PosY = snakeBodyBlock.PosY; }