public static Offset <ActionPowerInfo> CreateActionPowerInfo(FlatBufferBuilder builder, int id = 0, int price_hc = 0, int base_action_power = 0, int rate_2 = 0, int rate_3 = 0, int rate_10 = 0) { builder.StartObject(6); ActionPowerInfo.AddRate10(builder, rate_10); ActionPowerInfo.AddRate3(builder, rate_3); ActionPowerInfo.AddRate2(builder, rate_2); ActionPowerInfo.AddBaseActionPower(builder, base_action_power); ActionPowerInfo.AddPriceHc(builder, price_hc); ActionPowerInfo.AddId(builder, id); return(ActionPowerInfo.EndActionPowerInfo(builder)); }
public ActionPowerInfo GetActionPower(ActionPowerInfo obj, int j) { int o = __offset(22); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public static ActionPowerInfo GetRootAsActionPowerInfo(ByteBuffer _bb, ActionPowerInfo obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }