예제 #1
0
        public static AccessorSparseIndices Deserialize(GLTFRoot root, JsonReader reader)
        {
            var indices = new AccessorSparseIndices();

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "bufferView":
                    indices.BufferView = BufferViewId.Deserialize(root, reader);
                    break;

                case "byteOffset":
                    indices.ByteOffset = reader.ReadAsInt32().Value;
                    break;

                case "componentType":
                    indices.ComponentType = (GLTFComponentType)reader.ReadAsInt32().Value;
                    break;

                default:
                    indices.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(indices);
        }
예제 #2
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        public static Image Deserialize(GLTFRoot root, JsonReader reader)
        {
            var image = new Image();

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "uri":
                    image.Uri = reader.ReadAsString();
                    break;

                case "mimeType":
                    image.MimeType = reader.ReadAsString();
                    break;

                case "bufferView":
                    image.BufferView = BufferViewId.Deserialize(root, reader);
                    break;

                default:
                    image.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(image);
        }
예제 #3
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        public static Accessor Deserialize(GLTFRoot root, JsonReader reader)
        {
            var accessor = new Accessor();

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "bufferView":
                    accessor.BufferView = BufferViewId.Deserialize(root, reader);
                    break;

                case "byteOffset":
                    accessor.ByteOffset = reader.ReadAsInt32().Value;
                    break;

                case "componentType":
                    accessor.ComponentType = (GLTFComponentType)reader.ReadAsInt32().Value;
                    break;

                case "normalized":
                    accessor.Normalized = reader.ReadAsBoolean().Value;
                    break;

                case "count":
                    accessor.Count = reader.ReadAsInt32().Value;
                    break;

                case "type":
                    accessor.Type = reader.ReadStringEnum <GLTFAccessorAttributeType>();
                    break;

                case "max":
                    accessor.Max = reader.ReadDoubleList();
                    break;

                case "min":
                    accessor.Min = reader.ReadDoubleList();
                    break;

                case "sparse":
                    accessor.Sparse = AccessorSparse.Deserialize(root, reader);
                    break;

                default:
                    accessor.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(accessor);
        }
예제 #4
0
        private BufferViewId ExportBufferView(int byteOffset, int byteLength)
        {
            var bufferView = new BufferView {
                Buffer     = _bufferId,
                ByteOffset = byteOffset,
                ByteLength = byteLength,
            };

            var id = new BufferViewId {
                Id   = _root.BufferViews.Count,
                Root = _root
            };

            _root.BufferViews.Add(bufferView);

            return(id);
        }
예제 #5
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        private static void MergeMaterialsImagesTexturesAndSamplers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            if (mergeFromRoot.Samplers != null)
            {
                if (mergeToRoot.Samplers == null)
                {
                    mergeToRoot.Samplers = new List <Sampler>(mergeFromRoot.Samplers.Count);
                }

                mergeToRoot.Samplers.AddRange(mergeFromRoot.Samplers);
            }

            if (mergeFromRoot.Images != null)
            {
                if (mergeToRoot.Images == null)
                {
                    mergeToRoot.Images = new List <Image>(mergeFromRoot.Images.Count);
                }

                mergeToRoot.Images.AddRange(mergeFromRoot.Images);
                for (int i = previousGLTFSizes.PreviousImageCount; i < mergeToRoot.Images.Count; ++i)
                {
                    Image image = mergeToRoot.Images[i];
                    if (image.BufferView != null)
                    {
                        BufferViewId bufferViewId = image.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Textures != null)
            {
                if (mergeToRoot.Textures == null)
                {
                    mergeToRoot.Textures = new List <Texture>(mergeFromRoot.Textures.Count);
                }

                mergeToRoot.Textures.AddRange(mergeFromRoot.Textures);
                for (int i = previousGLTFSizes.PreviousTextureCount; i < mergeToRoot.Textures.Count; ++i)
                {
                    Texture texture = mergeToRoot.Textures[i];

                    if (texture.Sampler != null)
                    {
                        SamplerId samplerId = texture.Sampler;
                        samplerId.Id  += previousGLTFSizes.PreviousSamplerCount;
                        samplerId.Root = mergeToRoot;
                    }

                    if (texture.Source != null)
                    {
                        ImageId samplerId = texture.Source;
                        samplerId.Id  += previousGLTFSizes.PreviousImageCount;
                        samplerId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Materials != null)
            {
                if (mergeToRoot.Materials == null)
                {
                    mergeToRoot.Materials = new List <Material>(mergeFromRoot.Materials.Count);
                }

                mergeToRoot.Materials.AddRange(mergeFromRoot.Materials);
                for (int i = previousGLTFSizes.PreviousMaterialCount; i < mergeToRoot.Materials.Count; ++i)
                {
                    Material material = mergeToRoot.Materials[i];

                    PbrMetallicRoughness pbrMetallicRoughness = material.PbrMetallicRoughness;
                    if (pbrMetallicRoughness != null)
                    {
                        if (pbrMetallicRoughness.BaseColorTexture != null)
                        {
                            TextureId textureId = pbrMetallicRoughness.BaseColorTexture.Index;
                            textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                            textureId.Root = mergeToRoot;
                        }
                        if (pbrMetallicRoughness.MetallicRoughnessTexture != null)
                        {
                            TextureId textureId = pbrMetallicRoughness.MetallicRoughnessTexture.Index;
                            textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                            textureId.Root = mergeToRoot;
                        }
                    }

                    MaterialCommonConstant commonConstant = material.CommonConstant;
                    if (commonConstant?.LightmapTexture != null)
                    {
                        TextureId textureId = material.CommonConstant.LightmapTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.EmissiveTexture != null)
                    {
                        TextureId textureId = material.EmissiveTexture.Index;
                        material.EmissiveTexture.Index.Id += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.NormalTexture != null)
                    {
                        TextureId textureId = material.NormalTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.OcclusionTexture != null)
                    {
                        TextureId textureId = material.OcclusionTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }
                }
            }
        }
예제 #6
0
        private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            if (mergeFromRoot.Buffers != null)
            {
                if (mergeToRoot.Buffers == null)
                {
                    mergeToRoot.Buffers = new List <Buffer>(mergeFromRoot.Buffers.Count);
                }

                mergeToRoot.Buffers.AddRange(mergeFromRoot.Buffers);
            }

            if (mergeFromRoot.BufferViews != null)
            {
                if (mergeToRoot.BufferViews == null)
                {
                    mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count);
                }

                mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews);
                for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i)
                {
                    GLTFId <Buffer> bufferId = mergeToRoot.BufferViews[i].Buffer;
                    bufferId.Id  += previousGLTFSizes.PreviousBufferCount;
                    bufferId.Root = mergeToRoot;
                }
            }

            if (mergeFromRoot.Accessors != null)
            {
                if (mergeToRoot.Accessors == null)
                {
                    mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count);
                }

                mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors);
                for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i)
                {
                    Accessor accessor = mergeToRoot.Accessors[i];

                    if (accessor.BufferView != null)
                    {
                        BufferViewId bufferViewId = accessor.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }

                    AccessorSparse accessorSparse = accessor.Sparse;
                    if (accessorSparse != null)
                    {
                        BufferViewId indicesId = accessorSparse.Indices.BufferView;
                        indicesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        indicesId.Root = mergeToRoot;

                        BufferViewId valuesId = accessorSparse.Values.BufferView;
                        valuesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        valuesId.Root = mergeToRoot;
                    }
                }
            }
        }
예제 #7
0
        /// <summary>
        /// Removes a blob from the GLB at the given BufferView
        /// Updates accessors and images to have correct new bufferview index
        /// This function can invalidate BufferViewId's returned by previous function
        /// </summary>
        /// <param name="glb">The glb to remove from</param>
        /// <param name="bufferViewId">The buffer to remove</param>
        public static void RemoveBinaryData(GLBObject glb, BufferViewId bufferViewId)
        {
            if (glb == null)
            {
                throw new ArgumentNullException(nameof(glb));
            }
            if (bufferViewId == null)
            {
                throw new ArgumentNullException(nameof(bufferViewId));
            }

            BufferView bufferViewToRemove = bufferViewId.Value;
            int        id = bufferViewId.Id;

            if (bufferViewToRemove.ByteOffset + bufferViewToRemove.ByteLength == glb.BinaryChunkInfo.Length)
            {
                uint bufferViewLengthAsUint = bufferViewToRemove.ByteLength;
                glb.SetFileLength(glb.Header.FileLength - bufferViewLengthAsUint);
                glb.SetBinaryChunkLength(glb.BinaryChunkInfo.Length - bufferViewLengthAsUint);
                if (glb.BinaryChunkInfo.Length == 0)
                {
                    glb.Root.Buffers.RemoveAt(0);
                    foreach (BufferView bufferView in glb.Root.BufferViews)                     // other buffers may still exist, and their index has now changed
                    {
                        --bufferView.Buffer.Id;
                    }

                    glb.SetFileLength(glb.Header.FileLength - GLTFParser.CHUNK_HEADER_SIZE);
                }
                else
                {
                    glb.Root.Buffers[0].ByteLength = glb.BinaryChunkInfo.Length;

                    // write binary chunk header
                    WriteChunkHeader(glb.Stream, glb.BinaryChunkInfo);
                }

                // trim the end
                glb.Stream.SetLength(glb.Header.FileLength);

                // write glb header
                WriteHeader(glb.Stream, glb.Header, glb.StreamStartPosition);
            }

            glb.Root.BufferViews.RemoveAt(id);
            if (glb.Root.Accessors != null)
            {
                foreach (Accessor accessor in glb.Root.Accessors)                 // shift over all accessors
                {
                    if (accessor.BufferView != null && accessor.BufferView.Id >= id)
                    {
                        --accessor.BufferView.Id;
                    }

                    if (accessor.Sparse != null)
                    {
                        if (accessor.Sparse.Indices?.BufferView.Id >= id)
                        {
                            --accessor.Sparse.Indices.BufferView.Id;
                        }

                        if (accessor.Sparse.Values?.BufferView.Id >= id)
                        {
                            --accessor.Sparse.Values.BufferView.Id;
                        }
                    }
                }
            }

            if (glb.Root.Images != null)
            {
                foreach (GLTFImage image in glb.Root.Images)
                {
                    if (image.BufferView != null && image.BufferView.Id >= id)
                    {
                        --image.BufferView.Id;
                    }
                }
            }
        }
예제 #8
0
        private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            bool isGLB = false;

            if (mergeFromRoot.Buffers != null)
            {
                if (mergeToRoot.Buffers == null)
                {
                    mergeToRoot.Buffers = new List <GLTFBuffer>(mergeFromRoot.Buffers.Count);
                }

                foreach (GLTFBuffer buffer in mergeFromRoot.Buffers)
                {
                    if (buffer.Uri != null)
                    {
                        mergeToRoot.Buffers.Add(buffer);
                    }
                    else
                    {
                        isGLB = true;                           // assume glb is a uri is null
                    }
                }
            }

            if (mergeFromRoot.BufferViews != null)
            {
                if (mergeToRoot.BufferViews == null)
                {
                    mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count);
                }

                mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews);
                for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i)
                {
                    GLTFId <GLTFBuffer> bufferId = mergeToRoot.BufferViews[i].Buffer;
                    if (!(isGLB && bufferId.Id == 0))   // if it is pointing a the special glb buffer (index 0 of a glb) then we dont want to adjust the buffer view, otherwise we do
                    {
                        // adjusting bufferview id based on merge amount
                        bufferId.Id  += previousGLTFSizes.PreviousBufferCount;
                        bufferId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Accessors != null)
            {
                if (mergeToRoot.Accessors == null)
                {
                    mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count);
                }

                mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors);
                for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i)
                {
                    Accessor accessor = mergeToRoot.Accessors[i];

                    if (accessor.BufferView != null)
                    {
                        BufferViewId bufferViewId = accessor.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }

                    AccessorSparse accessorSparse = accessor.Sparse;
                    if (accessorSparse != null)
                    {
                        BufferViewId indicesId = accessorSparse.Indices.BufferView;
                        indicesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        indicesId.Root = mergeToRoot;

                        BufferViewId valuesId = accessorSparse.Values.BufferView;
                        valuesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        valuesId.Root = mergeToRoot;
                    }
                }
            }
        }