public GLTFRoot(GLTFRoot gltfRoot) : base(gltfRoot) { if (gltfRoot.ExtensionsUsed != null) { ExtensionsUsed = gltfRoot.ExtensionsUsed.ToList(); } if (gltfRoot.ExtensionsRequired != null) { ExtensionsRequired = gltfRoot.ExtensionsRequired.ToList(); } if (gltfRoot.Accessors != null) { Accessors = new List <Accessor>(gltfRoot.Accessors.Count); foreach (Accessor accessor in gltfRoot.Accessors) { Accessors.Add(new Accessor(accessor, this)); } } if (gltfRoot.Animations != null) { Animations = new List <Animation>(gltfRoot.Animations.Count); foreach (Animation animation in gltfRoot.Animations) { Animations.Add(new Animation(animation, this)); } } if (gltfRoot.Asset != null) { Asset = new Asset(gltfRoot.Asset); } if (gltfRoot.Buffers != null) { Buffers = new List <Buffer>(gltfRoot.Buffers.Count); foreach (Buffer buffer in gltfRoot.Buffers) { Buffers.Add(new Buffer(buffer, this)); } } if (gltfRoot.BufferViews != null) { BufferViews = new List <BufferView>(gltfRoot.BufferViews.Count); foreach (BufferView bufferView in gltfRoot.BufferViews) { BufferViews.Add(new BufferView(bufferView, this)); } } if (gltfRoot.Cameras != null) { Cameras = new List <Camera>(gltfRoot.Cameras.Count); foreach (Camera camera in gltfRoot.Cameras) { Cameras.Add(new Camera(camera, this)); } } if (gltfRoot.Images != null) { Images = new List <Image>(gltfRoot.Images.Count); foreach (Image image in gltfRoot.Images) { Images.Add(new Image(image, this)); } } if (gltfRoot.Materials != null) { Materials = new List <Material>(gltfRoot.Materials.Count); foreach (Material material in gltfRoot.Materials) { Materials.Add(new Material(material, this)); } } if (gltfRoot.Meshes != null) { Meshes = new List <Mesh>(gltfRoot.Meshes.Count); foreach (Mesh mesh in gltfRoot.Meshes) { Meshes.Add(new Mesh(mesh, this)); } } if (gltfRoot.Nodes != null) { Nodes = new List <Node>(gltfRoot.Nodes.Count); foreach (Node node in gltfRoot.Nodes) { Nodes.Add(new Node(node, this)); } } if (gltfRoot.Samplers != null) { Samplers = new List <Sampler>(gltfRoot.Samplers.Count); foreach (Sampler sampler in gltfRoot.Samplers) { Samplers.Add(new Sampler(sampler, this)); } } if (gltfRoot.Scene != null) { Scene = new SceneId(gltfRoot.Scene, this); } if (gltfRoot.Scenes != null) { Scenes = new List <Scene>(gltfRoot.Scenes.Count); foreach (Scene scene in gltfRoot.Scenes) { Scenes.Add(new Scene(scene, this)); } } if (gltfRoot.Skins != null) { Skins = new List <Skin>(gltfRoot.Skins.Count); foreach (Skin skin in gltfRoot.Skins) { Skins.Add(new Skin(skin, this)); } } if (gltfRoot.Textures != null) { Textures = new List <Texture>(gltfRoot.Textures.Count); foreach (Texture texture in gltfRoot.Textures) { Textures.Add(new Texture(texture, this)); } } }