internal TShader(InfoSink sink, ShaderLanguage language, GLSLIntermediate intermediate, SymbolLookup symbols) { mInfoSink = sink; mLanguage = language; mIntermediate = intermediate; mSymbols = symbols; }
internal ParseContext( int version, Profile profile, InfoSink infoSink, bool forwardCompatible, SymbolLookup symbols, GLSLIntermediate intermediate) { mIntermediate = intermediate; mVersion = version; mProfile = profile; mInfoSink = infoSink; mExtensionBehaviors = new Dictionary <string, ExtensionBehavior> (); contextPragma = new Pragma(true, false); mSymbols = symbols; }
public Standalone(InfoSink infoSink, GLSLIntermediate intermediate, SymbolLookup symbols) { mInfoSink = infoSink; mIntermediate = intermediate; mSymbols = symbols; }