public void Jump(Object myObject) { rigidBody.LinearVelocity = new BulletSharp.Math.Vector3(0, 0, 5); myObject.location = FallingBody.VectorBulletToGL(rigidBody.WorldTransform.Origin); }
public void MoveZ(Object myObject, float delta) { rigidBody.LinearVelocity = new BulletSharp.Math.Vector3(0, 0, delta); myObject.location = FallingBody.VectorBulletToGL(rigidBody.WorldTransform.Origin); }