override public int Update() { if (_bLock) { return(0); } base.Update(); _output.SetValue(Mathf.FloorToInt(Input.Value)); outputObject = _output; NextAll(); return(0); }
override public int Update() { if (_bLock) { return(0); } base.Update(); _output.SetValue((int)Input.Value); outputObject = _output; NextAll(); return(0); }
public override int Update() { if (_bLock) { return(0); } base.Update(); _output.SetValue(Random.Range(Min.Value, Max.Value + 1)); outputObject = _output; NextAll(); return(0); }