예제 #1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Point3d eye = new Point3d();
            Point3d target = new Point3d();
            string name = "";

            //get user inputs
            //user should be able to create a scene contianing only lines, or only meshes, or both.  All geo and material inputs will be optional, and we'll run some defense.
            if (!DA.GetData(0, ref eye)) return;
            if (!DA.GetData(1, ref target)) return;
            if (!DA.GetData(2, ref name)) return;

            try
            {
                //create json from lists of json:
                string outJSON = pointJSON(eye, target,name);
                outJSON = outJSON.Replace("OOO", "object");

                Element e = new Element(outJSON, va3cElementType.Camera);
                DA.SetData(0, e);
            }
            catch (Exception)
            {
                return;
            }
        }
예제 #2
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            //local varaibles
            GH_Mesh mesh = null;
            List<GH_Colour> colors = new List<GH_Colour>();
            List<GH_String> attributeNames = new List<GH_String>();
            List<GH_String> attributeValues = new List<GH_String>();
            Dictionary<string, object> attributesDict = new Dictionary<string, object>();
            Layer layer = null;
            string layerName = "Default";
            //catch inputs and populate local variables
            if (!DA.GetData(0, ref mesh))
            {
                return;
            }
            if (mesh == null)
            {
                return;
            }
            if (!DA.GetDataList(1, colors))
            {
                return;
            }
            DA.GetDataList(2, attributeNames);
            DA.GetDataList(3, attributeValues);
            if (attributeValues.Count != attributeNames.Count)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Please provide equal numbers of attribute names and values.");
                return;
            }

            DA.GetData(4, ref layerName);

            layer = new Layer(layerName);

            //populate dictionary
            int i = 0;
            foreach (var a in attributeNames)
            {
                attributesDict.Add(a.Value, attributeValues[i].Value);
                i++;
            }

            //add the layer name to the attributes dictionary
            attributesDict.Add("layer", layerName);

            //create MeshFaceMaterial and assign mesh face material indexes in the attributes dict
            string meshMaterailJSON = makeMeshFaceMaterialJSON(mesh.Value, attributesDict, colors);

            //create json from mesh
            string meshJSON = _Utilities.geoJSON(mesh.Value, attributesDict);

            Material material = new Material(meshMaterailJSON, va3cMaterialType.Mesh);
            Element e = new Element(meshJSON, va3cElementType.Mesh, material, layer);

            DA.SetData(0, e);
        }
예제 #3
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            //local varaibles
            GH_Mesh mesh = null;
            List<GH_String> attributeNames = new List<GH_String>();
            List<GH_String> attributeValues = new List<GH_String>();
            Dictionary<string, object> attributesDict = new Dictionary<string, object>();
            Material material = null;
            string layerName = "Default";

            //catch inputs and populate local variables
            if (!DA.GetData(0, ref mesh))
            {
                return;
            }
            if (mesh == null)
            {
                return;
            }

            //Make sure the material is of mType Mesh
            if (!DA.GetData(1, ref material))
            {
                return;
            }
            if (material == null)
            {
                return;
            }

            if (material.Type != va3cMaterialType.Mesh)
            {
                throw new Exception("Please use a MESH Material");
            }

            DA.GetDataList(2, attributeNames);
            DA.GetDataList(3, attributeValues);
            if (attributeValues.Count != attributeNames.Count)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Please provide equal numbers of attribute names and values.");
                return;
            }

            Layer layer = null;
            DA.GetData(4, ref layerName);

            layer = new Layer(layerName);

            //populate dictionary
            int i = 0;
            foreach (var a in attributeNames)
            {
                attributesDict.Add(a.Value, attributeValues[i].Value);
                i++;
            }

            //add the layer name to the attributes dictionary
            attributesDict.Add("layer", layerName);

            //create json from mesh
            string outJSON = _Utilities.geoJSON(mesh.Value, attributesDict);

            Element e = new Element(outJSON, va3cElementType.Mesh, material, layer);

            DA.SetData(0, e);
        }
예제 #4
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            //local variables
            GH_Line line = null;
            Material material = null;
            Layer layer = null;
            string layerName = "Default";
            //catch inputs and populate local variables
            if (!DA.GetData(0, ref line))
            {
                return;
            }

            if (!DA.GetData(1, ref material))
            {
                return;
            }

            if (material.Type != va3cMaterialType.Line)
            {
                throw new Exception("Please use a LINE Material");
            }

            DA.GetData(2, ref layerName);

            layer = new Layer(layerName);

            //create JSON from line
            string outJSON = lineJSON(line.Value);

            Element e = new Element(outJSON, va3cElementType.Line, material, layer);

            //output results
            DA.SetData(0, e);
        }