예제 #1
0
        protected override void Update_Bounds()
        {
            int         cnt        = GroupManager.Items.Count + 1;
            GHBaseStyle style      = GHManager.Settings.Style.Launcher;
            bool        isVertical = GHManager.IsVertical;

            // 縦向きまたは横向きのサイズを設定
            int w = isVertical ? style.Width : style.Height;
            int h = style.ItemSize * cnt + style.ItemSpace * (cnt - 1)
                    + (isVertical ? style.WindowPadding.HSize : style.WindowPadding.HSize);
            int x = Left;
            int y = Top;

            if (!isVertical)
            {
                int t = w;
                w = h;
                h = t;
            }

            // 表示位置修正
            if (GHManager.IsVertical && (Bottom <= 0 || GHManager.ScreenSize.Bottom <= y))
            {
                y = (GHManager.ScreenSize.Height - Height) / 2;
            }
            else if (!GHManager.IsVertical && (Right <= 0 || GHManager.ScreenSize.Right <= x))
            {
                x = (GHManager.ScreenSize.Width - Width) / 2;
            }

            Bounds = new Rectangle(x, y, w, h);
        }
예제 #2
0
 public GHBaseStyle(GHBaseStyle baseStyle)
 {
     ItemSizeHeight = baseStyle.ItemSizeHeight;
     ItemSizeWidth  = baseStyle.ItemSizeWidth;
     ItemSpace      = baseStyle.ItemSpace;
     WindowPadding  = new GHPadding(baseStyle.WindowPadding);
     ItemPadding    = new GHPadding(baseStyle.ItemPadding);
 }
예제 #3
0
        protected override void Update_ItemPos()
        {
            GHBaseStyle style = GHManager.Settings.Style.Launcher;

            Rectangle rect = new Rectangle(style.WindowPadding.Left, style.WindowPadding.Top, style.ItemSize, style.ItemSize);

            // マイセットアイコンの位置・サイズを設定
            MysetIcon.SetRect(ref rect);

            // グループの位置・サイズを設定
            GroupManager.SetRectGroups(ref rect);
        }
예제 #4
0
        // 余白・位置調整のボタン
        private void Button_Click(object sender, EventArgs e)
        {
            string buttonName = Regex.Replace(Regex.Replace(
                                                  ((Button)sender).Name, "^Button", string.Empty), "Padding", string.Empty).ToLower();

            int flag = 0;

            if (buttonName.IndexOf("launcher") != -1)
            {
                flag += 1;
            }
            else if (buttonName.IndexOf("myset") != -1)
            {
                flag += 2;
            }
            else if (buttonName.IndexOf("itemlist") != -1)
            {
                flag += 4;
            }

            if (buttonName.IndexOf("icon") != -1)
            {
                flag += 8;
            }
            else if (buttonName.IndexOf("text") != -1)
            {
                flag += 16;
            }
            else
            {
                flag += 32;
            }

            GHBaseStyle style = (flag & 1) == 1 ? GHManager.TempSettings.Style.Launcher :
                                (flag & 2) == 2 ? GHManager.TempSettings.Style.MysetList :
                                (flag & 4) == 4 ? GHManager.TempSettings.Style.ItemList : null;

            GHPadding padding = (flag & 8) == 8 ? style?.ItemPadding :
                                (flag & 16) == 16 ? GHManager.TempSettings.Style.ItemList.TextPadding :
                                style?.WindowPadding;

            if (padding == null)
            {
                return;
            }

            GHPadding temp = new GHPadding {
                Left   = padding.Left,
                Top    = padding.Top,
                Right  = padding.Right,
                Bottom = padding.Bottom
            };

            using (Config_Sub f = new Config_Sub(ref padding)) {
                f.Text = Regex.Replace(((Button)sender).Text, "\\(&[A-Z]?\\)", string.Empty);

                if (f.ShowDialog() != DialogResult.OK)
                {
                    padding.Left   = temp.Left;
                    padding.Top    = temp.Top;
                    padding.Right  = temp.Right;
                    padding.Bottom = temp.Bottom;
                }
            }
        }