public override string GetRunNodeName() { if (_actionNode.NodeStatus == NodeStatusEnum.Running || _actionNode.NodeStatus == NodeStatusEnum.Success) { return(_actionNode.GetRunNodeName()); } return(base.GetRunNodeName()); }
void OnDrawGizmos() { #if UNITY_EDITOR if (EditorApplication.isPlaying && _rootNode != null) { UnityEditor.Handles.Label(transform.position, _rootNode.GetRunNodeName()); } #endif }