public LietoPushed(Pushback pushback, Move move, Attack attack, Jump jump) { _pushback = pushback; _move = move; _attack = attack; _jump = jump; }
public GhoulAI(Settings settings, ProximitySensor sensor, CharacterMotor motor, FaceDirection faceDirection, Pushback pushback) { _sensor = sensor; _motor = motor; _faceDirection = faceDirection; _settings = settings; _pushback = pushback; }
public SquireAI(FaceDirection faceDirection, Move move, Settings settings, CharacterMotor motor, Pushback pushback) { _faceDirection = faceDirection; _move = move; _settings = settings; _motor = motor; _pushback = pushback; }