public void Release() { MDebug.Assert(s_Instance == this, "XLua", "s_Instance == this"); s_Instance = null; m_DefineLine = null; m_ItemOperatorCache = null; m_ItemCache = null; m_EnableCodeStackCache = null; m_ScriptingDefine = null; }
public LuaScriptParser(HashSet <string> luaScriptingDefine) { MDebug.Assert(s_Instance == null, "XLua", "s_Instance == null"); s_Instance = this; #if UNITY_EDITOR luaScriptingDefine.Add("UNITY_EDITOR"); #endif #if GF_DEBUG luaScriptingDefine.Add("GF_DEBUG"); #endif m_ScriptingDefine = luaScriptingDefine; m_EnableCodeStackCache = new Stack <bool>(); m_ItemCache = new Queue <ItemType>(); m_ItemOperatorCache = new Stack <ItemType>(); }