예제 #1
0
        // Metodo que verifica si un jugador ya existe o no
        public static void VerifyPlayer(string nickname)
        {
            try
            {
                // Query que verifica si ya existe o no un usuario
                string queryUser = $"SELECT count(*) FROM players WHERE nickname = '{nickname}'";

                var dt      = Connection_DataBase.ExecuteQuery(queryUser);
                var dr      = dt.Rows[0];
                var players = Convert.ToString(dr[0]);

                if (players == "0")
                {
                    try
                    {
                        if (MessageBox.Show("Parece que este usuario no esta registrado.\n�Desea registar un nuevo usuario?",
                                            "ARKANOID", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
                        {
                            AddPlayer(nickname);
                        }
                        else
                        {
                            MessageBox.Show("No se guardara un registro de la partida a realizar.", "ARKANOID",
                                            MessageBoxButtons.OK, MessageBoxIcon.Warning);
                        }
                    }
                    catch (Exception)
                    {
                        MessageBox.Show("Algo ha ocurrido mal...", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    }
                }
            }
            catch (Exception e)
            {
                if (e is UnableToConnectException)
                {
                    MessageBox.Show(e.Message, "Arkanoid", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
                else
                {
                    MessageBox.Show("Ha ocurrido un error...",
                                    "ARKANOID", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
        private void refreshData()
        {
            var dt = Connection_DataBase.ExecuteQuery("SELECT player_id FROM scores ORDER BY score DESC");
            var st = Connection_DataBase.ExecuteQuery("SELECT score FROM scores ORDER BY score DESC");

            if (dt.Rows.Count > 0)
            {
                if (dt.Rows.Count < 10)
                {
                    for (int i = 0; i < dt.Rows.Count; i++)
                    {
                        // Agregando nicknames al UserControl
                        var dr        = dt.Rows[i];
                        var player_id = dr[0];
                        var tempDT    = Connection_DataBase.ExecuteQuery($"SELECT nickname FROM players " +
                                                                         $"WHERE player_id = {player_id}");
                        dr = tempDT.Rows[0];
                        var nickname = dr[0].ToString();

                        Top10[i, 0]           = new Label();
                        Top10[i, 0].Text      = nickname;
                        Top10[i, 0].Font      = new Font("Microsoft YaHei", 20F);
                        Top10[i, 0].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 0].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 0], 2, i + 2);

                        // Agregando scores al UserControl
                        dr = st.Rows[i];
                        var shownScore = dr[0].ToString();

                        Top10[i, 1]           = new Label();
                        Top10[i, 1].Text      = shownScore;
                        Top10[i, 1].Font      = new Font("Microsoft YaHei", 20F);
                        Top10[i, 1].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 1].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 1], 4, i + 2);
                    }

                    for (int i = dt.Rows.Count; i < 10; i++)
                    {
                        // Llenando espacios que no se esten ocupando
                        Top10[i, 0]           = new Label();
                        Top10[i, 0].Text      = "-----";
                        Top10[i, 0].Font      = new Font("Microsoft YaHei", 16F);
                        Top10[i, 0].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 0].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 0], 2, i + 2);

                        Top10[i, 1]           = new Label();
                        Top10[i, 1].Text      = "--------";
                        Top10[i, 1].Font      = new Font("Microsoft YaHei", 16F);
                        Top10[i, 1].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 1].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 1], 4, i + 2);
                    }
                }

                else
                {
                    for (int i = 0; i < 10; i++)
                    {
                        // Agregando nicknames al UserControl
                        var dr        = dt.Rows[i];
                        var player_id = dr[0];
                        var tempDT    = Connection_DataBase.ExecuteQuery($"SELECT nickname FROM players " +
                                                                         $"WHERE player_id = {player_id}");
                        dr = tempDT.Rows[0];
                        var nickname = dr[0].ToString();

                        Top10[i, 0]           = new Label();
                        Top10[i, 0].Text      = nickname;
                        Top10[i, 0].Font      = new Font("Microsoft YaHei", 20F);
                        Top10[i, 0].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 0].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 0], 2, i + 2);

                        // Agregando scores al UserControl
                        dr = st.Rows[i];
                        var shownScore = dr[0].ToString();

                        Top10[i, 1]           = new Label();
                        Top10[i, 1].Text      = shownScore;
                        Top10[i, 1].Font      = new Font("Microsoft YaHei", 20F);
                        Top10[i, 1].TextAlign = ContentAlignment.MiddleCenter;
                        Top10[i, 1].Dock      = DockStyle.Fill;
                        tableLayoutPanel1.Controls.Add(Top10[i, 1], 4, i + 2);
                    }
                }
            }

            else
            {
                for (int i = 0; i < 10; i++)
                {
                    Top10[i, 0]           = new Label();
                    Top10[i, 0].Text      = "-----";
                    Top10[i, 0].Font      = new Font("Microsoft YaHei", 16F);
                    Top10[i, 0].TextAlign = ContentAlignment.MiddleCenter;
                    Top10[i, 0].Dock      = DockStyle.Fill;
                    tableLayoutPanel1.Controls.Add(Top10[i, 0], 2, i + 2);

                    Top10[i, 1]           = new Label();
                    Top10[i, 1].Text      = "--------";
                    Top10[i, 1].Font      = new Font("Microsoft YaHei", 16F);
                    Top10[i, 1].TextAlign = ContentAlignment.MiddleCenter;
                    Top10[i, 1].Dock      = DockStyle.Fill;
                    tableLayoutPanel1.Controls.Add(Top10[i, 1], 4, i + 2);
                }
            }
        }
예제 #3
0
        // Metodo que se encarga para los rebotes de la pelota
        private void ReboundBall()
        {
            if (ball.Bottom > Height)
            {
                Timer.Stop();
                GameData.GameLives();
                MessageBox.Show("Ha perdido..." + "\nCuenta con " + GameData.lives + " vidas restantes");

                if (GameData.lives == 0)
                {
                    MessageBox.Show("Ha perdido...\nFin de la partida");
                    //Agregar puntaje a la Base de Datos
                    var dt = Connection_DataBase.ExecuteQuery($"SELECT player_id FROM players WHERE nickname = '{GameData.Nickname}'");
                    if (!dt.ExtendedProperties.Values.Count.Equals(0) && !dt.Rows.Count.Equals(0))
                    {
                        var dr        = dt.Rows[0];
                        var player_id = Convert.ToInt32(dr[0].ToString());
                        Connection_DataBase.ExecuteNonQuery($"INSERT INTO scores(player_id, score)" +
                                                            $" VALUES({player_id}, {GameData.Score})");
                    }
                    GameData.GameRestart();
                    onLose?.Invoke();
                }

                LiveCount.Text       = "Vidas: " + GameData.lives.ToString();
                GameData.GameStarted = false;
                RepositionElements();
                Timer.Start();
            }

            if (ball.Left < 0 || ball.Right > Width)
            {
                GameData.dirX = -GameData.dirX;
                return;
            }

            if (ball.Bounds.IntersectsWith(PictureBox.Bounds))
            {
                GameData.dirY = -GameData.dirY;
            }

            for (int i = 4; i >= 0; i--)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (ball.Bounds.IntersectsWith(CustomPictureBox[i, j].Bounds) && Controls.Contains(CustomPictureBox[i, j]))
                    {
                        CustomPictureBox[i, j].Hits--;

                        if (CustomPictureBox[i, j].Hits == 0)
                        {
                            Controls.Remove(CustomPictureBox[i, j]);
                            GameData.BrokenBricks++;
                            GameData.Score += (GameData.BrokenBricks * 10) + 100;
                            Score.Text      = GameData.Score.ToString();
                        }
                        GameData.dirY = -GameData.dirY;

                        return;
                    }
                }
            }
        }