/// <summary> /// MSDK init,游戏开始的时候设置 /// </summary> public static void Init() { if (initialized) { return; } initialized = true; if (isDebug) { MSDKLog.SetLevel(MSDKLog.Level.Log); } else { MSDKLog.SetLevel(MSDKLog.Level.Error); } MSDKMessageCenter.Instance.Init(); #if GCLOUD_MSDK_WINDOWS #elif UNITY_EDITOR || UNITY_STANDALONE_WIN #else MSDKCrash.InitCrash(); #endif MSDKLog.Log("MSDK initialed !"); }