private void AddSoundEvent(NoiseChannelEvents soundEvent, int value, int channelIndex = 0xFF) { if (channelIndex == 0xFF) { channelIndex = _channelIndex; } _soundEventQueue.AddSoundEvent(_state.TickDiff, (int)soundEvent, value, channelIndex); _state.TickDiff = 0; }
private void AddSoundEvent(SquareChannelEvents soundEvent, int value) { _soundEventQueue.AddSoundEvent(_state.TickDiff, (int)soundEvent, value, _channelIndex); _state.TickDiff = 0; }