public static void ToolMain(string[] args) { var filename = args[1]; var outMaterialFile = "Data/Styles/" + filename + ".material"; var outBitmap = "Data/Styles/" + filename + ".png"; Log.Initialize(LogLevel.All); Log.AddListener(new ConsoleLogListener()); ConVar.Initialize(); FileSystem.Initialize(); StyleManager.Load("Styles/" + filename + ".sty"); // save the texture Vector2 uv; var bitmap = StyleManager.GetBitmap(); bitmap.Save(outBitmap, System.Drawing.Imaging.ImageFormat.Png); // create a material file var writer = new StreamWriter(outMaterialFile); for (int i = 0; i < 992; i++) { StyleManager.GetTileTextureBordered(i, out uv); writer.WriteLine(string.Format("gbh/{0}/{1}", filename, i)); writer.WriteLine("{"); writer.WriteLine(string.Format("\ttexture Styles/{0}.png", filename)); writer.WriteLine(string.Format("\tuv {0} {1} {2} {3}", uv.X, uv.Y, uv.X + 0.03125f, uv.Y + (0.03125f / 2))); writer.WriteLine("}"); writer.WriteLine(); } writer.Close(); }