private void ResetPath() { CurrentPath = new List <int[]>(); disqualified = false; mouse_down_pos = null; bounds = new SerializableRectangle(); }
public SerializableCursorPath(SerializablePoint destination, SerializableRectangle bounds, int MouseDownTime, int[][] path) { this.Destination = destination; this.Bounds = bounds; this.MouseDownTime = MouseDownTime; this.Path = path; }