void InputDevice_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Keys.LeftButton || e.Key == Keys.RightButton) { PushFrame(ui.GetHoveredFrame(Game.Mouse.Position), e.Key, Game.Mouse.Position); } }
void Touch_PointerDown(object sender, Touch.TouchEventArgs e) { PushFrame(ui.GetHoveredFrame(e.Location), e.PointerID, e.Location); }