/// <summary> /// Divides a scalar by a vector. /// </summary> /// <param name="v">A <see cref="Vector4D"/> instance.</param> /// <param name="s">A scalar</param> /// <returns>A new <see cref="Vector4D"/> containing the quotient.</returns> /// <remarks> /// result[i] = s / v[i] /// </remarks> public static Vector4D operator/(double s, Vector4D v) { return(Vector4D.Divide(s, v)); }
/// <summary> /// Divides a vector by a scalar. /// </summary> /// <param name="v">A <see cref="Vector4D"/> instance.</param> /// <param name="s">A scalar</param> /// <returns>A new <see cref="Vector4D"/> containing the quotient.</returns> /// <remarks> /// result[i] = v[i] / s; /// </remarks> public static Vector4D operator/(Vector4D v, double s) { return(Vector4D.Divide(v, s)); }