/// <summary> /// Transposes a matrix. /// </summary> /// <param name="m">A <see cref="Matrix3D"/> instance.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the transposed matrix.</returns> public static Matrix3D Transpose(Matrix3D m) { Matrix3D t = new Matrix3D(m); t.Transpose(); return t; }
/// <summary> /// Build a 3x3 matrix from from the current matrix without the given row and column. /// </summary> /// <param name="row">The row to remove.</param> /// <param name="column">The column to remove.</param> /// <returns>A <see cref="Matrix3D"/> instance containing the result Minor.</returns> public Matrix3D Minor(int row, int column) { int r = 0; Matrix3D result = new Matrix3D(); for (int iRow = 0; iRow < 4; iRow++) { int c = 0; if (iRow != row) { for (int iCol = 0; iCol < 4; iCol++) { if (iCol != column) { result[r,c] = this[iRow, iCol]; c++; } } r++; } } return result; }
/// <summary> /// Transforms a given vector by a matrix. /// </summary> /// <param name="matrix">A <see cref="Matrix3D"/> instance.</param> /// <param name="vector">A <see cref="Vector3D"/> instance.</param> /// <returns>A new <see cref="Vector3D"/> instance containing the result.</returns> public static Vector3D Transform(Matrix3D matrix, Vector3D vector) { return new Vector3D( (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z), (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z), (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z)); }
/// <summary> /// Transforms a given vector by a matrix and put the result in a vector. /// </summary> /// <param name="matrix">A <see cref="Matrix3D"/> instance.</param> /// <param name="vector">A <see cref="Vector3D"/> instance.</param> /// <param name="result">A <see cref="Vector3D"/> instance to hold the result.</param> public static void Transform(Matrix3D matrix, Vector3D vector, ref Vector3D result) { result.X = (matrix.M11 * vector.X) + (matrix.M12 * vector.Y) + (matrix.M13 * vector.Z); result.Y = (matrix.M21 * vector.X) + (matrix.M22 * vector.Y) + (matrix.M23 * vector.Z); result.Z = (matrix.M31 * vector.X) + (matrix.M32 * vector.Y) + (matrix.M33 * vector.Z); }
/// <summary> /// Subtracts a matrix from a matrix and put the result in a third matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance to subtract from.</param> /// <param name="b">A <see cref="Matrix3D"/> instance to subtract.</param> /// <param name="result">A <see cref="Matrix3D"/> instance to hold the result.</param> /// <remarks>result[x][y] = a[x][y] - b[x][y]</remarks> public static void Subtract(Matrix3D a, Matrix3D b, ref Matrix3D result) { result.M11 = a.M11 - b.M11; result.M12 = a.M12 - b.M12; result.M13 = a.M13 - b.M13; result.M21 = a.M21 - b.M21; result.M22 = a.M22 - b.M22; result.M23 = a.M23 - b.M23; result.M31 = a.M31 - b.M31; result.M32 = a.M32 - b.M32; result.M33 = a.M33 - b.M33; }
/// <summary> /// Subtracts a scalar from a matrix and put the result in a third matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="s">A scalar.</param> /// <param name="result">A <see cref="Matrix3D"/> instance to hold the result.</param> public static void Subtract(Matrix3D a, double s, ref Matrix3D result) { result.M11 = a.M11 - s; result.M12 = a.M12 - s; result.M13 = a.M13 - s; result.M21 = a.M21 - s; result.M22 = a.M22 - s; result.M23 = a.M23 - s; result.M31 = a.M31 - s; result.M32 = a.M32 - s; result.M33 = a.M33 - s; }
/// <summary> /// Subtracts a matrix from a matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance to subtract from.</param> /// <param name="b">A <see cref="Matrix3D"/> instance to subtract.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the difference.</returns> /// <remarks>result[x][y] = a[x][y] - b[x][y]</remarks> public static Matrix3D Subtract(Matrix3D a, Matrix3D b) { return new Matrix3D( a.M11 - b.M11, a.M12 - b.M12, a.M13 - b.M13, a.M21 - b.M21, a.M22 - b.M22, a.M23 - b.M23, a.M31 - b.M31, a.M32 - b.M32, a.M33 - b.M33 ); }
/// <summary> /// Subtracts a scalar from a matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the difference.</returns> public static Matrix3D Subtract(Matrix3D a, double s) { return new Matrix3D( a.M11 - s, a.M12 - s, a.M13 - s, a.M21 - s, a.M22 - s, a.M23 - s, a.M31 - s, a.M32 - s, a.M33 - s ); }
/// <summary> /// Multiplies two matrices. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="b">A <see cref="Matrix3D"/> instance.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the result.</returns> public static Matrix3D Multiply(Matrix3D a, Matrix3D b) { return new Matrix3D( a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31, a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32, a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33, a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31, a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32, a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33, a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31, a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32, a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 ); }
/// <summary> /// Multiplies two matrices and put the result in a third matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="b">A <see cref="Matrix3D"/> instance.</param> /// <param name="result">A <see cref="Matrix3D"/> instance to hold the result.</param> public static void Multiply(Matrix3D a, Matrix3D b, ref Matrix3D result) { result.M11 = a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31; result.M12 = a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32; result.M13 = a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33; result.M21 = a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31; result.M22 = a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32; result.M23 = a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33; result.M31 = a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31; result.M32 = a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32; result.M33 = a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33; }
/// <summary> /// Adds a matrix and a scalar and put the result in a third matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="s">A scalar.</param> /// <param name="result">A <see cref="Matrix3D"/> instance to hold the result.</param> public static void Add(Matrix3D a, double s, ref Matrix3D result) { result.M11 = a.M11 + s; result.M12 = a.M12 + s; result.M13 = a.M13 + s; result.M21 = a.M21 + s; result.M22 = a.M22 + s; result.M23 = a.M23 + s; result.M31 = a.M31 + s; result.M32 = a.M32 + s; result.M33 = a.M33 + s; }
/// <summary> /// Adds two matrices and put the result in a third matrix. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="b">A <see cref="Matrix3D"/> instance.</param> /// <param name="result">A <see cref="Matrix3D"/> instance to hold the result.</param> public static void Add(Matrix3D a, Matrix3D b, ref Matrix3D result) { result.M11 = a.M11 + b.M11; result.M12 = a.M12 + b.M12; result.M13 = a.M13 + b.M13; result.M21 = a.M21 + b.M21; result.M22 = a.M22 + b.M22; result.M23 = a.M23 + b.M23; result.M31 = a.M31 + b.M31; result.M32 = a.M32 + b.M32; result.M33 = a.M33 + b.M33; }
/// <summary> /// Adds a matrix and a scalar. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the sum.</returns> public static Matrix3D Add(Matrix3D a, double s) { return new Matrix3D( a.M11 + s, a.M12 + s, a.M13 + s, a.M21 + s, a.M22 + s, a.M23 + s, a.M31 + s, a.M32 + s, a.M33 + s ); }
/// <summary> /// Adds two matrices. /// </summary> /// <param name="a">A <see cref="Matrix3D"/> instance.</param> /// <param name="b">A <see cref="Matrix3D"/> instance.</param> /// <returns>A new <see cref="Matrix3D"/> instance containing the sum.</returns> public static Matrix3D Add(Matrix3D a, Matrix3D b) { return new Matrix3D( a.M11 + b.M11, a.M12 + b.M12, a.M13 + b.M13, a.M21 + b.M21, a.M22 + b.M22, a.M23 + b.M23, a.M31 + b.M31, a.M32 + b.M32, a.M33 + b.M33 ); }
/// <summary> /// Initializes a new instance of the <see cref="Matrix3D"/> class using a given matrix. /// </summary> public Matrix3D(Matrix3D m) { _m11 = m.M11; _m12 = m.M12; _m13 = m.M13; _m21 = m.M21; _m22 = m.M22; _m23 = m.M23; _m31 = m.M31; _m32 = m.M32; _m33 = m.M33; }