public override void Init() { _world = new World(RC); // load mesh as geometry var geo1 = MeshReader.ReadWavefrontObj(new StreamReader(@"Assets/Cube.obj.model")); // create and set shader var sp = RC.CreateShader(VsSimpleTexture, PsSimpleTexture); RC.SetShader(sp); var material = new ShaderMaterial(sp); // load a texture and write a text on it var imgData = RC.LoadImage("Assets/cube_tex.jpg"); imgData = RC.TextOnImage(imgData, "Verdana", 80f, "FUSEE rocks!", "Black", 0, 30); var iTex = RC.CreateTexture(imgData); Texture1Param = sp.GetShaderParam("texture1"); RC.SetShaderParamTexture(Texture1Param, iTex); // add object with material _world.AddObject(geo1, material, 0, 0, 500); RC.ClearColor = new float4(0.1f, 0.1f, 0.1f, 1); }
public Object(Geometry geo, ShaderMaterial m, int x, int y, int z) { _mesh = geo.ToMesh(); _material = m; _posX = x; _posY = y; _posZ = z; _angX = .0f; _angY = .0f; _angY = .0f; }
public void AddObject(Geometry geo, ShaderMaterial m, int posX, int posY, int posZ) { _objects.Add(new Object(geo, m, posX, posY, posZ)); }