// is called on startup public override void Init() { //TestSerialize(); //TestDeserialize(); // GUI initialization _zVal = 500; _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); _guiFuseeLink = new GUIButton(6, 6, 157, 87); _guiFuseeLink.ButtonColor = new float4(0, 0, 0, 0); _guiFuseeLink.BorderColor = new float4(0, 0.6f, 0.2f, 1); _guiFuseeLink.BorderWidth = 0; _guiFuseeLink.OnGUIButtonDown += _guiFuseeLink_OnGUIButtonDown; _guiFuseeLink.OnGUIButtonEnter += _guiFuseeLink_OnGUIButtonEnter; _guiFuseeLink.OnGUIButtonLeave += _guiFuseeLink_OnGUIButtonLeave; _guiHandler.Add(_guiFuseeLink); _guiFuseeLogo = new GUIImage("Assets/FuseeLogo150.png", 10, 10, -5, 150, 80); _guiHandler.Add(_guiFuseeLogo); _guiLatoBlack = RC.LoadFont("Assets/Lato-Black.ttf", 14); _guiSubText = new GUIText("FUSEE 3D Scene Viewer", _guiLatoBlack, 100, 100); _guiSubText.TextColor = new float4(0.05f, 0.25f, 0.15f, 0.8f); _guiHandler.Add(_guiSubText); // Scene loading SceneContainer scene; var ser = new Serializer(); using (var file = File.OpenRead(@"Assets/Model.fus")) { scene = ser.Deserialize(file, null, typeof(SceneContainer)) as SceneContainer; } _sr = new SceneRenderer(scene, "Assets"); AdjustModelScaleOffset(); _guiSubText.Text = "FUSEE 3D Scene"; if (scene.Header.CreatedBy != null || scene.Header.CreationDate != null) { _guiSubText.Text += " created"; if (scene.Header.CreatedBy != null) { _guiSubText.Text += " by " + scene.Header.CreatedBy; } if (scene.Header.CreationDate != null) { _guiSubText.Text += " on " + scene.Header.CreationDate; } } _subtextWidth = GUIText.GetTextWidth(_guiSubText.Text, _guiLatoBlack); _subtextHeight = GUIText.GetTextHeight(_guiSubText.Text, _guiLatoBlack); _sColor = MoreShaders.GetDiffuseColorShader(RC); RC.SetShader(_sColor); _colorParam = _sColor.GetShaderParam("color"); RC.SetShaderParam(_colorParam, new float4(1, 1, 1, 1)); RC.ClearColor = new float4(1, 1, 1, 1); }
// Konstruktor public GUIRender(RenderContext rc, BeeTheGame thisGame) { RC = rc; _game = thisGame; //GUIHandler an den Kontext anhaengen _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(rc); //Bilder einbinden _guiImageDummy = new GUIImage("Assets/dummy.png", 0, 0, 0, 5, 5); _guiImageBarText = new GUIImage("Assets/nectarCollected.png", 10, 10, -1, 153, 23); _guiImageStartBack = new GUIImage("Assets/background.png", 0, 0, 0, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, (System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height/9)*2); _guiImageGameHelp = new GUIImage("Assets/gameHelp.png", 0, 0, 0, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, (System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height/9)*2); _guiImageStartBee = new GUIImage("Assets/beePlaceholder.png", 200, 30, 1, 130, 118); _guiImageStartPlay = new GUIImage("Assets/play.png", (System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width/2 - 300/2), 0, 2, 300, (System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height/9)*2); _guiImageHelpButton = new GUIImage("Assets/helpButton.png", 10, 10, 2, 41, 50); _guiImageHelpOne = new GUIImage("Assets/helpOne.png", 100, 10, 1, 300, 129); _guiImageHelpTwo = new GUIImage("Assets/helpTwo.png", 950, 20, 1, 300, 130); //Text _guiFontArial24 = RC.LoadFont("Assets/arial.ttf", 16); _guiArial24 = new GUIText("Score: ", _guiFontArial24, 1200, 25); _guiArial24.TextColor = new float4(1, 1, 1, 1); //Button _guiButtonPlay = new GUIButton((System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width/2 - 300/2), 0, 3, 300, (System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height/9)*2); _guiButtonPlay.ButtonColor = new float4(0, 0, 0, 0); _guiButtonPlay.BorderColor = new float4(0, 0, 0, 1); _guiButtonPlay.BorderWidth = 0; _guiButtonHelp = new GUIButton(10, 10, 1, 50, 50); //Buttonfarbe setzen _guiButtonHelp.ButtonColor = new float4(0, 0, 0, 0); _guiButtonHelp.BorderColor = new float4(0, 0, 0, 1); _guiButtonHelp.BorderWidth = 0; //an den Handler anhaengen _guiHandler.Add(_guiImageDummy); _guiHandler.Add(_guiImageBarText); _guiImagePause = new GUIImage("Assets/gamePaused.png", 350, 40, 0, 500, 100); }
public GUI(RenderContext rc, GameWorld gw) { //Basic Init _gw = gw; _fontSmall = rc.LoadFont("Assets/Cabin.ttf", 12); _fontMedium = rc.LoadFont("Assets/Cabin.ttf", 18); _fontBig = rc.LoadFont("Assets/Cabin.ttf", 40); _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(rc); //Start Pannel Init _startPanel1 = new GUIPanel("RocketGame", _fontMedium, 10, 10, 150, 110); _startPanelButtonStart = new GUIButton("Start", _fontSmall, 10, 30, 130, 30); _startPanelButtonStart.OnGUIButtonDown += OnGUIButtonDown; _startPanelButtonStart.OnGUIButtonUp += OnGUIButtonUp; _startPanelButtonStart.OnGUIButtonEnter += OnGUIButtonEnter; _startPanelButtonStart.OnGUIButtonLeave += OnGUIButtonLeave; _startPanelButtonStuff = new GUIButton("Stuff", _fontSmall, 10, 70, 130, 30); _startPanelButtonStuff.OnGUIButtonDown += OnGUIButtonDown; _startPanelButtonStuff.OnGUIButtonUp += OnGUIButtonUp; _startPanelButtonStuff.OnGUIButtonEnter += OnGUIButtonEnter; _startPanelButtonStuff.OnGUIButtonLeave += OnGUIButtonLeave; _startPanel1.ChildElements.Add(_startPanelButtonStart); _startPanel1.ChildElements.Add(_startPanelButtonStuff); _startPanel2 = new GUIPanel("Find and activate all the red cubes!", _fontMedium, 170, 20, 300, 30); _playPanel = new GUIPanel("Goals found:", _fontMedium, 10, 10, 150, 60); _playScore = new GUIText("", _fontMedium, 48, 45, new float4(1, 0, 0, 1)); _playPanel.ChildElements.Add(_playScore); _overText = new GUIText("Game Over, you Win!", _fontBig, 200, 100, new float4(0, 1, 0, 1)); ShowStartGUI(); }
private void _guiFuseeLink_OnGUIButtonEnter(GUIButton sender, MouseEventArgs mea) { _guiFuseeLink.ButtonColor = new float4(0, 0.6f, 0.2f, 0.4f); _guiFuseeLink.BorderWidth = 1; SetCursor(CursorType.Hand); }
private void OnPlayButtonDown(GUIButton sender, Fusee.Engine.MouseEventArgs mea) { //entfernen nicht benoetigter GUI Elemente _guiHandler.Remove(_guiButtonPlay); _guiHandler.Remove(_guiImageHelpButton); _guiHandler.Remove(_guiButtonHelp); _guiHandler.Remove(_guiImageStartBack); _guiHandler.Remove(_guiImageStartBee); _guiHandler.Remove(_guiImageStartPlay); _guiHandler.Remove(_guiImageGameHelp); _guiHandler.Remove(_guiImageHelpOne); _guiHandler.Remove(_guiImageHelpTwo); //Starten des Spiels _game._gameState = GameState.InGame; }
private void OnGUIButtonLeave(GUIButton sender, MouseEventArgs mea) { sender.TextColor = _color2; }
private void OnGUIButtonDown(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 2; if (sender == _startPanelButtonStart) { _gw.SetGamestate((int)GameState.Running); } }
private void OnMenuButtonUp(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 1; var bWidth = (sender == _guiSolveButton) ? 2 : 0; foreach (var guiButton in _guiUDiffs) guiButton.BorderWidth = bWidth; foreach (var guiButton in _guiBDiffs) guiButton.BorderWidth = bWidth; }
private void OnDiffButtonDown(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 2; var guiButton = sender.Tag as GUIButton; if (guiButton != null) guiButton.BorderWidth = 2; }
private static void OnMenuButtonEnter(GUIButton sender, MouseEventArgs mea) { sender.TextColor = new float4(0.8f, 0.1f, 0.1f, 1); }
private void OnbtnPlay(GUIButton sender, Fusee.Engine.MouseEventArgs mea) { if (_gameHandler.GameState.CurrentState != GameState.State.Playing) { _gameHandler.GameState.CurrentState = GameState.State.Playing; } }
private void OnbtnHighscore(GUIButton sender, Fusee.Engine.MouseEventArgs mea) { PlayerDataDb[] playerData = new PlayerDataDb[5]; if (nameInput.Text.Length <= 0) { nameInput.Text = "Anonymous"; } playername = nameInput.Text; // _gameHandler.DbConnection.Insert(playername, _points, endlevel); //Übergebe Daten an DB _hsYpos = 50; //Schleifenvariable um die Einträge zeilenweise untereinander zu setzen // playerData = _gameHandler.DbConnection.ShowFirstFiveHighScore(); //Hole Daten von DB foreach (PlayerDataDb data in playerData) // Setze Strings aus Datenbank in Zeilen untereinander { _guiHandler.Add(new GUIText("Name: "+data.Name, _guiFontCabin12, 120, _hsYpos, -1, new float4(1, 1, 1, 1))); // oder highscoreHandler??? _guiHandler.Add(new GUIText(" Level: "+data.Level.ToString(), _guiFontCabin12, 120, _hsYpos, -1, new float4(1, 1, 1, 1))); // oder highscoreHandler??? _guiHandler.Add(new GUIText(" Points: "+data.Score.ToString(), _guiFontCabin12, 120, _hsYpos, -1, new float4(1, 1, 1, 1))); // oder highscoreHandler??? _hsYpos = _hsYpos + 20; } int _brettposition = 38; //Schleifenvariable um die Bretter zeilenweise untereinander zu setzen for (int i = 0; i < 5; i++) { _highscoreBretter[i] = new GUIImage("Assets/Holz.png", 115, _brettposition, -2, 300, 15); //Bretterbilder anlegen _guiHandler.Add(_highscoreBretter[i]); // oder highscoreHandler??? _brettposition = _brettposition + 20; } }
private void Credits(GUIButton sender, Fusee.Engine.MouseEventArgs mea) { if (_gameHandler.GameState.CurrentState == GameState.State.Highscore) { _guiHandler.Remove(_guiCredits); _guiHandler.Remove(_guiDiffs[(int)_buttons.btnCredits]); _guiHandler.Remove(_guiImages[(int)_btnimages.btniCreditsA]); _guiDiffs[(int)_buttons.btnCredits].OnGUIButtonDown -= Credits; _guiHandler.Add(_guiImages[(int) _btnimages.btniCreditsB]); _guiHandler.Add(_guiTextCredits1); _guiHandler.Add(_guiTextCredits2); _guiHandler.Add(_guiTextCredits3); _guiHandler.Add(_guiTextCredits4); _guiHandler.Add(_guiTextCredits5); } }
private void _guiFuseeLink_OnGUIButtonLeave(GUIButton sender, MouseEventArgs mea) { _guiFuseeLink.ButtonColor = new float4(0, 0, 0, 0); _guiFuseeLink.BorderWidth = 0; SetCursor(CursorType.Standard); }
private static void OnMenuButtonEnter(GUIButton sender, MouseEventArgs mea) { if (Input.Instance.IsButton(MouseButtons.Left)) sender.BorderWidth = 2; sender.TextColor = new float4(0.8f, 0.1f, 0.1f, 1); }
private static void OnMenuButtonLeave(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 1; sender.TextColor = new float4(0f, 0f, 0f, 1); }
private void OnMenuButtonDown(GUIButton sender, MouseEventArgs mea) { if (sender == _guiExampleOneButton) { //particelcount,minLife, maxLife,minSize, maxSize,transparency, randPosX,randPosY,randPosY,randVelX,randVelY,randVelZ,gravityX, gravityY, gravityZ, _smokeEmitter = new ParticleEmitter(10000, 999999, 999999, 0.9f, 1.0f, 0.012f, 0.01f, 50.6f, 1.6f, 50.6f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); //deactivate other emitter _fireYellowEmitter = null; _fireRedEmitter = null; _starEmitter = null; } if (sender == _guiExampleTwoButton) { //particelcount,minLife, maxLife,minSize, maxSize, rotation, transparency, randPosX,randPosY,randPosY,randVelX,randVelY,randVelZ,gravityX, gravityY, gravityZ, _smokeEmitter = new ParticleEmitter(600, 0, 200, 0.4f, 0.5f, 0.012f, 0.2f, 0.5f, 1.0f, 0.5f, 1.0f, 1.5f, 1.0f, 0.0f, -0.05f, 0.0f); _fireYellowEmitter = new ParticleEmitter(150, 5, 200, 0.5f, 0.9f, 0.012f, 0.1f, 1.0f, 0.5f, 1.0f, 0.025f, 0.0f, 0.025f, 0.0f, -0.03f, 0.0f); _fireRedEmitter = new ParticleEmitter(450, 0, 200, 0.3f, 0.6f, 0.012f, 0.4f, 0.5f, 0.1f, 0.5f, 0.4f, 1.5f, 0.4f, 0.0f, -0.03f, 0.0f); //deactivate other emitter _starEmitter = null; } if (sender == _guiExampleThreeButton) { //particelcount,minLife, maxLife,minSize, maxSize,rotation,transparency, randPosX,randPosY,randPosY,randVelX,randVelY,randVelZ,gravityX, gravityY, gravityZ, _starEmitter = new ParticleEmitter(200, 600, 600, 0.2f, 0.2f, 0.012f, 1.0f, 0.5f, 0.0f, 0.5f, 8.2f, 8.0f, 8.2f, 0.0f, 0.032f, 0.0f); //deactivate other emitter _smokeEmitter = null; _fireYellowEmitter = null; _fireRedEmitter = null; } }
private void OnMenuButtonDown(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 2; }
// is called on startup public override void Init() { RC.ClearColor = new float4(0.2f, 0.2f, 0.2f, 1); _smokeTexture = RC.CreateShader(_smokeEmitter.VsSimpleTexture, _smokeEmitter.PsSimpleTexture); _fireRedTexture = RC.CreateShader(_fireRedEmitter.VsSimpleTexture, _fireRedEmitter.PsSimpleTexture); _fireYellowTexture = RC.CreateShader(_fireYellowEmitter.VsSimpleTexture, _fireYellowEmitter.PsSimpleTexture); _starTexture = RC.CreateShader(_starEmitter.VsSimpleTexture, _starEmitter.PsSimpleTexture); _smokeParam = _smokeTexture.GetShaderParam("texture1"); _fireRedParam = _fireRedTexture.GetShaderParam("texture1"); _fireYellowParam = _fireYellowTexture.GetShaderParam("texture1"); _starParam = _starTexture.GetShaderParam("texture1"); // load texture var imgSmokeData = RC.LoadImage("Assets/smoke_particle.png"); var imgFireRedData = RC.LoadImage("Assets/fireRed.png"); var imgFireYellowData = RC.LoadImage("Assets/fireYellowTexture.png"); var imgStarData = RC.LoadImage("Assets/star.png"); _iSmoke = RC.CreateTexture(imgSmokeData); _iFireRed = RC.CreateTexture(imgFireRedData); _iFireYellow = RC.CreateTexture(imgFireYellowData); _iStar = RC.CreateTexture(imgStarData); RC.SetRenderState(new RenderStateSet { ZEnable = false, AlphaBlendEnable = true, BlendOperation = BlendOperation.Add, SourceBlend = Blend.SourceAlpha, DestinationBlend = Blend.InverseSourceAlpha }); // GUIHandler _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); // font + text _guiFontCabin18 = RC.LoadFont("Assets/Cabin.ttf", 18); _guiFontCabin24 = RC.LoadFont("Assets/Cabin.ttf", 24); _guiText = new GUIText("Fusee3D Particle System ", _guiFontCabin24, 510, 35); _guiText.TextColor = new float4(1, 1, 1, 1); _guiHandler.Add(_guiText); // panel _guiPanel = new GUIPanel("Menu", _guiFontCabin18, 10, 10, 150, 150); _guiHandler.Add(_guiPanel); // Example 1 button _guiExampleOneButton = new GUIButton("Fog", _guiFontCabin18, 25, 40, 100, 25); _guiExampleOneButton.OnGUIButtonDown += OnMenuButtonDown; _guiExampleOneButton.OnGUIButtonUp += OnMenuButtonUp; _guiExampleOneButton.OnGUIButtonEnter += OnMenuButtonEnter; _guiExampleOneButton.OnGUIButtonLeave += OnMenuButtonLeave; _guiPanel.ChildElements.Add(_guiExampleOneButton); // Example 2 button _guiExampleTwoButton = new GUIButton("Fire", _guiFontCabin18, 25, 70, 100, 25); _guiExampleTwoButton.OnGUIButtonDown += OnMenuButtonDown; _guiExampleTwoButton.OnGUIButtonUp += OnMenuButtonUp; _guiExampleTwoButton.OnGUIButtonEnter += OnMenuButtonEnter; _guiExampleTwoButton.OnGUIButtonLeave += OnMenuButtonLeave; _guiPanel.ChildElements.Add(_guiExampleTwoButton); // Example 2 button _guiExampleThreeButton = new GUIButton("Stars", _guiFontCabin18, 25, 100, 100, 25); _guiExampleThreeButton.OnGUIButtonDown += OnMenuButtonDown; _guiExampleThreeButton.OnGUIButtonUp += OnMenuButtonUp; _guiExampleThreeButton.OnGUIButtonEnter += OnMenuButtonEnter; _guiExampleThreeButton.OnGUIButtonLeave += OnMenuButtonLeave; _guiPanel.ChildElements.Add(_guiExampleThreeButton); }
public override void Init() { // is called on startup Width = 616; Height = 688; // GUIHandler _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); // font + text _guiFontCabin18 = RC.LoadFont("Assets/Cabin.ttf", 18); _guiFontCabin24 = RC.LoadFont("Assets/Cabin.ttf", 24); _guiText = new GUIText("Spot all seven differences!", _guiFontCabin24, 310, 35); _guiText.TextColor = new float4(1, 1, 1, 1); _guiHandler.Add(_guiText); // image _guiImage = new GUIImage("Assets/spot_the_diff.png", 0, 0, -5, 600, 650); _guiHandler.Add(_guiImage); // buttons / rectangles _guiUDiffs = new GUIButton[7]; _guiBDiffs = new GUIButton[7]; _guiUDiffs[0] = new GUIButton(240, 3, 40, 40); _guiBDiffs[0] = new GUIButton(240, 328, 40, 40); _guiUDiffs[1] = new GUIButton(3, 270, 40, 40); _guiBDiffs[1] = new GUIButton(3, 595, 40, 40); _guiUDiffs[2] = new GUIButton(220, 255, 40, 40); _guiBDiffs[2] = new GUIButton(220, 580, 40, 40); _guiUDiffs[3] = new GUIButton(325, 170, 40, 40); _guiBDiffs[3] = new GUIButton(325, 495, 40, 40); _guiUDiffs[4] = new GUIButton(265, 110, 40, 40); _guiBDiffs[4] = new GUIButton(265, 435, 40, 40); _guiUDiffs[5] = new GUIButton(490, 215, 40, 40); _guiBDiffs[5] = new GUIButton(490, 540, 40, 40); _guiUDiffs[6] = new GUIButton(495, 280, 40, 40); _guiBDiffs[6] = new GUIButton(495, 605, 40, 40); for (int i = 0; i < 7; i++) { _guiUDiffs[i].ButtonColor = new float4(0, 0, 0, 0); _guiBDiffs[i].ButtonColor = new float4(0, 0, 0, 0); _guiUDiffs[i].BorderColor = new float4(0, 0, 0, 1); _guiBDiffs[i].BorderColor = new float4(0, 0, 0, 1); _guiUDiffs[i].BorderWidth = 0; _guiBDiffs[i].BorderWidth = 0; _guiUDiffs[i].Tag = _guiBDiffs[i]; _guiBDiffs[i].Tag = _guiUDiffs[i]; _guiBDiffs[i].OnGUIButtonDown += OnDiffButtonDown; _guiUDiffs[i].OnGUIButtonDown += OnDiffButtonDown; _guiHandler.Add(_guiUDiffs[i]); _guiHandler.Add(_guiBDiffs[i]); } // panel _guiPanel = new GUIPanel("Menu", _guiFontCabin18, 10, 10, 150, 110); _guiHandler.Add(_guiPanel); // reset button _guiResetButton = new GUIButton("Reset", _guiFontCabin18, 25, 40, 100, 25); _guiResetButton.OnGUIButtonDown += OnMenuButtonDown; _guiResetButton.OnGUIButtonUp += OnMenuButtonUp; _guiResetButton.OnGUIButtonEnter += OnMenuButtonEnter; _guiResetButton.OnGUIButtonLeave += OnMenuButtonLeave; _guiPanel.ChildElements.Add(_guiResetButton); // solve button _guiSolveButton = new GUIButton("Solve", _guiFontCabin18, 25, 70, 100, 25); _guiSolveButton.OnGUIButtonDown += OnMenuButtonDown; _guiSolveButton.OnGUIButtonUp += OnMenuButtonUp; _guiSolveButton.OnGUIButtonEnter += OnMenuButtonEnter; _guiSolveButton.OnGUIButtonLeave += OnMenuButtonLeave; _guiPanel.ChildElements.Add(_guiSolveButton); }
public override void Init() { // Set ToonShaderEffect _shaderEffect.AttachToContext(RC); // Setup GUI // GUIHandler _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); // font + text _guiFontCabin18 = RC.LoadFont("Assets/Cabin.ttf", 18); _guiFontCabin24 = RC.LoadFont("Assets/Cabin.ttf", 24); _guiText = new GUIText("FUSEE Shader Demo", _guiFontCabin24, 30, Height - 30) { TextColor = new float4(1, 1, 1, 1) }; _guiHandler.Add(_guiText); // image _guiImage = new GUIImage("Assets/repbg.jpg", 0, 0, -5, Width, Height); _guiHandler.Add(_guiImage); _borderImage = new GUIImage("Assets/redbg.png", 0, 0, -4, 230, 32); //_guiHandler.Add(_borderImage); //* Menu1: Select Shader _panelSelectShader = new GUIPanel("Select Shader", _guiFontCabin24, 10, 10, 230, 230); _panelSelectShader.ChildElements.Add(_borderImage); _guiHandler.Add(_panelSelectShader); //** Possible Shader Buttons _btnDiffuseColorShader = new GUIButton("Diffuse Color", _guiFontCabin18, 25, 40, 180, 25); _btnTextureShader = new GUIButton("Texture Only", _guiFontCabin18, 25, 70, 180, 25); _btnDiffuseTextureShader = new GUIButton("Diffuse Texture", _guiFontCabin18, 25, 100, 180, 25); _btnDiffuseBumpTextureShader = new GUIButton("Diffuse Bump Texture", _guiFontCabin18, 25, 130, 180, 25); _btnSpecularTexture = new GUIButton("Specular Texture", _guiFontCabin18, 25, 160, 180, 25); _btnToon = new GUIButton("Toon", _guiFontCabin18, 25, 190, 180, 25); //*** Add Handlers _btnDiffuseColorShader.OnGUIButtonDown += OnMenuButtonDown; _btnDiffuseColorShader.OnGUIButtonUp += OnMenuButtonUp; _btnDiffuseColorShader.OnGUIButtonEnter += OnMenuButtonEnter; _btnDiffuseColorShader.OnGUIButtonLeave += OnMenuButtonLeave; _btnTextureShader.OnGUIButtonDown += OnMenuButtonDown; _btnTextureShader.OnGUIButtonUp += OnMenuButtonUp; _btnTextureShader.OnGUIButtonEnter += OnMenuButtonEnter; _btnTextureShader.OnGUIButtonLeave += OnMenuButtonLeave; _btnDiffuseTextureShader.OnGUIButtonDown += OnMenuButtonDown; _btnDiffuseTextureShader.OnGUIButtonUp += OnMenuButtonUp; _btnDiffuseTextureShader.OnGUIButtonEnter += OnMenuButtonEnter; _btnDiffuseTextureShader.OnGUIButtonLeave += OnMenuButtonLeave; _btnDiffuseBumpTextureShader.OnGUIButtonDown += OnMenuButtonDown; _btnDiffuseBumpTextureShader.OnGUIButtonUp += OnMenuButtonUp; _btnDiffuseBumpTextureShader.OnGUIButtonEnter += OnMenuButtonEnter; _btnDiffuseBumpTextureShader.OnGUIButtonLeave += OnMenuButtonLeave; _btnSpecularTexture.OnGUIButtonDown += OnMenuButtonDown; _btnSpecularTexture.OnGUIButtonUp += OnMenuButtonUp; _btnSpecularTexture.OnGUIButtonEnter += OnMenuButtonEnter; _btnSpecularTexture.OnGUIButtonLeave += OnMenuButtonLeave; _btnToon.OnGUIButtonDown += OnMenuButtonDown; _btnToon.OnGUIButtonUp += OnMenuButtonUp; _btnToon.OnGUIButtonEnter += OnMenuButtonEnter; _btnToon.OnGUIButtonLeave += OnMenuButtonLeave; //**** Add Buttons to Panel _panelSelectShader.ChildElements.Add(_btnDiffuseColorShader); _panelSelectShader.ChildElements.Add(_btnTextureShader); _panelSelectShader.ChildElements.Add(_btnDiffuseTextureShader); _panelSelectShader.ChildElements.Add(_btnDiffuseBumpTextureShader); _panelSelectShader.ChildElements.Add(_btnSpecularTexture); _panelSelectShader.ChildElements.Add(_btnToon); //* Menu3: Select Mesh _panelSelectMesh = new GUIPanel("Select Mesh", _guiFontCabin24, 270, 10, 230, 130); _panelSelectMesh.ChildElements.Add(_borderImage); _guiHandler.Add(_panelSelectMesh); //** Possible Meshes _btnCube = new GUIButton("Cube", _guiFontCabin18, 25, 40, 180, 25); _btnSphere = new GUIButton("Sphere", _guiFontCabin18, 25, 70, 180, 25); _btnTeapot = new GUIButton("Teapot", _guiFontCabin18, 25, 100, 180, 25); _panelSelectMesh.ChildElements.Add(_btnCube); _panelSelectMesh.ChildElements.Add(_btnSphere); _panelSelectMesh.ChildElements.Add(_btnTeapot); //** Add handlers _btnCube.OnGUIButtonDown += OnMenuButtonDown; _btnCube.OnGUIButtonUp += OnMenuButtonUp; _btnCube.OnGUIButtonEnter += OnMenuButtonEnter; _btnCube.OnGUIButtonLeave += OnMenuButtonLeave; _btnSphere.OnGUIButtonDown += OnMenuButtonDown; _btnSphere.OnGUIButtonUp += OnMenuButtonUp; _btnSphere.OnGUIButtonEnter += OnMenuButtonEnter; _btnSphere.OnGUIButtonLeave += OnMenuButtonLeave; _btnTeapot.OnGUIButtonDown += OnMenuButtonDown; _btnTeapot.OnGUIButtonUp += OnMenuButtonUp; _btnTeapot.OnGUIButtonEnter += OnMenuButtonEnter; _btnTeapot.OnGUIButtonLeave += OnMenuButtonLeave; //* Menu2: Light Settings _panelLightSettings = new GUIPanel("Light Settings", _guiFontCabin24, 530, 10, 230, 130); _panelLightSettings.ChildElements.Add(_borderImage); _guiHandler.Add(_panelLightSettings); //** Possible Light Settings _btnDirectionalLight = new GUIButton("Directional Light", _guiFontCabin18, 25, 40, 180, 25); _btnPointLight = new GUIButton("Point Light", _guiFontCabin18, 25, 70, 180, 25); _btnSpotLight = new GUIButton("Spot Light", _guiFontCabin18, 25, 100, 180, 25); _panelLightSettings.ChildElements.Add(_btnDirectionalLight); _panelLightSettings.ChildElements.Add(_btnPointLight); _panelLightSettings.ChildElements.Add(_btnSpotLight); //*** Add Handlers _btnDirectionalLight.OnGUIButtonDown += OnMenuButtonDown; _btnDirectionalLight.OnGUIButtonUp += OnMenuButtonUp; _btnDirectionalLight.OnGUIButtonEnter += OnMenuButtonEnter; _btnDirectionalLight.OnGUIButtonLeave += OnMenuButtonLeave; _btnPointLight.OnGUIButtonDown += OnMenuButtonDown; _btnPointLight.OnGUIButtonUp += OnMenuButtonUp; _btnPointLight.OnGUIButtonEnter += OnMenuButtonEnter; _btnPointLight.OnGUIButtonLeave += OnMenuButtonLeave; _btnSpotLight.OnGUIButtonDown += OnMenuButtonDown; _btnSpotLight.OnGUIButtonUp += OnMenuButtonUp; _btnSpotLight.OnGUIButtonEnter += OnMenuButtonEnter; _btnSpotLight.OnGUIButtonLeave += OnMenuButtonLeave; // Setup 3D Scene // Load Images and Assign iTextures var imgTexture = RC.LoadImage("Assets/crateTexture.jpg"); var imgBumpTexture = RC.LoadImage("Assets/crateNormal.jpg"); _texCube = RC.CreateTexture(imgTexture); _texBumpCube = RC.CreateTexture(imgBumpTexture); imgTexture = RC.LoadImage("Assets/earthTexture.jpg"); imgBumpTexture = RC.LoadImage("Assets/earthNormal.jpg"); _texSphere = RC.CreateTexture(imgTexture); _texBumpSphere = RC.CreateTexture(imgBumpTexture); imgTexture = RC.LoadImage("Assets/porcelainTexture.png"); imgBumpTexture = RC.LoadImage("Assets/normalRust.jpg"); _texTeapot = RC.CreateTexture(imgTexture); _texBumpTeapot = RC.CreateTexture(imgBumpTexture); _currentTexture = _texCube; _currentBumpTexture = _texBumpCube; // Load Meshes _meshCube = MeshReader.LoadMesh(@"Assets/Cube.obj.model"); _meshSphere = MeshReader.LoadMesh(@"Assets/Sphere.obj.model"); _meshTeapot = MeshReader.LoadMesh(@"Assets/Teapot.obj.model"); // Set current Mesh and Update GUI _currentMesh = _meshCube; _btnCube.ButtonColor = ColorHighlightedButton; // Setup Shaderprograms and Update GUI _shaderDiffuseColor = MoreShaders.GetDiffuseColorShader(RC); _shaderDiffuseTexture = MoreShaders.GetDiffuseTextureShader(RC); _shaderTexture = MoreShaders.GetSkyboxShader(RC); _shaderDiffuseBumpTexture = MoreShaders.GetBumpDiffuseShader(RC); _shaderSpecularTexture = MoreShaders.GetSpecularShader(RC); _btnDiffuseColorShader.ButtonColor = ColorHighlightedButton; _currentShader = _shaderDiffuseColor; RC.SetShader(_shaderDiffuseColor); // Setup ShaderParams _paramColor = _shaderDiffuseColor.GetShaderParam("color"); // Setup Light and Update GUI RC.SetLightActive(0, 1); RC.SetLightPosition(0, new float3(5.0f, 0.0f, -2.0f)); RC.SetLightAmbient(0, new float4(0.2f, 0.2f, 0.2f, 1.0f)); RC.SetLightSpecular(0, new float4(0.1f, 0.1f, 0.1f, 1.0f)); RC.SetLightDiffuse(0, new float4(0.8f, 0.8f, 0.8f, 1.0f)); RC.SetLightDirection(0, new float3(-1.0f, 0.0f, 0.0f)); RC.SetLightSpotAngle(0, 10); _btnDirectionalLight.ButtonColor = ColorHighlightedButton; }
private void OnGUIButtonEnter(GUIButton sender, MouseEventArgs mea) { sender.TextColor = _color1; }
private static void DeselectOtherButtonsFromPanel(GUIPanel panel, GUIButton newselectedBtn) { foreach (var element in panel.ChildElements) { var button = element as GUIButton; if (button != null) { if (element == newselectedBtn) continue; var temp = button; if (temp.ButtonColor == ColorHighlightedButton) { temp.ButtonColor = ColorDefaultButton; } } } }
private void OnGUIButtonUp(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 1; }
private static bool IsButtonSelected(GUIButton btn) { return btn.ButtonColor == ColorHighlightedButton; }
private void OnHelpButtonDown(GUIButton sender, Fusee.Engine.MouseEventArgs mea) { _guiButtonPlay.OnGUIButtonDown += OnPlayButtonDown; _guiButtonPlay.OnGUIButtonDown += OnPlayButtonDown; //entfernen nicht benoetigter GUI Elemente _guiHandler.Remove(_guiImageStartBack); _guiHandler.Remove(_guiImageStartBee); _guiHandler.Remove(_guiButtonHelp); _guiHandler.Remove(_guiTextScore); _guiHandler.Remove(_guiImageHelpButton); //hinzufuegen der benoetigten GUI Elemente fuer Help Screen _guiHandler.Add(_guiImageGameHelp); _guiHandler.Add(_guiImageHelpOne); _guiHandler.Add(_guiImageHelpTwo); _game._gameState = GameState.GameHelp; }
private void OnMenuButtonDown(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 2; //sender.ButtonColor = colorHighlightedButton; }
private void OnMenuButtonUp(GUIButton sender, MouseEventArgs mea) { sender.BorderWidth = 1; if (!IsButtonSelected(sender)) { sender.ButtonColor = ColorHighlightedButton; } switch (sender.Text) { case "Diffuse Color": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); _currentShader = _shaderDiffuseColor; _paramColor = _currentShader.GetShaderParam("color"); break; case "Texture Only": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); _currentShader = _shaderTexture; _paramTexture = _currentShader.GetShaderParam("texture1"); break; case "Diffuse Texture": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); _currentShader = _shaderDiffuseTexture; _paramTexture = _currentShader.GetShaderParam("texture1"); break; case "Diffuse Bump Texture": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); _currentShader = _shaderDiffuseBumpTexture; _paramTexture = _currentShader.GetShaderParam("texture1"); _paramBumpTexture = _currentShader.GetShaderParam("normalTex"); _paramSpecular = _currentShader.GetShaderParam("specularLevel"); _paramShininess = _currentShader.GetShaderParam("shininess"); break; case "Specular Texture": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); _currentShader = _shaderSpecularTexture; _paramTexture = _currentShader.GetShaderParam("texture1"); _paramSpecular = _currentShader.GetShaderParam("specularLevel"); _paramShininess = _currentShader.GetShaderParam("shininess"); break; case "Toon": _textShaderName = sender.Text; DeselectOtherButtonsFromPanel(_panelSelectShader, sender); break; case "Cube": DeselectOtherButtonsFromPanel(_panelSelectMesh, sender); SetMesh(_meshCube); _currentTexture = _texCube; _currentBumpTexture = _texBumpCube; break; case "Sphere": DeselectOtherButtonsFromPanel(_panelSelectMesh, sender); SetMesh(_meshSphere); _currentTexture = _texSphere; _currentBumpTexture = _texBumpSphere; break; case "Teapot": DeselectOtherButtonsFromPanel(_panelSelectMesh, sender); SetMesh(_meshTeapot); _currentTexture = _texTeapot; _currentBumpTexture = _texBumpTeapot; break; case "Directional Light": DeselectOtherButtonsFromPanel(_panelLightSettings, sender); RC.SetLightActive(0, 1); break; case "Point Light": DeselectOtherButtonsFromPanel(_panelLightSettings, sender); RC.SetLightActive(0, 2); break; case "Spot Light": DeselectOtherButtonsFromPanel(_panelLightSettings, sender); RC.SetLightActive(0, 3); break; } }
void _guiFuseeLink_OnGUIButtonDown(GUIButton sender, MouseEventArgs mea) { OpenLink("http://fusee3d.org"); }