private void onProductUpdated(List<MarketItem> items) { #if UNITY_IOS FuseMisc.Product[] products = new FuseMisc.Product[items.Count]; for(int i = 0; i < products.Length; i++) { products[i] = new FuseMisc.Product() { ProductId = items[i].ProductId, Price = (float)items[i].Price, PriceLocale = items[i].MarketCurrencyCode}; } FuseSDK.RegisterIOSInAppPurchaseList(products); #endif }
private void onProductUpdated(List <MarketItem> items) { #if UNITY_IOS FuseMisc.Product[] products = new FuseMisc.Product[items.Count]; for (int i = 0; i < products.Length; i++) { products[i] = new FuseMisc.Product() { ProductId = items[i].ProductId, Price = (float)items[i].Price, PriceLocale = items[i].MarketCurrencyCode }; } FuseSDK.RegisterIOSInAppPurchaseList(products); #endif }
void productListReceivedEvent( List<StoreKitProduct> productList ) { FuseLog( "productListReceivedEvent. total products received: " + productList.Count ); // create an array of product info to pass into the Fuse API FuseMisc.Product[] products = new FuseMisc.Product[productList.Count]; int numItems = 0; foreach( StoreKitProduct product in productList ) { FuseMisc.Product currentProduct = new FuseMisc.Product(); currentProduct.ProductId = product.productIdentifier; currentProduct.PriceLocale = product.currencyCode; currentProduct.Price = float.Parse(product.price); products.SetValue(currentProduct, numItems++); FuseLog( product.ToString() + "\n" ); } FuseSDK.RegisterIOSInAppPurchaseList(products); }
void productListReceivedEvent(List <StoreKitProduct> productList) { FuseLog("productListReceivedEvent. total products received: " + productList.Count); // create an array of product info to pass into the Fuse API FuseMisc.Product[] products = new FuseMisc.Product[productList.Count]; int numItems = 0; foreach (StoreKitProduct product in productList) { FuseMisc.Product currentProduct = new FuseMisc.Product(); currentProduct.ProductId = product.productIdentifier; currentProduct.PriceLocale = product.currencyCode; currentProduct.Price = float.Parse(product.price); products.SetValue(currentProduct, numItems++); FuseLog(product.ToString() + "\n"); } FuseSDK.RegisterIOSInAppPurchaseList(products); }
/// <summary>Register the price and currency that a user is using to make iOS in-app purchases.</summary> /// <remarks> /// After receiving the list of in-app purchases from Apple, this method can be called to record the localized item information. /// This overload is meant to be called from Unity's IStoreListener.OnInitialized callback passing in the /// ProductCollection which you can get from the IStoreListener using the products property. /// </remarks> /// <param name="unityProducts">A collection containing all the products registered with Unity.</param> public static void RegisterIOSInAppPurchaseList(ProductCollection unityProducts) { if (unityProducts == null || unityProducts.all == null || unityProducts.all.Length == 0) { return; } Product[] products = unityProducts.all; FuseMisc.Product[] fuseProducts = new FuseMisc.Product[products.Length]; for (int i = 0; i < products.Length; i++) { fuseProducts[i] = new FuseMisc.Product() { ProductId = products[i].definition.storeSpecificId, Price = (float)products[i].metadata.localizedPrice, PriceLocale = products[i].metadata.isoCurrencyCode }; } RegisterIOSInAppPurchaseList(fuseProducts); }