예제 #1
0
        public void Start()
        {
            Debug.Log("Starting outputs manager");

            List <FSOutput> outputModes = GetAvailableOutputs();

            Type outputModeType = typeof(FSOutput2D);

            bool found = false;

            for (int i = outputModes.Count - 1; i >= 0; i--)
            {
                FSOutput o = outputModes[i];

                o.OnPreactivate += OnOutputPreactivate;
                o.OnActivated   += OnOutputActivated;

                if (o.enabled)
                {
                    o.enabled = false;
                }

                if (o.GetType() == outputModeType)
                {
                    o.enabled = true;
                    found     = true;
                }
                else if (i == 0 && !found)
                {
                    o.enabled = true;
                }

                o.OnDesactivated += OnOutputModeDesactivated;
            }
        }
예제 #2
0
        void OnOutputActivated(FSOutput outputMode)
        {
            Manager.SetSetting("OutputModeType", outputMode.GetType());

            if (CamerasManager.Active != null)
            {
                outputMode.UpdateCamera(CamerasManager.Active);
            }

            Active       = outputMode;
            clearDisplay = true;
        }