protected virtual void DoPointerExit() { // Always reset the mouse cursor to be on the safe side SetMouseCursor.ResetMouseCursor(); }
protected virtual void OnMouseExit() { SetMouseCursor.ResetMouseCursor(); }
protected virtual void DoPointerExit() { SetMouseCursor.ResetMouseCursor(); }
protected virtual void DoPointerExit() { // Always reset the mouse cursor to be on the safe side SetMouseCursor.ResetMouseCursor(); hoverText.gameObject.SetActive(false); }