static void CreateLocalization()
 {
     FlowchartMenuItems.SpawnPrefab("Localization");
 }
 static void CreateStage()
 {
     FlowchartMenuItems.SpawnPrefab("Stage");
 }
 static void CreateStagePosition()
 {
     FlowchartMenuItems.SpawnPrefab("StagePosition");
 }
 static void CreateMenuDialog()
 {
     FlowchartMenuItems.SpawnPrefab("MenuDialog");
 }
 static void CreateAudioTag()
 {
     FlowchartMenuItems.SpawnPrefab("AudioTag");
 }
예제 #6
0
        static void CreateLocalization()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");

            go.transform.position = Vector3.zero;
        }
 static void CreateCharacter()
 {
     FlowchartMenuItems.SpawnPrefab("Character");
 }
예제 #8
0
        static void CreateAudioTag()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");

            go.transform.position = Vector3.zero;
        }
예제 #9
0
        static void CreateStage()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");

            go.transform.position = Vector3.zero;
        }
예제 #10
0
        static void CreateCharacter()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Character");

            go.transform.position = Vector3.zero;
        }
예제 #11
0
 static void CreateClickableSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ClickableSprite");
 }
예제 #12
0
 static void CreateParallaxSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
 }
예제 #13
0
 static void CreateDragTargetSprite()
 {
     FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
 }
예제 #14
0
 static void CreateView()
 {
     FlowchartMenuItems.SpawnPrefab("View");
 }