public override void OnEnable() { base.OnEnable(); characterProp = serializedObject.FindProperty("character"); portraitProp = serializedObject.FindProperty("portrait"); storyTextProp = serializedObject.FindProperty("storyText"); descriptionProp = serializedObject.FindProperty("description"); voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); voiceClipNameProp = serializedObject.FindProperty("voiceClipName"); PreVoiceClipNameProp = serializedObject.FindProperty("PreVoiceClipName"); showAlwaysProp = serializedObject.FindProperty("showAlways"); showNeedNameProp = serializedObject.FindProperty("needName"); showAfterHowManyNumber = serializedObject.FindProperty("AfterHowManyNumber"); showCountProp = serializedObject.FindProperty("showCount"); extendPreviousProp = serializedObject.FindProperty("extendPrevious"); fadeWhenDoneProp = serializedObject.FindProperty("fadeWhenDone"); waitForClickProp = serializedObject.FindProperty("waitForClick"); stopVoiceoverProp = serializedObject.FindProperty("stopVoiceover"); setSayDialogProp = serializedObject.FindProperty("setSayDialog"); playTypeProp = serializedObject.FindProperty("playType"); sayDialogAnimProp = serializedObject.FindProperty("sayDialogAnim"); waitForVOProp = serializedObject.FindProperty("waitForVO"); //protrait parts portraitPresetIndexProp = serializedObject.FindProperty("portraitPresetIndex"); portraitLayerSettingProp = serializedObject.FindProperty("portraitLayerSetting"); animPressetIndexProp = serializedObject.FindProperty("animPressetIndex"); animClipsProp = serializedObject.FindProperty("animClips"); if (blackTex == null) { blackTex = CustomGUI.CreateBlackTexture(); } }
protected virtual void OnEnable() { if (NullTargetCheck()) // Check for an orphaned editor instance { return; } characterProp = serializedObject.FindProperty("character"); portraitProp = serializedObject.FindProperty("portrait"); storyTextProp = serializedObject.FindProperty("storyText"); descriptionProp = serializedObject.FindProperty("description"); voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); showAlwaysProp = serializedObject.FindProperty("showAlways"); showCountProp = serializedObject.FindProperty("showCount"); extendPreviousProp = serializedObject.FindProperty("extendPrevious"); fadeWhenDoneProp = serializedObject.FindProperty("fadeWhenDone"); waitForClickProp = serializedObject.FindProperty("waitForClick"); stopVoiceoverProp = serializedObject.FindProperty("stopVoiceover"); setSayDialogProp = serializedObject.FindProperty("setSayDialog"); waitForVOProp = serializedObject.FindProperty("waitForVO"); if (blackTex == null) { blackTex = CustomGUI.CreateBlackTexture(); } }
public override void OnEnable() { base.OnEnable(); characterProp = serializedObject.FindProperty("character"); portraitProp = serializedObject.FindProperty("portrait"); storyTextProp = serializedObject.FindProperty("storyText"); descriptionProp = serializedObject.FindProperty("description"); voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); showAlwaysProp = serializedObject.FindProperty("showAlways"); showCountProp = serializedObject.FindProperty("showCount"); extendPreviousProp = serializedObject.FindProperty("extendPrevious"); fadeWhenDoneProp = serializedObject.FindProperty("fadeWhenDone"); waitForClickProp = serializedObject.FindProperty("waitForClick"); stopVoiceoverProp = serializedObject.FindProperty("stopVoiceover"); setSayDialogProp = serializedObject.FindProperty("setSayDialog"); waitForVOProp = serializedObject.FindProperty("waitForVO"); if (blackTex == null) { blackTex = CustomGUI.CreateBlackTexture(); } }