public static DeclarePlayerOccupation Create(int in_atk_type, string in_name, int in_occ) { DeclarePlayerOccupation tmp = new DeclarePlayerOccupation(); tmp._atk_type = in_atk_type; tmp._name = in_name; tmp._occ = in_occ; return(tmp); }
public static void Convert(Dictionary <int, DeclarePlayerOccupation> data) { if (data == null) { return; } data.Clear(); data.Add(0, DeclarePlayerOccupation.Create(1, StringDefines.Key_10476, 0)); data.Add(1, DeclarePlayerOccupation.Create(0, StringDefines.Key_10517, 1)); data.Add(2, DeclarePlayerOccupation.Create(0, StringDefines.Key_10544, 2)); data.Add(3, DeclarePlayerOccupation.Create(0, StringDefines.Key_10569, 3)); data.Add(4, DeclarePlayerOccupation.Create(1, StringDefines.Key_10596, 4)); data.Add(5, DeclarePlayerOccupation.Create(0, StringDefines.Key_58333, 5)); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataPlayerOccupation"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataPlayerOccupation = require 'Lua/Config/DataPlayerOccupation'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataPlayerOccupation"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclarePlayerOccupation>(6); foreach (var item in dic) { DeclarePlayerOccupation tmp = new DeclarePlayerOccupation(); tmp.AtkType = item.Value[0]; tmp.Name = CfgStringLua.Get(item.Value[1]); tmp.Occ = item.Value[2]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "PlayerOccupation"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclarePlayerOccupation>(6); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "PlayerOccupation"); } } }