public static DeclareMonster Create(int in_armor, int in_armor_if, int in_attack_type, string in_attributeValue, int in_blood, int in_brithVfx, int in_camp, int in_can_be_select, string in_damageInfo, int in_dead_feature, int in_dead_hit_fly, string in_dialog, int in_die_soundid, Int64 in_exp, int in_hit_fly_percent, int in_hP_num, int in_icon, int in_id, int in_level, Int64 in_maxHp, int in_monster_type, string in_name, int in_playerModel, string in_playerModelRes, int in_res, int in_score, int in_size_scale, int in_strike_distance, string in_task_cinematic, string in_taskShow, string in_title, string in_use_skills) { DeclareMonster tmp = new DeclareMonster(); tmp._armor = in_armor; tmp._armor_if = in_armor_if; tmp._attack_type = in_attack_type; tmp._attributeValue = in_attributeValue; tmp._blood = in_blood; tmp._brithVfx = in_brithVfx; tmp._camp = in_camp; tmp._can_be_select = in_can_be_select; tmp._damageInfo = in_damageInfo; tmp._dead_feature = in_dead_feature; tmp._dead_hit_fly = in_dead_hit_fly; tmp._dialog = in_dialog; tmp._die_soundid = in_die_soundid; tmp._exp = in_exp; tmp._hit_fly_percent = in_hit_fly_percent; tmp._hP_num = in_hP_num; tmp._icon = in_icon; tmp._id = in_id; tmp._level = in_level; tmp._maxHp = in_maxHp; tmp._monster_type = in_monster_type; tmp._name = in_name; tmp._playerModel = in_playerModel; tmp._playerModelRes = in_playerModelRes; tmp._res = in_res; tmp._score = in_score; tmp._size_scale = in_size_scale; tmp._strike_distance = in_strike_distance; tmp._task_cinematic = in_task_cinematic; tmp._taskShow = in_taskShow; tmp._title = in_title; tmp._use_skills = in_use_skills; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataMonster"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataMonster = require 'Lua/Config/DataMonster'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataMonster"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareMonster>(6774); foreach (var item in dic) { DeclareMonster tmp = new DeclareMonster(); tmp.Armor = item.Value[0]; tmp.ArmorIf = item.Value[1]; tmp.AttackType = item.Value[2]; tmp.AttributeValue = CfgStringLua.Get(item.Value[3]); tmp.Blood = item.Value[4]; tmp.BrithVfx = item.Value[5]; tmp.Camp = item.Value[6]; tmp.CanBeSelect = item.Value[7]; tmp.DamageInfo = CfgStringLua.Get(item.Value[8]); tmp.DeadFeature = item.Value[9]; tmp.DeadHitFly = item.Value[10]; tmp.Dialog = CfgStringLua.Get(item.Value[11]); tmp.DieSoundid = item.Value[12]; tmp.Exp = item.Value[13]; tmp.HitFlyPercent = item.Value[14]; tmp.HPNum = item.Value[15]; tmp.Icon = item.Value[16]; tmp.Id = item.Value[17]; tmp.Level = item.Value[18]; tmp.MaxHp = item.Value[19]; tmp.MonsterType = item.Value[20]; tmp.Name = CfgStringLua.Get(item.Value[21]); tmp.PlayerModel = item.Value[22]; tmp.PlayerModelRes = CfgStringLua.Get(item.Value[23]); tmp.Res = item.Value[24]; tmp.Score = item.Value[25]; tmp.SizeScale = item.Value[26]; tmp.StrikeDistance = item.Value[27]; tmp.TaskCinematic = CfgStringLua.Get(item.Value[28]); tmp.TaskShow = CfgStringLua.Get(item.Value[29]); tmp.Title = CfgStringLua.Get(item.Value[30]); tmp.UseSkills = CfgStringLua.Get(item.Value[31]); _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "Monster"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareMonster>(6774); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "Monster"); } } }