public Player(FugamID id,TileMap tilemap) : base(tilemap) { fid = id; y = 11; switch (fid.GameID) { case 0: x = 4; animation = new Animation(Properties.Resources.playerred, 32, 32, 55); break; case 1: x = 10; animation = new Animation(Properties.Resources.playerblue, 32, 32, 65); break; } currentImage = animation.GetCurrentImage(); }
public YourPlayer(FugamID id, TileMap tm,TileMap collisionMap) : base(id,tm) { _collisonMap = collisionMap; }
public Entity(TileMap tilemap) { this.tilemap = tilemap; }