static void Game_OnGameStart(EventArgs args) { if (ObjectManager.Player.ChampionName != "Riven") { return; } MenuHandler.initMenu(); CheckHandler.init(); Player = ObjectManager.Player; Game.OnGameUpdate += Game_OnGameUpdate; Obj_AI_Hero.OnProcessSpellCast += CheckHandler.Obj_AI_Hero_OnProcessSpellCast; Drawing.OnDraw += DrawHandler.Draw; }
static void Game_OnGameStart(EventArgs args) { if (ObjectManager.Player.ChampionName != "Riven") { return; } MenuHandler.initMenu(); CheckHandler.init(); Player = ObjectManager.Player; Game.OnGameUpdate += Game_OnGameUpdate; Game.OnGameUpdate += eventArgs => StateHandler.tick(); Obj_AI_Hero.OnProcessSpellCast += CheckHandler.Obj_AI_Hero_OnProcessSpellCast; Obj_AI_Hero.OnProcessSpellCast += EvadeUtils.AutoE.autoE; Drawing.OnDraw += DrawHandler.Draw; JumpHandler.load(); }