public void Update(Joueur joueur) { direction.X = -joueur.GetDirection().X; direction.Y = -joueur.GetDirection().Y; vitesse = joueur.GetSpeed(); // bord droit if (position.X <= -2 * width - width / 2 + 20 && direction.X < 0) { direction.X = 0; } //bord gauche if (position.X >= 0 + width / 2 - 20 && direction.X > 0) { direction.X = 0; } //bas if (position.Y <= -2 * height - height / 2 + 53 && direction.Y < 0) { direction.Y = 0; } //haut if (position.Y >= 0 + height / 2 - 20 && direction.Y > 0) { direction.Y = 0; } position += (direction * vitesse); UpdateRectangle(height, width); }
public void Attack(Joueur joueur) { joueur.Hurt(10); attack_cooldown = 0; Console.WriteLine("attack"); }
public void Move(Joueur joueur, List<Zombie> zombies, int elapsed_time, int height, int width) { direction = (new Vector2(joueur.GetRectangle().X, joueur.GetRectangle().Y) - position) / ((new Vector2(joueur.GetRectangle().X, joueur.GetRectangle().Y) - position).Length()) + (Game1.map.GetDirection() * Game1.map.GetSpeed()); //colission avec zombies foreach (Zombie z in zombies) { if (z != null && !z.GetDead()) { if (target.Intersects(z.GetTarget())) { //a gauche if (target.X >= (z.GetTarget().X - rectangle.Width) && target.X <= (z.GetTarget().X - target.Width + 5) && direction.X > 0) { direction.X = 0; } //a droite if (target.X <= z.GetTarget().X + z.GetTarget().Width && target.X >= z.GetTarget().X + z.GetTarget().Width - 5 && direction.X < 0) { direction.X = 0; } //en haut if (target.Y >= (z.GetTarget().Y - target.Height) && target.Y <= (z.GetTarget().Y - target.Height + 5) && direction.Y > 0) { direction.Y = 0; } //en bas if (target.Y <= z.GetTarget().Y + z.GetTarget().Height && target.Y >= z.GetTarget().Y + z.GetTarget().Height - 5 && direction.Y < 0) { direction.Y = 0; } } } } if (!target.Intersects(joueur.GetTarget())) { SetPosition(position + (direction * speed)); } else { if (attack_cooldown == 0 || attack_cooldown >= 1000) { Attack(joueur); attack_cooldown = 0; } } attack_cooldown += elapsed_time; SetRectangle(); SetTarget(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { souris.UpdateMouse(); clavier.UpdateKeyboard(); manette.UpdateGamepad(); // MUSIQUE #region musique menu if (status == "Principal" || status == "Choix_Niveau" || status == "Cinematiques" || status == "Jouer" || status == "Multi" || status == "Options" || status == "Video" || status == "Audio" || status == "Commandes" || status == "Langues") { if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.Play(sonprincipal); } } #endregion // JEU #region update jeu if (status == "Jeu") { this.IsMouseVisible = false; joueur.Update(Window.ClientBounds.Height, Window.ClientBounds.Width, gameTime); //map.Update(joueur); List<Zombie> todelete = new List<Zombie>(); foreach (Zombie z in zombie) { if (!z.GetDead()) { z.SetMarche(); z.Move(joueur, zombie, gameTime.ElapsedGameTime.Milliseconds, Window.ClientBounds.Height, Window.ClientBounds.Width); z.SetAngleVisee(joueur.GetRectangleCenter()); z.SetVisee(); } else { todelete.Add(z); } } foreach (Zombie z in todelete) zombie.Remove(z); elapsedtime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedtime / difficulté.GetMilliseconds() > nombre_zombie && nombre_zombie < difficulté.GetMaxZombies()) { zombie.Add(Zombie.SpawnZombie(Window.ClientBounds.Width, Window.ClientBounds.Height, Content, difficulté.GetMaxSpeed())); nombre_zombie += 1; } if (nombre_zombie == difficulté.GetMaxZombies() && zombie.Count == 0) { status = "Fin_victoire"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (joueur.GetHealth() <= 0) { status = "Fin_mort"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } #endregion // FIN MORT #region fin mort if (status == "Fin_mort") { joueur.Save("solo.save"); this.IsMouseVisible = true; Bretour.SetPosition(new Vector2((Window.ClientBounds.Width - Bretour.GetTexturefr().Width) / 2, (Window.ClientBounds.Height - Bretour.GetTexturefr().Height) / 2 + 50)); if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Principal"; } } #endregion // FIN VICTOIRE #region fin victoire if (status == "Fin_victoire") { joueur.Save("solo.save"); this.IsMouseVisible = true; Bretour.SetPosition(new Vector2((Window.ClientBounds.Width - Bretour.GetTexturefr().Width) / 2, (Window.ClientBounds.Height - Bretour.GetTexturefr().Height) / 2 + 50)); if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Principal"; } } #endregion // MAGASIN #region magasin if (status == "Magasin") { this.IsMouseVisible = true; Bquitter.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); Busp.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 3 * Bcontinuer.GetTexturefr().Height)); Bm3.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 4 * Bcontinuer.GetTexturefr().Height)); Bmp5.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 5 * Bcontinuer.GetTexturefr().Height)); Bak47.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 6 * Bcontinuer.GetTexturefr().Height)); Bshit.SetPosition(new Vector2((5 / 2) * Bcontinuer.GetTexturefr().Width + 2 * Bak47.GetTexturefr().Width, 3 * Bcontinuer.GetTexturefr().Height)); Bcoke.SetPosition(new Vector2((5 / 2) * Bcontinuer.GetTexturefr().Width + 2 * Bak47.GetTexturefr().Width, 4 * Bcontinuer.GetTexturefr().Height)); Bseringue.SetPosition(new Vector2((5 / 2) * Bcontinuer.GetTexturefr().Width + 2 * Bak47.GetTexturefr().Width, 5 * Bcontinuer.GetTexturefr().Height)); if ((souris.GetRectangle().Intersects(Bquitter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (!clavier.KeyPressed(Keys.X) && clavier_old.KeyPressed(Keys.X)) || (!manette.IsPressed(Buttons.Back) && manette_old.IsPressed(Buttons.Back))) { status = "Jeu"; } //ARMES if (souris.GetRectangle().Intersects(Busp.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "USP UNLOCKED"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bm3.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("m3").unlocked == false) status = "M3"; else status = "M3 UNLOCKED"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bmp5.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("mp5").unlocked == false) status = "MP5"; else status = "MP5 UNLOCKED"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bak47.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("ak47").unlocked == false) status = "AK47"; else status = "AK47 UNLOCKED"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } //SHIT if (souris.GetRectangle().Intersects(Bshit.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 200 && joueur.GetHealth() < 100) { joueur.ChangeHealth("shit"); } } //COKE if (souris.GetRectangle().Intersects(Bcoke.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 500 && joueur.GetHealth() < 100) { joueur.ChangeHealth("coke"); } } //SERINGUE if (souris.GetRectangle().Intersects(Bseringue.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 1000 && joueur.GetHealth() < 100) { joueur.ChangeHealth("seringue"); } } } //USP UNLOCKED #region usp if (status == "USP UNLOCKED") { this.IsMouseVisible = true; Bm3.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bameliorer.SetPosition(new Vector2(Window.ClientBounds.Width / 2 + Bcontinuer.GetTexturefr().Width / 3, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bmunitions.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bameliorer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("usp").GetLevel() == 1 && joueur.GetMoney() >= 1000) { joueur.GetWeapons("usp").AddLevel(); joueur.SetMoney(-1000); prix_amelio_usp = "2000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("usp").GetLevel() == 2 && joueur.GetMoney() >= 2000) { joueur.GetWeapons("usp").AddLevel(); joueur.SetMoney(-2000); prix_amelio_usp = "3000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("usp").GetLevel() == 3 && joueur.GetMoney() >= 3000) { joueur.GetWeapons("usp").AddLevel(); joueur.SetMoney(-3000); prix_amelio_usp = "4000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("usp").GetLevel() == 4 && joueur.GetMoney() >= 4000) { joueur.GetWeapons("usp").AddLevel(); joueur.SetMoney(-4000); prix_amelio_usp = "5000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("usp").GetLevel() == 5 && joueur.GetMoney() >= 5000) { joueur.GetWeapons("usp").AddLevel(); joueur.SetMoney(-5000); prix_amelio_usp = ""; joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion //M3 #region m3 if (status == "M3") { this.IsMouseVisible = true; Bm3.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bacheter.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width / 2, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bacheter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 5000) { status = "M3 UNLOCKED"; joueur.GetWeapons("m3").unlocked = true; joueur.Debloque_Weapon(joueur.GetWeapons("m3")); souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } #endregion //M3 UNLOCKED #region m3 unlocked if (status == "M3 UNLOCKED") { this.IsMouseVisible = true; Bm3.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bameliorer.SetPosition(new Vector2(Window.ClientBounds.Width / 2 + Bcontinuer.GetTexturefr().Width / 3, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bmunitions.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bameliorer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("m3").GetLevel() == 1 && joueur.GetMoney() >= 1500) { joueur.GetWeapons("m3").AddLevel(); joueur.SetMoney(-1500); prix_amelio_m3 = "2000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("m3").GetLevel() == 2 && joueur.GetMoney() >= 2000) { joueur.GetWeapons("m3").AddLevel(); joueur.SetMoney(-2000); prix_amelio_m3 = "4000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("m3").GetLevel() == 3 && joueur.GetMoney() >= 4000) { joueur.GetWeapons("m3").AddLevel(); joueur.SetMoney(-4000); prix_amelio_m3 = "8000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("m3").GetLevel() == 4 && joueur.GetMoney() >= 8000) { joueur.GetWeapons("m3").AddLevel(); joueur.SetMoney(-8000); prix_amelio_m3 = "10000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("m3").GetLevel() == 5 && joueur.GetMoney() >= 10000) { joueur.GetWeapons("m3").AddLevel(); joueur.SetMoney(-10000); prix_amelio_m3 = ""; joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bmunitions.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() && joueur.GetWeapons("m3").ammo <= joueur.GetWeapons("m3").ammo_max) { if (joueur.GetMoney() >= 500) { joueur.GetWeapons("m3").ammo = joueur.GetWeapons("m3").ammo_max; } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion //MP5 #region mp5 if (status == "MP5") { this.IsMouseVisible = true; Bmp5.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bacheter.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width / 2, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bacheter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 10000) { status = "MP5 UNLOCKED"; joueur.GetWeapons("mp5").unlocked = true; joueur.Debloque_Weapon(joueur.GetWeapons("mp5")); joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion //MP5 UNLOCKED #region mp5 unlocked if (status == "MP5 UNLOCKED") { this.IsMouseVisible = true; Bmp5.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bameliorer.SetPosition(new Vector2(Window.ClientBounds.Width / 2 + Bcontinuer.GetTexturefr().Width / 3, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bmunitions.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bameliorer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("mp5").GetLevel() == 1 && joueur.GetMoney() >= 2000) { joueur.GetWeapons("mp5").AddLevel(); joueur.SetMoney(-2000); prix_amelio_mp5 = "3000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("mp5").GetLevel() == 2 && joueur.GetMoney() >= 3000) { joueur.GetWeapons("mp5").AddLevel(); joueur.SetMoney(-3000); prix_amelio_mp5 = "5000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("mp5").GetLevel() == 3 && joueur.GetMoney() >= 5000) { joueur.GetWeapons("mp5").AddLevel(); joueur.SetMoney(-5000); prix_amelio_mp5 = "10000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("mp5").GetLevel() == 4 && joueur.GetMoney() >= 10000) { joueur.GetWeapons("mp5").AddLevel(); joueur.SetMoney(-10000); prix_amelio_mp5 = "15000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("mp5").GetLevel() == 5 && joueur.GetMoney() >= 15000) { joueur.GetWeapons("mp5").AddLevel(); joueur.SetMoney(-15000); prix_amelio_mp5 = ""; joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bmunitions.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() && joueur.GetWeapons("mp5").ammo <= joueur.GetWeapons("mp5").ammo_max) { if (joueur.GetMoney() >= 500) { joueur.GetWeapons("mp5").ammo = joueur.GetWeapons("mp5").ammo_max; } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion //AK47 #region ak47 if (status == "AK47") { this.IsMouseVisible = true; Bak47.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bacheter.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width / 2, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bacheter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetMoney() >= 50000) { status = "AK47 UNLOCKED"; joueur.GetWeapons("ak47").unlocked = true; joueur.Debloque_Weapon(joueur.GetWeapons("ak47")); joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion //AK47 UNLOCKED #region ak47 unlocked if (status == "AK47 UNLOCKED") { this.IsMouseVisible = true; Bak47.SetPosition(new Vector2(Bcontinuer.GetTexturefr().Width, 2 * Bcontinuer.GetTexturefr().Height)); Bameliorer.SetPosition(new Vector2(Window.ClientBounds.Width / 2 + Bcontinuer.GetTexturefr().Width / 3, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bmunitions.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height / 2 - Bcontinuer.GetTexturefr().Height / 2)); Bretour.SetPosition(new Vector2(Window.ClientBounds.Width - 2 * Bcontinuer.GetTexturefr().Width, Window.ClientBounds.Height - 3 * Bcontinuer.GetTexturefr().Height)); if (souris.GetRectangle().Intersects(Bameliorer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (joueur.GetWeapons("ak47").GetLevel() == 1 && joueur.GetMoney() >= 3000) { joueur.GetWeapons("ak47").AddLevel(); joueur.SetMoney(-3000); prix_amelio_ak47 = "5000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("ak47").GetLevel() == 2 && joueur.GetMoney() >= 5000) { joueur.GetWeapons("ak47").AddLevel(); joueur.SetMoney(-5000); prix_amelio_ak47 = "10000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("ak47").GetLevel() == 3 && joueur.GetMoney() >= 10000) { joueur.GetWeapons("ak47").AddLevel(); joueur.SetMoney(-10000); prix_amelio_ak47 = "15000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("ak47").GetLevel() == 4 && joueur.GetMoney() >= 15000) { joueur.GetWeapons("ak47").AddLevel(); joueur.SetMoney(-15000); prix_amelio_ak47 = "20000 $"; joueur.Save("solo.save"); } else if (joueur.GetWeapons("ak47").GetLevel() == 5 && joueur.GetMoney() >= 20000) { joueur.GetWeapons("ak47").AddLevel(); joueur.SetMoney(-20000); prix_amelio_ak47 = ""; joueur.Save("solo.save"); } } if (souris.GetRectangle().Intersects(Bmunitions.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() && joueur.GetWeapons("ak47").ammo <= joueur.GetWeapons("ak47").ammo_max) { if (joueur.GetMoney() >= 500) { joueur.GetWeapons("ak47").ammo = joueur.GetWeapons("ak47").ammo_max; } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Magasin"; } } #endregion #endregion // MENU PRINCIPAL #region menu principal if (status == "Principal") { Bjouer.SetPosition(positionBoutton1); Bmulti.SetPosition(positionBoutton2); Boptions.SetPosition(positionBoutton3); Bquitter.SetPosition(positionBoutton4); if ((souris.GetRectangle().Intersects(Bjouer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Jouer"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if ((souris.GetRectangle().Intersects(Bmulti.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Multi"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if ((souris.GetRectangle().Intersects(Boptions.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Options"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if ((souris.GetRectangle().Intersects(Bquitter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (gestionclavier == 3 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { this.Exit(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 3) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 3; } if (souris.GetRectangle().Intersects(Bjouer.GetRectangle()) || souris.GetRectangle().Intersects(Bmulti.GetRectangle()) || souris.GetRectangle().Intersects(Boptions.GetRectangle()) || souris.GetRectangle().Intersects(Bquitter.GetRectangle())) gestionclavier = -1; } #endregion // MENU JOUER #region menu jouer if (status == "Jouer") { Bnouveaujeu.SetPosition(positionBoutton1); Bcontinuer.SetPosition(positionBoutton2); // vide Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bnouveaujeu.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Choix_Niveau"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { if (zombie != null) { gestionclavier = -1; status = "Jeu"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Principal"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 2) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 2; } if (souris.GetRectangle().Intersects(Bnouveaujeu.GetRectangle()) || souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // MENU CHOIX NIVEAU #region choix niveau if (status == "Choix_Niveau") { Bfacile.SetPosition(positionBoutton1); BIntermediaire.SetPosition(positionBoutton2); Bdifficle.SetPosition(positionBoutton3); Bimpossible.SetPosition(positionBoutton4); Bretour.SetPosition(positionBoutton5); if (souris.GetRectangle().Intersects(Bfacile.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Cinematiques"; diff = 1; } if (souris.GetRectangle().Intersects(BIntermediaire.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Cinematiques"; diff = 2; } if (souris.GetRectangle().Intersects(Bdifficle.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Cinematiques"; diff = 3; } if (souris.GetRectangle().Intersects(Bimpossible.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 3 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Cinematiques"; diff = 4; } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 4 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Jouer"; } elapsedtime = 1; if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 4) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 4; } if (souris.GetRectangle().Intersects(Bfacile.GetRectangle()) || souris.GetRectangle().Intersects(BIntermediaire.GetRectangle()) || souris.GetRectangle().Intersects(Bdifficle.GetRectangle()) || souris.GetRectangle().Intersects(Bimpossible.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // CINEMATIQUES #region cinematiques if (status == "Cinematiques") { if (elapsedtime < 35000 && !clavier.KeyPressed(Keys.Enter)) elapsedtime += gameTime.ElapsedGameTime.Milliseconds; else { difficulté = new Difficulté(diff); status = "Nouveau_Jeu"; } } #endregion // NOUVEAU JEU #region nouveau jeu if (status == "Nouveau_Jeu") { this.IsMouseVisible = false; MediaPlayer.Stop(); joueur = new Joueur("solo.save", usp, ak47, mp5, m3, Content, Window.ClientBounds.Height, Window.ClientBounds.Width); zombie = new List<Zombie>(); nombre_zombie = 0; elapsedtime = 1; status = "Jeu"; map = new Map(1, Window.ClientBounds.Height, Window.ClientBounds.Width, Content); } #endregion // PAUSE #region pause if (status == "Pause") { Bcontinuer.SetPosition(new Vector2(Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width / 2 - Bcontinuer.GetTexturefr().Width, (Window.ClientBounds.Height - Bcontinuer.GetTexturefr().Height) / 2)); Bquitter.SetPosition(new Vector2((Window.ClientBounds.Width / 2 - Bcontinuer.GetTexturefr().Width / 2 + Bcontinuer.GetTexturefr().Width), (Window.ClientBounds.Height - Bcontinuer.GetTexturefr().Height) / 2)); if ((souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) || (!clavier.KeyPressed(Keys.Escape) && clavier_old.KeyPressed(Keys.Escape)) || (!manette.IsPressed(Buttons.Start) && manette_old.IsPressed(Buttons.Start))) { status = "Jeu"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); manette_old = new GamePadEvent(PlayerIndex.One); } if (souris.GetRectangle().Intersects(Bquitter.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { status = "Principal"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } #endregion // MULTI #region multi if (status == "Multi") { Bcreer.SetPosition(positionBoutton1); Brejoindre.SetPosition(positionBoutton2); // vide Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bcreer.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { //status = "Creer"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Brejoindre.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { //status = "Rejoindre"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Principal"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 2) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 2; } if (souris.GetRectangle().Intersects(Bcreer.GetRectangle()) || souris.GetRectangle().Intersects(Brejoindre.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // OPTIONS #region options if (status == "Options") { Bvideo.SetPosition(positionBoutton1); Baudio.SetPosition(positionBoutton2); Bjoueur.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bvideo.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Video"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Baudio.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Audio"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bjoueur.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Options_joueur"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 3 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Principal"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 3) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 3; } if (souris.GetRectangle().Intersects(Bvideo.GetRectangle()) || souris.GetRectangle().Intersects(Baudio.GetRectangle()) || souris.GetRectangle().Intersects(Bcommandes.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // OPTIONS_JOUEUR #region options_joueur if (status == "Options_joueur") { Bnom.SetPosition(positionBoutton1); Bcommandes.SetPosition(positionBoutton2); Breset.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bnom.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Preset_nom"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bcommandes.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Commandes"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bjoueur.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Reset"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 3 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 3) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 3; } if (souris.GetRectangle().Intersects(Bvideo.GetRectangle()) || souris.GetRectangle().Intersects(Baudio.GetRectangle()) || souris.GetRectangle().Intersects(Bcommandes.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // SET_NOM #region set_nom if (status == "Preset_nom") { try { set_nom = joueur.name; } catch { set_nom = "Joueur"; } status = "Set_nom"; } if (status == "Set_nom") { Bretour.SetPosition(new Vector2(positionBoutton4.X - (int)(2.5f * Bretour.GetTexturefr().Width), positionBoutton4.Y)); Bsave.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bsave.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { string[] temp = File.ReadAllLines("solo.save"); temp[0] = set_nom; StreamWriter file = new StreamWriter("solo.save"); foreach (string s in temp) file.WriteLine(s); file.Close(); joueur.SetName(set_nom); gestionclavier = -1; status = "Options_joueur"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options_joueur"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } Keys[] keysToCheck = new Keys[] { Keys.A, Keys.B, Keys.C, Keys.D, Keys.E, Keys.F, Keys.G, Keys.H, Keys.I, Keys.J, Keys.K, Keys.L, Keys.M, Keys.N, Keys.O, Keys.P, Keys.Q, Keys.R, Keys.S, Keys.T, Keys.U, Keys.V, Keys.W, Keys.X, Keys.Y, Keys.Z, Keys.Back, Keys.Space }; foreach (Keys key in keysToCheck) { if (clavier_old.KeyPressed(key) && !clavier.KeyPressed(key)) { if (set_nom.Length < 16) { switch (key) { case Keys.A: set_nom += "A"; break; case Keys.B: set_nom += "B"; break; case Keys.C: set_nom += "C"; break; case Keys.D: set_nom += "D"; break; case Keys.E: set_nom += "E"; break; case Keys.F: set_nom += "F"; break; case Keys.G: set_nom += "G"; break; case Keys.H: set_nom += "H"; break; case Keys.I: set_nom += "I"; break; case Keys.J: set_nom += "J"; break; case Keys.K: set_nom += "K"; break; case Keys.L: set_nom += "L"; break; case Keys.M: set_nom += "M"; break; case Keys.N: set_nom += "N"; break; case Keys.O: set_nom += "O"; break; case Keys.P: set_nom += "P"; break; case Keys.Q: set_nom += "Q"; break; case Keys.R: set_nom += "R"; break; case Keys.S: set_nom += "S"; break; case Keys.T: set_nom += "T"; break; case Keys.U: set_nom += "U"; break; case Keys.V: set_nom += "V"; break; case Keys.W: set_nom += "W"; break; case Keys.X: set_nom += "X"; break; case Keys.Y: set_nom += "Y"; break; case Keys.Z: set_nom += "Z"; break; case Keys.Space: set_nom += " "; break; } } if (key == Keys.Back) { string temp = ""; for (int i = 0; i < set_nom.Length - 1; i++) { temp += set_nom[i]; } set_nom = temp; } } } } #endregion // RESET #region reset if (status == "Reset") { Bretour.SetPosition(new Vector2((Window.ClientBounds.Width - Bretour.GetTextureen().Width) / 2, (Window.ClientBounds.Height - Bretour.GetTextureen().Height) / 2)); if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options_joueur"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.R) && clavier_old.KeyPressed(Keys.R)) { try { StreamWriter file = new StreamWriter("solo.save"); file.WriteLine("Joueur"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.Close(); status = "Reset_done"; } catch { status = "Reset_error"; } souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.M) && clavier_old.KeyPressed(Keys.M)) { try { StreamWriter file = new StreamWriter("j1.save"); file.WriteLine("Joueur"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.WriteLine("0"); file.Close(); StreamWriter file2 = new StreamWriter("j2.save"); file2.WriteLine("Joueur"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.WriteLine("0"); file2.Close(); status = "Reset_done"; } catch { status = "Reset_error"; } souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } if (status == "Reset_done" || status == "Reset_error") { Bretour.SetPosition(new Vector2((Window.ClientBounds.Width - Bretour.GetTextureen().Width) / 2, (Window.ClientBounds.Height - Bretour.GetTextureen().Height) / 2)); if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options_joueur"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } } #endregion // AUDIO #region audio if (status == "Audio") { Bmusique.SetPosition(new Vector2(positionBoutton1.X - (int)(1.5 * Bmusique.GetTexturefr().Width), positionBoutton1.Y)); Bboxmusique.SetPosition(new Vector2(Bmusique.GetPosition().X - 40, positionBoutton1.Y + 8)); Bmoinsmusic.SetPosition(new Vector2(Bmusique.GetPosition().X + 10 + Bmusique.GetTexturefr().Width, positionBoutton1.Y)); Bplusmusic.SetPosition(new Vector2(Bmoinsmusic.GetPosition().X + 90 + Bmusique.GetTexturefr().Width, positionBoutton1.Y)); Beffets.SetPosition(new Vector2(positionBoutton2.X - (int)(1.5 * Bmusique.GetTexturefr().Width), positionBoutton2.Y)); Bboxeffects.SetPosition(new Vector2(Beffets.GetPosition().X - 40, positionBoutton2.Y + 8)); Bmoinseffects.SetPosition(new Vector2(Bmusique.GetPosition().X + 10 + Bmusique.GetTexturefr().Width, positionBoutton2.Y)); Bpluseffects.SetPosition(new Vector2(Bmoinsmusic.GetPosition().X + 90 + Bmusique.GetTexturefr().Width, positionBoutton2.Y)); musicbar = new Rectangle((int)Bmoinsmusic.GetPosition().X + Bmoinsmusic.GetTexturefr().Width + 8, (int)Bmoinsmusic.GetPosition().Y + Bmoinsmusic.GetTexturefr().Height / 4, (int)(200 * (float)volumemusic / (float)10), Bmusique.GetTexturefr().Height / 2); effectsbar = new Rectangle((int)Bmoinsmusic.GetPosition().X + Bmoinsmusic.GetTexturefr().Width + 8, (int)Bmoinseffects.GetPosition().Y + Bmoinsmusic.GetTexturefr().Height / 4, (int)(200 * (float)volumeeffects / (float)10), Bmusique.GetTexturefr().Height / 2); Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bmusique.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { musique = !musique; } if (souris.GetRectangle().Intersects(Bboxmusique.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { musique = !musique; } if (souris.GetRectangle().Intersects(Beffets.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { effets = !effets; } if (souris.GetRectangle().Intersects(Bboxeffects.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { effets = !effets; } //Volume du son if (souris.GetRectangle().Intersects(Bplusmusic.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (volumemusic < 10) volumemusic += 1; else volumemusic = 10; } if (souris.GetRectangle().Intersects(Bmoinsmusic.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (volumemusic > 0) volumemusic -= 1; else volumemusic = 0; } if (souris.GetRectangle().Intersects(Bpluseffects.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (volumeeffects < 10) volumeeffects += 1; else volumeeffects = 10; } if (souris.GetRectangle().Intersects(Bmoinseffects.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { if (volumeeffects > 0) volumeeffects -= 1; else volumeeffects = 0; } if (!musique) volumemusic = 0; if (!effets) volumeeffects = 0; if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clique_back && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 0) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 0; } if (souris.GetRectangle().Intersects(Bmusique.GetRectangle()) || souris.GetRectangle().Intersects(Bmoinsmusic.GetRectangle()) || souris.GetRectangle().Intersects(Bplusmusic.GetRectangle()) || souris.GetRectangle().Intersects(Beffets.GetRectangle()) || souris.GetRectangle().Intersects(Bmoinseffects.GetRectangle()) || souris.GetRectangle().Intersects(Bpluseffects.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; MediaPlayer.Volume = (float)volumemusic / 10f; } #endregion // VIDEO #region video if (status == "Video") { Blangue.SetPosition(positionBoutton1); Bfullscreen.SetPosition(positionBoutton2); Bfenetre.SetPosition(positionBoutton2); // vide Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Blangue.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; status = "Langues"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (souris.GetRectangle().Intersects(Bfullscreen.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { fullscreen = !fullscreen; graphics.ToggleFullScreen(); } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clavier_old.KeyPressed(Keys.Escape) && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 2) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 2; } if (souris.GetRectangle().Intersects(Bnouveaujeu.GetRectangle()) || souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // LANGUES #region langues if (status == "Langues") { Blangueen.SetPosition(new Vector2(-10000)); Blangueit.SetPosition(new Vector2(-10000)); Blanguefr.SetPosition(new Vector2(-10000)); Blanguede.SetPosition(new Vector2(-10000)); if (lang == 1) //francais { Blangueen.SetPosition(positionBoutton1); Blangueit.SetPosition(positionBoutton2); Blanguede.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); } if (lang == 2) //anglais { Blanguefr.SetPosition(positionBoutton1); Blangueit.SetPosition(positionBoutton2); Blanguede.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); } if (lang == 3) //italien { Blanguefr.SetPosition(positionBoutton1); Blangueen.SetPosition(positionBoutton2); Blanguede.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); } if (lang == 4) //allemand { Blanguefr.SetPosition(positionBoutton1); Blangueen.SetPosition(positionBoutton2); Blangueit.SetPosition(positionBoutton3); Bretour.SetPosition(positionBoutton4); } if (souris.GetRectangle().Intersects(Blanguefr.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; lang = 1; } if (souris.GetRectangle().Intersects(Blangueen.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; lang = 2; } if (souris.GetRectangle().Intersects(Blangueit.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; lang = 3; } if (souris.GetRectangle().Intersects(Blanguede.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 2 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { gestionclavier = -1; lang = 4; } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 3 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clique_back && !clavier.KeyPressed(Keys.Escape))) { status = "Video"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 2) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 2; } if (souris.GetRectangle().Intersects(Bnouveaujeu.GetRectangle()) || souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion // COMMANDES #region commandes if (status == "Commandes") { Bmanette.SetPosition(positionBoutton1); Bbox.SetPosition(new Vector2(Bmanette.GetPosition().X + Bmanette.GetTexturefr().Width + 20, positionBoutton1.Y)); // vide Bretour.SetPosition(positionBoutton4); if (souris.GetRectangle().Intersects(Bmanette.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 0 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter))) { jeu_manette = !jeu_manette; } if (souris.GetRectangle().Intersects(Bbox.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick()) { jeu_manette = !jeu_manette; } if (souris.GetRectangle().Intersects(Bretour.GetRectangle()) && !souris.LeftClick() && souris_old.LeftClick() || (gestionclavier == 1 && !clavier.KeyPressed(Keys.Enter) && clavier_old.KeyPressed(Keys.Enter)) || (clique_back && !clavier.KeyPressed(Keys.Escape))) { gestionclavier = -1; status = "Options"; souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); } if (!clavier.KeyPressed(Keys.Down) && clavier_old.KeyPressed(Keys.Down)) { if (gestionclavier < 1) gestionclavier += 1; else gestionclavier = 0; } if (!clavier.KeyPressed(Keys.Up) && clavier_old.KeyPressed(Keys.Up)) { if (gestionclavier > 0) gestionclavier -= 1; else gestionclavier = 1; } if (souris.GetRectangle().Intersects(Bnouveaujeu.GetRectangle()) || souris.GetRectangle().Intersects(Bcontinuer.GetRectangle()) || souris.GetRectangle().Intersects(Bretour.GetRectangle())) gestionclavier = -1; } #endregion souris_old.UpdateMouse(); clavier_old.UpdateKeyboard(); manette_old.UpdateGamepad(); base.Update(gameTime); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ////////////////////////////////////// VARIABLES ! ////////////////////////////////////////////////////// #region variables status = "Principal"; fullscreen = true; jeu_manette = true; nombre_zombie = 0; elapsedtime = 1; entiermanette = 1; lang = 2; last_molette = 0; //musique musique = true; effets = !musique; entiermusique = 1; entiereffets = 1; volumemusic = 2; volumeeffects = 2; souris = new MouseEvent(); clavier = new KeyboardEvent(); manette = new GamePadEvent(PlayerIndex.One); souris_old = new MouseEvent(); clavier_old = new KeyboardEvent(); manette_old = new GamePadEvent(PlayerIndex.One); gestionclavier = -1; sonprincipal = Content.Load<Song>("sonprincipal"); #endregion ////////////////////////////////////// BOUTONS & IMAGES! //////////////////////////////////////////////// #region boutons et images backgroundmenu = Content.Load<Texture2D>("menuprincipal"); menupause = Content.Load<Texture2D>("menupause"); pausemenu = Content.Load<Texture2D>("pausemenu"); menupausa = Content.Load<Texture2D>("menupausa"); menupausede = Content.Load<Texture2D>("menupause-allemand"); barreson = Content.Load<Texture2D>("barreson"); contourson = Content.Load<Texture2D>("contourson"); viseur = Content.Load<Texture2D>("viseur"); magasin = Content.Load<Texture2D>("magasin"); negozio = Content.Load<Texture2D>("negozio"); shop = Content.Load<Texture2D>("shop"); magasinde = Content.Load<Texture2D>("magasin-allemand"); mortFR = Content.Load<Texture2D>("mortFR"); mortEN = Content.Load<Texture2D>("mortEN"); mortIT = Content.Load<Texture2D>("mortIT"); mortDE = Content.Load<Texture2D>("mortDE"); victoireFR = Content.Load<Texture2D>("victoireFR"); victoireEN = Content.Load<Texture2D>("victoireEN"); victoireIT = Content.Load<Texture2D>("victoireIT"); victoireDE = Content.Load<Texture2D>("victoireDE"); HUD_vie = Content.Load<Texture2D>("vie"); HUD_usp = Content.Load<Texture2D>("hud_usp"); HUD_ak = Content.Load<Texture2D>("hud_ak47"); HUD_mp5 = Content.Load<Texture2D>("hud_mp5"); HUD_m3 = Content.Load<Texture2D>("hud_m3"); cinematique1 = Content.Load<Texture2D>("cinematique1"); cinematique2 = Content.Load<Texture2D>("cinematique2"); cinematique3 = Content.Load<Texture2D>("cinematique3"); cinematique4 = Content.Load<Texture2D>("cinematique4"); cinematique5 = Content.Load<Texture2D>("cinematique5"); cinematique6 = Content.Load<Texture2D>("cinematique6"); cinematique7 = Content.Load<Texture2D>("cinematique7"); cinematiqueen1 = Content.Load<Texture2D>("cinematiqueen1"); cinematiqueen2 = Content.Load<Texture2D>("cinematiqueen2"); cinematiqueen3 = Content.Load<Texture2D>("cinematiqueen3"); cinematiqueen4 = Content.Load<Texture2D>("cinematiqueen4"); cinematiqueen5 = Content.Load<Texture2D>("cinematiqueen5"); cinematiqueen6 = Content.Load<Texture2D>("cinematiqueen6"); cinematiqueen7 = Content.Load<Texture2D>("cinematiqueen7"); cinematiqueit1 = Content.Load<Texture2D>("cinematiqueit1"); cinematiqueit2 = Content.Load<Texture2D>("cinematiqueit2"); cinematiqueit3 = Content.Load<Texture2D>("cinematiqueit3"); cinematiqueit4 = Content.Load<Texture2D>("cinematiqueit4"); cinematiqueit5 = Content.Load<Texture2D>("cinematiqueit5"); cinematiqueit6 = Content.Load<Texture2D>("cinematiqueit6"); cinematiqueit7 = Content.Load<Texture2D>("cinematiqueit7"); cinematique1de = Content.Load<Texture2D>("cinematique1de"); cinematique2de = Content.Load<Texture2D>("cinematique2de"); cinematique3de = Content.Load<Texture2D>("cinematique3de"); cinematique4de = Content.Load<Texture2D>("cinematique4de"); cinematique5de = Content.Load<Texture2D>("cinematique5de"); cinematique6de = Content.Load<Texture2D>("cinematique6de"); cinematique7de = Content.Load<Texture2D>("cinematique7de"); // principal Bjouer = new MenuButton(Vector2.One, Content.Load<Texture2D>("jouer"), Content.Load<Texture2D>("play"), Content.Load<Texture2D>("jouerit"), Content.Load<Texture2D>("jouer-allemand")); Bmulti = new MenuButton(Vector2.One, Content.Load<Texture2D>("multijoueur"), Content.Load<Texture2D>("multiplayer"), Content.Load<Texture2D>("multijoueurit"), Content.Load<Texture2D>("multijoueur-allemand")); Boptions = new MenuButton(Vector2.One, Content.Load<Texture2D>("options"), Content.Load<Texture2D>("options"), Content.Load<Texture2D>("optionsit"), Content.Load<Texture2D>("options-allemand")); Bquitter = new MenuButton(Vector2.One, Content.Load<Texture2D>("quitter"), Content.Load<Texture2D>("exit"), Content.Load<Texture2D>("quitterit"), Content.Load<Texture2D>("quitter-allemand")); Bretour = new MenuButton(Vector2.One, Content.Load<Texture2D>("retour"), Content.Load<Texture2D>("back"), Content.Load<Texture2D>("retourit"), Content.Load<Texture2D>("retour-allemand")); // Jouer Bnouveaujeu = new MenuButton(Vector2.One, Content.Load<Texture2D>("nouveaujeu"), Content.Load<Texture2D>("newgame"), Content.Load<Texture2D>("nouveaujeuit"), Content.Load<Texture2D>("nouveaujeu-allemand")); Bcontinuer = new MenuButton(Vector2.One, Content.Load<Texture2D>("continuer"), Content.Load<Texture2D>("continue"), Content.Load<Texture2D>("continuerit"), Content.Load<Texture2D>("continuer-allemand")); //Modes Bfacile = new MenuButton(Vector2.One, Content.Load<Texture2D>("facile"), Content.Load<Texture2D>("easy"), Content.Load<Texture2D>("facile"), Content.Load<Texture2D>("facile-allemand")); BIntermediaire = new MenuButton(Vector2.One, Content.Load<Texture2D>("intermediaire"), Content.Load<Texture2D>("intermediate"), Content.Load<Texture2D>("intermedio"), Content.Load<Texture2D>("intermediaire-allemand")); Bdifficle = new MenuButton(Vector2.One, Content.Load<Texture2D>("difficile"), Content.Load<Texture2D>("difficult"), Content.Load<Texture2D>("difficile"), Content.Load<Texture2D>("difficile-allemand")); Bimpossible = new MenuButton(Vector2.One, Content.Load<Texture2D>("impossible"), Content.Load<Texture2D>("impossible"), Content.Load<Texture2D>("impossibile"), Content.Load<Texture2D>("impossible-allemand")); // Multi Bcreer = new MenuButton(Vector2.One, Content.Load<Texture2D>("créer"), Content.Load<Texture2D>("create"), Content.Load<Texture2D>("creerit"), Content.Load<Texture2D>("creer-allemand")); Brejoindre = new MenuButton(Vector2.One, Content.Load<Texture2D>("rejoindre"), Content.Load<Texture2D>("join"), Content.Load<Texture2D>("rejoindreit"), Content.Load<Texture2D>("rejoindre-allemand")); //Options Bvideo = new MenuButton(Vector2.One, Content.Load<Texture2D>("vidéo"), Content.Load<Texture2D>("video"), Content.Load<Texture2D>("video"), Content.Load<Texture2D>("video-allemand")); Baudio = new MenuButton(Vector2.One, Content.Load<Texture2D>("audio"), Content.Load<Texture2D>("audio"), Content.Load<Texture2D>("audio"), Content.Load<Texture2D>("audio-allemand")); Bcommandes = new MenuButton(Vector2.One, Content.Load<Texture2D>("commandes"), Content.Load<Texture2D>("controls"), Content.Load<Texture2D>("commandesit"), Content.Load<Texture2D>("commandes-allemand")); Bjoueur = new MenuButton(Vector2.One, Content.Load<Texture2D>("joueur"), Content.Load<Texture2D>("joueurEN"), Content.Load<Texture2D>("joueurIT"), Content.Load<Texture2D>("joueurDE")); Breset = new MenuButton(Vector2.One, Content.Load<Texture2D>("reset"), Content.Load<Texture2D>("resetEN"), Content.Load<Texture2D>("resetIT"), Content.Load<Texture2D>("reinitialiserDE")); Bnom = new MenuButton(Vector2.One, Content.Load<Texture2D>("nom"), Content.Load<Texture2D>("nomEN"), Content.Load<Texture2D>("nomIT"), Content.Load<Texture2D>("nomDE")); Bsave = new MenuButton(Vector2.One, Content.Load<Texture2D>("save"), Content.Load<Texture2D>("saveEN"), Content.Load<Texture2D>("saveIT"), Content.Load<Texture2D>("sauvegarderDE")); //Audio Bmusique = new MenuButton(Vector2.One, Content.Load<Texture2D>("musique"), Content.Load<Texture2D>("music"), Content.Load<Texture2D>("musica"), Content.Load<Texture2D>("musique-allemand")); Beffets = new MenuButton(Vector2.One, Content.Load<Texture2D>("effetssonores"), Content.Load<Texture2D>("soundeffects"), Content.Load<Texture2D>("effettisonori"), Content.Load<Texture2D>("effetssonores-allemand")); Bboxmusique = new MenuButton(Vector2.One, Content.Load<Texture2D>("checked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked")); Bboxeffects = new MenuButton(Vector2.One, Content.Load<Texture2D>("checked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked")); Bmoinsmusic = new MenuButton(Vector2.One, Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins")); Bplusmusic = new MenuButton(Vector2.One, Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus")); Bmoinseffects = new MenuButton(Vector2.One, Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins"), Content.Load<Texture2D>("moins")); Bpluseffects = new MenuButton(Vector2.One, Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus"), Content.Load<Texture2D>("plus")); // Video Blangue = new MenuButton(Vector2.One, Content.Load<Texture2D>("langues"), Content.Load<Texture2D>("languages"), Content.Load<Texture2D>("languesit"), Content.Load<Texture2D>("langues-allemand")); Bfullscreen = new MenuButton(Vector2.One, Content.Load<Texture2D>("pleinecran"), Content.Load<Texture2D>("fullscreen"), Content.Load<Texture2D>("pleinecranit"), Content.Load<Texture2D>("pleinecran-allemand")); Bfenetre = new MenuButton(Vector2.One, Content.Load<Texture2D>("fenetre"), Content.Load<Texture2D>("windowed"), Content.Load<Texture2D>("fenetreit"), Content.Load<Texture2D>("fenetre-allemand")); //Langues Blanguefr = new MenuButton(Vector2.One, Content.Load<Texture2D>("french"), Content.Load<Texture2D>("french"), Content.Load<Texture2D>("francaisit"), Content.Load<Texture2D>("francais-allemand")); Blangueen = new MenuButton(Vector2.One, Content.Load<Texture2D>("anglais"), Content.Load<Texture2D>("anglaisit"), Content.Load<Texture2D>("anglaisit"), Content.Load<Texture2D>("anglais-allemand")); Blangueit = new MenuButton(Vector2.One, Content.Load<Texture2D>("italien"), Content.Load<Texture2D>("italian"), Content.Load<Texture2D>("anglaisit"), Content.Load<Texture2D>("italien-allemand")); Blanguede = new MenuButton(Vector2.One, Content.Load<Texture2D>("italien"), Content.Load<Texture2D>("italian"), Content.Load<Texture2D>("anglaisit"), Content.Load<Texture2D>("italien-allemand")); // Commandes Bmanette = new MenuButton(Vector2.One, Content.Load<Texture2D>("manette"), Content.Load<Texture2D>("controller"), Content.Load<Texture2D>("manetteit"), Content.Load<Texture2D>("manette-allemand")); Bbox = new MenuButton(Vector2.One, Content.Load<Texture2D>("checked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked"), Content.Load<Texture2D>("unchecked")); // Armes & Drogues /////////////////////////////////////// Bak47 = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_ak47"), Content.Load<Texture2D>("hud_ak47"), Content.Load<Texture2D>("hud_ak47"), Content.Load<Texture2D>("hud_ak47")); Bm3 = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_m3"), Content.Load<Texture2D>("hud_m3"), Content.Load<Texture2D>("hud_m3"), Content.Load<Texture2D>("hud_m3")); Bmp5 = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_mp5"), Content.Load<Texture2D>("hud_mp5"), Content.Load<Texture2D>("hud_mp5"), Content.Load<Texture2D>("hud_mp5")); Busp = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_usp"), Content.Load<Texture2D>("hud_usp"), Content.Load<Texture2D>("hud_usp"), Content.Load<Texture2D>("hud_usp")); Bshit = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue")); Bcoke = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue")); Bseringue = new MenuButton(Vector2.One, Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue"), Content.Load<Texture2D>("hud_seringue")); //////////////////////////////////////////////////////////////////////// //Armes bloquées-débloquées Bacheter = new MenuButton(Vector2.One, Content.Load<Texture2D>("acheter"), Content.Load<Texture2D>("acheterEN"), Content.Load<Texture2D>("acheterIT"), Content.Load<Texture2D>("acheterDE")); Bmunitions = new MenuButton(Vector2.One, Content.Load<Texture2D>("munitions"), Content.Load<Texture2D>("munitionsEN"), Content.Load<Texture2D>("munitionsIT"), Content.Load<Texture2D>("munitionsDE")); Bameliorer = new MenuButton(Vector2.One, Content.Load<Texture2D>("améliorer"), Content.Load<Texture2D>("améliorerEN"), Content.Load<Texture2D>("améliorerIT"), Content.Load<Texture2D>("améliorerDE")); // Positions positionBoutton1 = new Vector2(16 * Window.ClientBounds.Width / 24, Window.ClientBounds.Height / 8); positionBoutton2 = new Vector2(positionBoutton1.X, positionBoutton1.Y + Bjouer.GetTexturefr().Height + Window.ClientBounds.Height / 18); positionBoutton3 = new Vector2(positionBoutton2.X, positionBoutton2.Y + Bjouer.GetTexturefr().Height + Window.ClientBounds.Height / 18); positionBoutton4 = new Vector2(positionBoutton3.X, positionBoutton3.Y + Bjouer.GetTexturefr().Height + Window.ClientBounds.Height / 18); positionBoutton5 = new Vector2(positionBoutton4.X, positionBoutton4.Y + Bjouer.GetTexturefr().Height + Window.ClientBounds.Height / 18); #endregion ///////////////////////////////////////////////////// TEXTURES ! ////////////////////////////////////////////////////////////////////// #region textures usp = new Texture2D[8, 4] { { Content.Load<Texture2D>("Player_usp_0_1"), Content.Load<Texture2D>("Player_usp_0_2"), Content.Load<Texture2D>("Player_usp_0_3"), Content.Load<Texture2D>("Player_usp_0_2") }, { Content.Load<Texture2D>("Player_usp_45_1"), Content.Load<Texture2D>("Player_usp_45_2"), Content.Load<Texture2D>("Player_usp_45_3"), Content.Load<Texture2D>("Player_usp_45_2") }, { Content.Load<Texture2D>("Player_usp_90_1"), Content.Load<Texture2D>("Player_usp_90_2"), Content.Load<Texture2D>("Player_usp_90_3"), Content.Load<Texture2D>("Player_usp_90_2") }, { Content.Load<Texture2D>("Player_usp_135_1"), Content.Load<Texture2D>("Player_usp_135_2"), Content.Load<Texture2D>("Player_usp_135_3"), Content.Load<Texture2D>("Player_usp_135_2") }, { Content.Load<Texture2D>("Player_usp_180_1"), Content.Load<Texture2D>("Player_usp_180_2"), Content.Load<Texture2D>("Player_usp_180_3"), Content.Load<Texture2D>("Player_usp_180_2") }, { Content.Load<Texture2D>("Player_usp_225_1"), Content.Load<Texture2D>("Player_usp_225_2"), Content.Load<Texture2D>("Player_usp_225_3"), Content.Load<Texture2D>("Player_usp_225_2") }, { Content.Load<Texture2D>("Player_usp_270_1"), Content.Load<Texture2D>("Player_usp_270_2"), Content.Load<Texture2D>("Player_usp_270_3"), Content.Load<Texture2D>("Player_usp_270_2") }, { Content.Load<Texture2D>("Player_usp_315_1"), Content.Load<Texture2D>("Player_usp_315_2"), Content.Load<Texture2D>("Player_usp_315_3"), Content.Load<Texture2D>("Player_usp_315_2") } }; ak47 = new Texture2D[8, 4] { { Content.Load<Texture2D>("Player_ak_0_1"), Content.Load<Texture2D>("Player_ak_0_2"), Content.Load<Texture2D>("Player_ak_0_3"), Content.Load<Texture2D>("Player_ak_0_2") }, { Content.Load<Texture2D>("Player_ak_45_1"), Content.Load<Texture2D>("Player_ak_45_2"), Content.Load<Texture2D>("Player_ak_45_3"), Content.Load<Texture2D>("Player_ak_45_2") }, { Content.Load<Texture2D>("Player_ak_90_1"), Content.Load<Texture2D>("Player_ak_90_2"), Content.Load<Texture2D>("Player_ak_90_3"), Content.Load<Texture2D>("Player_ak_90_2") }, { Content.Load<Texture2D>("Player_ak_135_1"), Content.Load<Texture2D>("Player_ak_135_2"), Content.Load<Texture2D>("Player_ak_135_3"), Content.Load<Texture2D>("Player_ak_135_2") }, { Content.Load<Texture2D>("Player_ak_180_1"), Content.Load<Texture2D>("Player_ak_180_2"), Content.Load<Texture2D>("Player_ak_180_3"), Content.Load<Texture2D>("Player_ak_180_2") }, { Content.Load<Texture2D>("Player_ak_225_1"), Content.Load<Texture2D>("Player_ak_225_2"), Content.Load<Texture2D>("Player_ak_225_3"), Content.Load<Texture2D>("Player_ak_225_2") }, { Content.Load<Texture2D>("Player_ak_270_1"), Content.Load<Texture2D>("Player_ak_270_2"), Content.Load<Texture2D>("Player_ak_270_3"), Content.Load<Texture2D>("Player_ak_270_2") }, { Content.Load<Texture2D>("Player_ak_315_1"), Content.Load<Texture2D>("Player_ak_315_2"), Content.Load<Texture2D>("Player_ak_315_3"), Content.Load<Texture2D>("Player_ak_315_2") } }; mp5 = new Texture2D[8, 4] { { Content.Load<Texture2D>("Player_mp5_0_1"), Content.Load<Texture2D>("Player_mp5_0_2"), Content.Load<Texture2D>("Player_mp5_0_3"), Content.Load<Texture2D>("Player_mp5_0_2") }, { Content.Load<Texture2D>("Player_mp5_45_1"), Content.Load<Texture2D>("Player_mp5_45_2"), Content.Load<Texture2D>("Player_mp5_45_3"), Content.Load<Texture2D>("Player_mp5_45_2") }, { Content.Load<Texture2D>("Player_mp5_90_1"), Content.Load<Texture2D>("Player_mp5_90_2"), Content.Load<Texture2D>("Player_mp5_90_3"), Content.Load<Texture2D>("Player_mp5_90_2") }, { Content.Load<Texture2D>("Player_mp5_135_1"), Content.Load<Texture2D>("Player_mp5_135_2"), Content.Load<Texture2D>("Player_mp5_135_3"), Content.Load<Texture2D>("Player_mp5_135_2") }, { Content.Load<Texture2D>("Player_mp5_180_1"), Content.Load<Texture2D>("Player_mp5_180_2"), Content.Load<Texture2D>("Player_mp5_180_3"), Content.Load<Texture2D>("Player_mp5_180_2") }, { Content.Load<Texture2D>("Player_mp5_225_1"), Content.Load<Texture2D>("Player_mp5_225_2"), Content.Load<Texture2D>("Player_mp5_225_3"), Content.Load<Texture2D>("Player_mp5_225_2") }, { Content.Load<Texture2D>("Player_mp5_270_1"), Content.Load<Texture2D>("Player_mp5_270_2"), Content.Load<Texture2D>("Player_mp5_270_3"), Content.Load<Texture2D>("Player_mp5_270_2") }, { Content.Load<Texture2D>("Player_mp5_315_1"), Content.Load<Texture2D>("Player_mp5_315_2"), Content.Load<Texture2D>("Player_mp5_315_3"), Content.Load<Texture2D>("Player_mp5_315_2") } }; m3 = new Texture2D[8, 4] { { Content.Load<Texture2D>("Player_m3_0_1"), Content.Load<Texture2D>("Player_m3_0_2"), Content.Load<Texture2D>("Player_m3_0_3"), Content.Load<Texture2D>("Player_m3_0_2") }, { Content.Load<Texture2D>("Player_m3_45_1"), Content.Load<Texture2D>("Player_m3_45_2"), Content.Load<Texture2D>("Player_m3_45_3"), Content.Load<Texture2D>("Player_m3_45_2") }, { Content.Load<Texture2D>("Player_m3_90_1"), Content.Load<Texture2D>("Player_m3_90_2"), Content.Load<Texture2D>("Player_m3_90_3"), Content.Load<Texture2D>("Player_m3_90_2") }, { Content.Load<Texture2D>("Player_m3_135_1"), Content.Load<Texture2D>("Player_m3_135_2"), Content.Load<Texture2D>("Player_m3_135_3"), Content.Load<Texture2D>("Player_m3_135_2") }, { Content.Load<Texture2D>("Player_m3_180_1"), Content.Load<Texture2D>("Player_m3_180_2"), Content.Load<Texture2D>("Player_m3_180_3"), Content.Load<Texture2D>("Player_m3_180_2") }, { Content.Load<Texture2D>("Player_m3_225_1"), Content.Load<Texture2D>("Player_m3_225_2"), Content.Load<Texture2D>("Player_m3_225_3"), Content.Load<Texture2D>("Player_m3_225_2") }, { Content.Load<Texture2D>("Player_m3_270_1"), Content.Load<Texture2D>("Player_m3_270_2"), Content.Load<Texture2D>("Player_m3_270_3"), Content.Load<Texture2D>("Player_m3_270_2") }, { Content.Load<Texture2D>("Player_m3_315_1"), Content.Load<Texture2D>("Player_m3_315_2"), Content.Load<Texture2D>("Player_m3_315_3"), Content.Load<Texture2D>("Player_m3_315_2") } }; textures_zombies = new Texture2D[8, 2] { { Content.Load<Texture2D>("Zombie_0_1"), Content.Load<Texture2D>("Zombie_0_2") }, { Content.Load<Texture2D>("Zombie_45_1"), Content.Load<Texture2D>("Zombie_45_2") }, { Content.Load<Texture2D>("Zombie_90_1"), Content.Load<Texture2D>("Zombie_90_2") }, { Content.Load<Texture2D>("Zombie_135_1"), Content.Load<Texture2D>("Zombie_135_2") }, { Content.Load<Texture2D>("Zombie_180_1"), Content.Load<Texture2D>("Zombie_180_2") }, { Content.Load<Texture2D>("Zombie_225_1"), Content.Load<Texture2D>("Zombie_225_2") }, { Content.Load<Texture2D>("Zombie_270_1"), Content.Load<Texture2D>("Zombie_270_2") }, { Content.Load<Texture2D>("Zombie_315_1"), Content.Load<Texture2D>("Zombie_315_2") } }; #endregion ///////////////////////////////////////////////////// FONTS ! ////////////////////////////////////////////////////////////////////// #region fonts hud_font = Content.Load<SpriteFont>("SpriteFont1"); #endregion //////////////////////////////////////////////////// RECUP DE LA SAVE /////////////////////////////////////////////////////////////// #region save joueur = new Joueur("solo.save", usp, ak47, mp5, m3, Content, Window.ClientBounds.Height, Window.ClientBounds.Width); switch (joueur.GetWeapons("usp").GetLevel()) { case 1: prix_amelio_usp = "1000 $"; break; case 2: prix_amelio_usp = "2000 $"; break; case 3: prix_amelio_usp = "3000 $"; break; case 4: prix_amelio_usp = "4000 $"; break; case 5: prix_amelio_usp = "5000 $"; break; default: prix_amelio_usp = "Max !"; break; } switch (joueur.GetWeapons("m3").GetLevel()) { case 1: prix_amelio_m3 = "1500 $"; break; case 2: prix_amelio_m3 = "2000 $"; break; case 3: prix_amelio_m3 = "4000 $"; break; case 4: prix_amelio_m3 = "8000 $"; break; case 5: prix_amelio_m3 = "10000 $"; break; default: prix_amelio_m3 = "Max !"; break; } switch (joueur.GetWeapons("mp5").GetLevel()) { case 1: prix_amelio_mp5 = "2000 $"; break; case 2: prix_amelio_mp5 = "3000 $"; break; case 3: prix_amelio_mp5 = "5000 $"; break; case 4: prix_amelio_mp5 = "10000 $"; break; case 5: prix_amelio_mp5 = "15000 $"; break; default: prix_amelio_mp5 = "Max !"; break; } switch (joueur.GetWeapons("ak47").GetLevel()) { case 1: prix_amelio_ak47 = "3000 $"; break; case 2: prix_amelio_ak47 = "5000 $"; break; case 3: prix_amelio_ak47 = "10000 $"; break; case 4: prix_amelio_ak47 = "15000 $"; break; case 5: prix_amelio_ak47 = "20000 $"; break; default: prix_amelio_ak47 = "Max !"; break; } prix_amelio_m3 = "1500 $"; prix_amelio_mp5 = "2500 $"; prix_amelio_ak47 = "3000 $"; #endregion base.Initialize(); }