/// <summary> /// 自分自身のクローンを返す。 /// </summary> /// <returns>自分自身のクローン</returns> public FssLanguageFooter Clone() { var languageFooter = new FssLanguageFooter() { LanguageCategoryFile = this.LanguageCategoryFile.Clone(), CaseInsensitiveTerms = this.CaseInsensitiveTerms, AssetsCount = this.AssetsCount, NeverDestroy = this.NeverDestroy, UserAgreesToHaveItOnTheScene = this.UserAgreesToHaveItOnTheScene, }; return(languageFooter); }
/// <summary> /// 言語情報ファイルを読み込み、言語情報を返す。 /// </summary> /// <param name="path">言語情報ファイル</param> /// <returns>言語情報</returns> public static FssLanguageInfo LoadFromFile(string path) { var fssLanguageInfo = new FssLanguageInfo(); using (var reader = new BinaryReader(File.OpenRead(path), Encoding.UTF8)) { var fssLanguageHeader = FssLanguageHeader.Read(reader); var fssLanguageFile = FssLanguageFile.Read(reader); var fssLanguageFooter = FssLanguageFooter.Read(reader); fssLanguageInfo.SetHeader(fssLanguageHeader); fssLanguageInfo.SetFile(fssLanguageFile); fssLanguageInfo.SetFooter(fssLanguageFooter); } return(fssLanguageInfo); }
/// <summary> /// Streamからデータを読み込み、言語フッターを返す。 /// </summary> /// <param name="reader">Stream</param> /// <returns>言語フッター</returns> public static FssLanguageFooter Read(BinaryReader reader) { var fssLanguageFooter = new FssLanguageFooter(); try { fssLanguageFooter.LanguageCategoryFile.Read(reader); fssLanguageFooter.CaseInsensitiveTerms = FsbBinUtils.ReadBoolean(reader); fssLanguageFooter.AssetsCount = reader.ReadInt32(); //// ToDo: Assets配列の処理を追加する。 fssLanguageFooter.NeverDestroy = FsbBinUtils.ReadBoolean(reader); fssLanguageFooter.UserAgreesToHaveItOnTheScene = FsbBinUtils.ReadBoolean(reader); } catch { throw; } return(fssLanguageFooter); }