// Called by window in loop? private void WindowFunction(int windowId) { if (Input.GetAxisRaw("Mouse ScrollWheel") != 0) { UI.scrollPos.y += Input.GetAxisRaw("Mouse ScrollWheel"); } if (!UI.isButtonStyleInitialized) { UI.button = new GUIStyle(GUI.skin.button); UI.button.alignment = TextAnchor.MiddleCenter; UI.button.margin = new RectOffset(0, 0, 0, 0); UI.isButtonStyleInitialized = true; } GUILayout.Label( String.Format( "{0} v{1}", FryLabsServerList.Main.mod.Info.DisplayName, FryLabsServerList.Main.mod.Info.Version ), UnityModManager.UI.h1 ); GUILayout.Space(5); UI.scrollPos = GUILayout.BeginScrollView(UI.scrollPos, GUILayout.MinWidth(mWindowSize.x), GUILayout.MaxWidth(mWindowSize.x)); GUILayout.BeginVertical(); foreach (ServerData sData in ServerList.servers) { GUILayout.Space(3); GUILayout.BeginHorizontal(GUILayout.MinWidth(mWindowSize.x - 15), GUILayout.MaxWidth(mWindowSize.x - 15)); GUILayout.Label(sData.Project, UI.textLeft, GUILayout.Width(150), GUILayout.ExpandWidth(false)); GUILayout.Label(sData.Info, UI.textInfo, GUILayout.MaxWidth(mWindowSize.x - 440)); GUILayout.Label(sData.Players, UI.textCenter, GUILayout.Width(50), GUILayout.ExpandWidth(false)); GUILayout.Label(sData.Ping.ToString(), UI.textCenter, GUILayout.Width(25), GUILayout.ExpandWidth(false)); if (GUILayout.Button("Discord", UI.button, GUILayout.ExpandWidth(false))) { ServerList.Discord(sData); } if (GUILayout.Button("Rules", UI.button, GUILayout.ExpandWidth(false))) { ToggleWindow(false); global::ServerInfo.ShowInfo(sData.serverInfo.pastebin); } if (GUILayout.Button("Connect", UI.button, GUILayout.ExpandWidth(false))) { ToggleWindow(false); ServerList.Connect(sData); } GUILayout.EndHorizontal(); GUILayout.Space(3); GUILayout.Label(GUIContent.none, UI.separator, GUILayout.ExpandWidth(true), GUILayout.Height(1f)); } GUILayout.EndVertical(); GUILayout.EndScrollView(); GUILayout.FlexibleSpace(); GUILayout.Space(5); GUILayout.BeginHorizontal(); GUILayout.Label(UI.status); GUILayout.FlexibleSpace(); if (GUILayout.Button("Close", UnityModManager.UI.button, GUILayout.ExpandWidth(false))) { ToggleWindow(false); } if (GUILayout.Button("Refresh", UnityModManager.UI.button, GUILayout.ExpandWidth(false))) { ServerList.Search(); } GUILayout.EndHorizontal(); }