예제 #1
0
        public void EditorFindDungeonPieces()
        {
            Modules.Clear();
            Transitions.Clear();

            int moduleNumber = 0;

            foreach (Transform module in ModuleParent)
            {
                DungeonModule dungeonModule = module.gameObject.GetOrAdd <DungeonModule> ();
                dungeonModule.ModuleNumber   = moduleNumber;
                dungeonModule.ParentDungeon  = this;
                dungeonModule.OcclusionGroup = dungeonModule.gameObject.GetOrAdd <CullingGroup_Manual> ();
                dungeonModule.Initialize();
                Modules.Add(dungeonModule);
                moduleNumber++;
            }

            int transitionNumber = 0;

            foreach (Transform transition in TransitionParent)
            {
                DungeonTransition dungeonTransition = transition.gameObject.GetOrAdd <DungeonTransition> ();
                dungeonTransition.ParentDungeon    = this;
                dungeonTransition.TransitionNumber = transitionNumber;
                dungeonTransition.OcclusionGroup   = dungeonTransition.gameObject.GetOrAdd <CullingGroup_Manual> ();
                dungeonTransition.Initialize();
                dungeonTransition.FindTriggers();
                Transitions.Add(dungeonTransition);
                transitionNumber++;
            }
        }
예제 #2
0
        protected DungeonTransition CreateDungeonTransition(int transitionNum)
        {
            //first create the object
            Transform         transitionTransform = TransitionParent.gameObject.FindOrCreateChild(TransitionName(name, transitionNum));
            DungeonTransition dungeonTransition   = transitionTransform.gameObject.AddComponent <DungeonTransition> ();

            dungeonTransition.ParentDungeon    = this;
            dungeonTransition.TransitionNumber = transitionNum;
            dungeonTransition.OcclusionGroup   = dungeonTransition.gameObject.AddComponent <CullingGroup_Manual> ();
            dungeonTransition.Initialize();
            Transitions.Add(dungeonTransition);
            return(dungeonTransition);
        }