예제 #1
0
 public void Start()
 {
     Get = this;
     FollowTarget.disableIfInvisible = false;
     FollowTarget.mUICamera          = GUIManager.Get.HudCamera;
     Prompt1.Clear();
     Prompt2.Clear();
 }
예제 #2
0
        public override void PushEditObjectToNGUIObject()
        {
            MouseSensitivityFPSMax = Globals.MouseSensitivityFPSMax;
            MouseSensitivityFPSMin = Globals.MouseSensitivityFPSMin;

            foreach (ActionSetting action in UserActionManager.Get.CurrentActionSettings)
            {
                if (action.AxisSetting)
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt(action.Axis, ActionSetting.InputAxis.None, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    UserPrompts.Add(p);
                }
                else
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt((UserActionType)action.Action, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    UserPrompts.Add(p);
                }

                GameObject       miniActionGameObject = NGUITools.AddChild(MovementAndActionsGrid.gameObject, MiniActionPrefab);
                GUIHudMiniAction miniAction           = miniActionGameObject.GetComponent <GUIHudMiniAction> ();
                //add a box collider so GUI will pick it up
                miniAction.gameObject.GetOrAdd <BoxCollider> ();
                UserMiniActions.Add(miniAction);
            }
            foreach (ActionSetting action in InterfaceActionManager.Get.CurrentActionSettings)
            {
                if (action.AxisSetting)
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, action.Axis, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    InterfacePrompts.Add(p);
                }
                else
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt((InterfaceActionType)action.Action, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    InterfacePrompts.Add(p);
                }

                GameObject       miniActionGameObject = NGUITools.AddChild(InterfaceGrid.gameObject, MiniActionPrefab);
                GUIHudMiniAction miniAction           = miniActionGameObject.GetComponent <GUIHudMiniAction> ();
                miniAction.gameObject.GetOrAdd <BoxCollider> ();
                InterfaceMiniActions.Add(miniAction);
            }

            mInitialized = true;

            Refresh();
            ControlsRefresh();
        }
예제 #3
0
        public override void PushEditObjectToNGUIObject()
        {
            UserActions.Behavior = PassThroughBehavior.PassThrough;
            Behavior             = PassThroughBehavior.PassThrough;

            //subscribe to the actions
            if (mEditObject.Prompt1.IsUserAction)
            {
                //UserActions.Behavior = PassThroughBehavior.InterceptByFilter;
                //UserActions.Filter |= mEditObject.Prompt1.UserAction;
                UserActions.Subscribe(mEditObject.Prompt1.UserAction, new ActionListener(Action1));
            }
            else if (mEditObject.Prompt1.IsInterfaceAction)
            {
                //Behavior = PassThroughBehavior.InterceptByFilter;
                //Filter |= mEditObject.Prompt2.InterfaceAction;
                Subscribe(mEditObject.Prompt1.InterfaceAction, Action1);
            }

            if (mEditObject.Prompt2.IsUserAction)
            {
                //UserActions.Behavior = PassThroughBehavior.InterceptByFilter;
                //UserActions.Filter |= mEditObject.Prompt1.UserAction;
                UserActions.Subscribe(mEditObject.Prompt2.UserAction, new ActionListener(Action2));
            }
            else if (mEditObject.Prompt2.IsInterfaceAction)
            {
                //Behavior = PassThroughBehavior.InterceptByFilter;
                //Filter |= mEditObject.Prompt2.InterfaceAction;
                Subscribe(mEditObject.Prompt2.InterfaceAction, Action2);
            }

            MessageLabel.text = EditObject.Message;

            GUIHud.GUIHudMode mode = GUIHud.GUIHudMode.MouseAndKeyboard;
            if (Profile.Get.CurrentPreferences.Controls.ShowControllerPrompts)
            {
                mode = GUIHud.GUIHudMode.Controller;
            }

            //get the bindings for the prompts
            if (EditObject.Prompt1.Visible)
            {
                EditObject.Prompt1 = GUIHud.GetBindings(EditObject.Prompt1);
                GameObject miniAction1GameObject = NGUITools.AddChild(MiniActionParent1, MiniActionPrefab);
                MiniAction1        = miniAction1GameObject.GetComponent <GUIHudMiniAction>();
                EditObject.Prompt1 = GUIHud.RefreshHudAction(EditObject.Prompt1, MiniAction1, mode, false);
            }

            if (EditObject.Prompt2.Visible)
            {
                EditObject.Prompt2 = GUIHud.GetBindings(EditObject.Prompt2);
                GameObject miniAction2GameObject = NGUITools.AddChild(MiniActionParent2, MiniActionPrefab);
                MiniAction2        = miniAction2GameObject.GetComponent <GUIHudMiniAction>();
                EditObject.Prompt2 = GUIHud.RefreshHudAction(EditObject.Prompt2, MiniAction2, mode, false);
            }

            if (!EditObject.Prompt2.Visible && EditObject.Prompt1.Visible)
            {
                //if it's only one && not the other
                //center the one action
                if (EditObject.Prompt1.Visible)
                {
                    Vector3 miniActionPosition = MiniActionParent1.transform.localPosition;
                    miniActionPosition.x = 0f;
                    MiniActionParent1.transform.localPosition = miniActionPosition;
                }
                else
                {
                    Vector3 miniActionPosition = MiniActionParent2.transform.localPosition;
                    miniActionPosition.x = 0f;
                    MiniActionParent2.transform.localPosition = miniActionPosition;
                }
            }
        }
예제 #4
0
        public override void Refresh()
        {
            if (Profile.Get.HasControllerPluggedIn)
            {
                ControllerPromptsCheckboxLabel.text = "Use Controller Prompts (Controller available)";
            }
            else
            {
                ControllerPromptsCheckboxLabel.text = "Use Controller Prompts (No controllers found)";
            }

            GUIHud.GUIHudMode mode = GUIHud.GUIHudMode.MouseAndKeyboard;
            //ViewAnyTimeLabel.enabled = true;
            if (ControllerPrompts.isChecked)
            {
                mode = GUIHud.GUIHudMode.Controller;
                //ViewAnyTimeLabel.enabled = false;
            }
            for (int i = 0; i < UserPrompts.Count; i++)
            {
                UserPrompts [i] = GUIHud.RefreshHudAction(UserPrompts [i], UserMiniActions [i], mode, false);
                //Debug.Log("Refreshing user prompt " + UserPrompts[i].Description);
                UserMiniActions [i].gameObject.SetActive(!UserPrompts [i].IsEmpty);
            }
            for (int i = 0; i < InterfacePrompts.Count; i++)
            {
                InterfacePrompts [i] = GUIHud.RefreshHudAction(InterfacePrompts [i], InterfaceMiniActions [i], mode, false);
                //Debug.Log("Refreshing interface prompt " + InterfacePrompts[i].Description);
                InterfaceMiniActions [i].gameObject.SetActive(!InterfacePrompts [i].IsEmpty);
            }
            MovementAndActionsGrid.maxPerLine = 7;
            InterfaceGrid.maxPerLine          = 7;

            MovementAndActionsGrid.hideInactive = true;
            InterfaceGrid.hideInactive          = true;

            MovementAndActionsGrid.Reposition();
            InterfaceGrid.Reposition();

            GUIHud.HudPrompt vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.MouseX, ActionSetting.InputAxis.None, "Rotate Camera");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, RotateCameraMouse, mode, false);

            vrp = new GUIHud.HudPrompt((InterfaceActionType)InterfaceActionType.CursorClick, "Click");
            vrp = GUIHud.GetBindings(vrp);
            vrp = GUIHud.RefreshHudAction(vrp, CursorClick, mode, false);

            vrp = new GUIHud.HudPrompt((InterfaceActionType)InterfaceActionType.CursorRightClick, "Right-Click");
            vrp = GUIHud.GetBindings(vrp);
            vrp = GUIHud.RefreshHudAction(vrp, CursorRightClick, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Up");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, SelectUp, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Down");
            vrp = GUIHud.GetBindings(vrp, false);
            vrp = GUIHud.RefreshHudAction(vrp, SelectDown, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Left");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, SelectLeft, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Right");
            vrp = GUIHud.GetBindings(vrp, false);
            vrp = GUIHud.RefreshHudAction(vrp, SelectRight, mode, false);

            if (CustomDeadZonesCheckbox.isChecked)
            {
                DeadZoneLeftStickUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneRightStickUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneDPadUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneLeftStickLower.gameObject.SendMessage("SetEnabled");
                DeadZoneRightStickLower.gameObject.SendMessage("SetEnabled");
                DeadZoneDPadLower.gameObject.SendMessage("SetEnabled");
                DPadSensitivitySlider.gameObject.SendMessage("SetEnabled");
                LeftStickSensitivitySlider.gameObject.SendMessage("SetEnabled");
                RightStickSensitivitySlider.gameObject.SendMessage("SetEnabled");
            }
            else
            {
                DeadZoneLeftStickUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneRightStickUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneDPadUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneLeftStickLower.gameObject.SendMessage("SetDisabled");
                DeadZoneRightStickLower.gameObject.SendMessage("SetDisabled");
                DeadZoneDPadLower.gameObject.SendMessage("SetDisabled");
                DPadSensitivitySlider.gameObject.SendMessage("SetDisabled");
                LeftStickSensitivitySlider.gameObject.SendMessage("SetDisabled");
                RightStickSensitivitySlider.gameObject.SendMessage("SetDisabled");
            }

            DeadZoneLeftStickUpperLabel.text      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickUpper.ToString("P1");
            DeadZoneRightStickUpperLabel.text     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickUpper.ToString("P1");
            DeadZoneDPadUpperLabel.text           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadUpper.ToString("P1");
            DeadZoneLeftStickLowerLabel.text      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickLower.ToString("P1");
            DeadZoneRightStickLowerLabel.text     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickLower.ToString("P1");
            DeadZoneDPadLowerLabel.text           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadLower.ToString("P1");
            DPadSensitivitySliderLabel.text       = Profile.Get.CurrentPreferences.Controls.SensitivityDPad.ToString("P1");
            LeftStickSensitivitySliderLabel.text  = Profile.Get.CurrentPreferences.Controls.SensitivityLStick.ToString("P1");
            RightStickSensitivitySliderLabel.text = Profile.Get.CurrentPreferences.Controls.SensitivityRStick.ToString("P1");

            mRefreshingControls = true;

            DeadZoneLeftStickUpper.sliderValue      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickUpper;
            DeadZoneRightStickUpper.sliderValue     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickUpper;
            DeadZoneDPadUpper.sliderValue           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadUpper;
            DeadZoneLeftStickLower.sliderValue      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickLower;
            DeadZoneRightStickLower.sliderValue     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickLower;
            DeadZoneDPadLower.sliderValue           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadLower;
            DPadSensitivitySlider.sliderValue       = Profile.Get.CurrentPreferences.Controls.SensitivityDPad;
            LeftStickSensitivitySlider.sliderValue  = Profile.Get.CurrentPreferences.Controls.SensitivityLStick;
            RightStickSensitivitySlider.sliderValue = Profile.Get.CurrentPreferences.Controls.SensitivityRStick;

            mRefreshingControls = false;
        }