/// <summary> /// The main game constructor. /// </summary> public FrontierMonkeys() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); TargetElapsedTime = TimeSpan.FromTicks(333333); // Create the screen factory and add it to the Services screenFactory = new ScreenFactory(); Services.AddService(typeof(IScreenFactory), screenFactory); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // On Windows and Xbox we just add the initial screens AddInitialScreens(); }